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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
- {
- /// <summary>
- /// Manage asset transactions for a single agent.
- /// </summary>
- public class AgentAssetTransactions
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- // Fields
- private bool m_dumpAssetsToFile;
- private Scene m_Scene;
- public UUID UserID;
- public Dictionary<UUID, AssetXferUploader> XferUploaders =
- new Dictionary<UUID, AssetXferUploader>();
- // Methods
- public AgentAssetTransactions(UUID agentID, Scene scene,
- bool dumpAssetsToFile)
- {
- m_Scene = scene;
- UserID = agentID;
- m_dumpAssetsToFile = dumpAssetsToFile;
- }
- public AssetXferUploader RequestXferUploader(UUID transactionID)
- {
- if (!XferUploaders.ContainsKey(transactionID))
- {
- AssetXferUploader uploader = new AssetXferUploader(m_Scene,
- m_dumpAssetsToFile);
- lock (XferUploaders)
- {
- XferUploaders.Add(transactionID, uploader);
- }
- return uploader;
- }
- return null;
- }
- public void HandleXfer(ulong xferID, uint packetID, byte[] data)
- {
- lock (XferUploaders)
- {
- foreach (AssetXferUploader uploader in XferUploaders.Values)
- {
- if (uploader.XferID == xferID)
- {
- uploader.HandleXferPacket(xferID, packetID, data);
- break;
- }
- }
- }
- }
- public void RequestCreateInventoryItem(IClientAPI remoteClient,
- UUID transactionID, UUID folderID, uint callbackID,
- string description, string name, sbyte invType,
- sbyte type, byte wearableType, uint nextOwnerMask)
- {
- if (XferUploaders.ContainsKey(transactionID))
- {
- XferUploaders[transactionID].RequestCreateInventoryItem(
- remoteClient, transactionID, folderID,
- callbackID, description, name, invType, type,
- wearableType, nextOwnerMask);
- }
- }
- /// <summary>
- /// Get an uploaded asset. If the data is successfully retrieved,
- /// the transaction will be removed.
- /// </summary>
- /// <param name="transactionID"></param>
- /// <returns>The asset if the upload has completed, null if it has not.</returns>
- public AssetBase GetTransactionAsset(UUID transactionID)
- {
- if (XferUploaders.ContainsKey(transactionID))
- {
- AssetXferUploader uploader = XferUploaders[transactionID];
- AssetBase asset = uploader.GetAssetData();
- lock (XferUploaders)
- {
- XferUploaders.Remove(transactionID);
- }
- return asset;
- }
- return null;
- }
- public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
- SceneObjectPart part, UUID transactionID,
- TaskInventoryItem item)
- {
- if (XferUploaders.ContainsKey(transactionID))
- {
- AssetBase asset = GetTransactionAsset(transactionID);
- // Only legacy viewers use this, and they prefer CAPS, which
- // we have, so this really never runs.
- // Allow it, but only for "safe" types.
- if ((InventoryType)item.InvType != InventoryType.Notecard &&
- (InventoryType)item.InvType != InventoryType.LSL)
- return;
- if (asset != null)
- {
- // m_log.DebugFormat(
- // "[AGENT ASSETS TRANSACTIONS]: Updating item {0} in {1} for transaction {2}",
- // item.Name, part.Name, transactionID);
-
- asset.FullID = UUID.Random();
- asset.Name = item.Name;
- asset.Description = item.Description;
- asset.Type = (sbyte)item.Type;
- item.AssetID = asset.FullID;
- m_Scene.AssetService.Store(asset);
- }
- }
- }
- public void RequestUpdateInventoryItem(IClientAPI remoteClient,
- UUID transactionID, InventoryItemBase item)
- {
- if (XferUploaders.ContainsKey(transactionID))
- {
- AssetBase asset = GetTransactionAsset(transactionID);
- if (asset != null)
- {
- asset.FullID = UUID.Random();
- asset.Name = item.Name;
- asset.Description = item.Description;
- asset.Type = (sbyte)item.AssetType;
- item.AssetID = asset.FullID;
- m_Scene.AssetService.Store(asset);
- IInventoryService invService = m_Scene.InventoryService;
- invService.UpdateItem(item);
- }
- }
- }
- }
- }
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