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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// User inventory folder
- /// </summary>
- public class InventoryFolderBase : InventoryNodeBase
- {
- /// <summary>
- /// The folder this folder is contained in
- /// </summary>
- private UUID _parentID;
- /// <summary>
- /// Type of items normally stored in this folder
- /// </summary>
- private short _type;
- /// <summary>
- /// This is used to denote the version of the client, needed
- /// because of the changes clients have with inventory from
- /// time to time (1.19.1 caused us some fits there).
- /// </summary>
- private ushort _version;
- public virtual UUID ParentID
- {
- get { return _parentID; }
- set { _parentID = value; }
- }
- public virtual short Type
- {
- get { return _type; }
- set { _type = value; }
- }
- public virtual ushort Version
- {
- get { return _version; }
- set { _version = value; }
- }
- public InventoryFolderBase()
- {
- }
- public InventoryFolderBase(UUID id)
- {
- ID = id;
- }
- public InventoryFolderBase(UUID id, UUID owner)
- {
- ID = id;
- Owner = owner;
- }
- public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent)
- {
- ID = id;
- Name = name;
- Owner = owner;
- ParentID = parent;
- }
- public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
- {
- ID = id;
- Name = name;
- Owner = owner;
- Type = type;
- ParentID = parent;
- Version = version;
- }
- }
- }
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