123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenMetaverse;
- using OpenSim.Framework.Console;
- using Nini.Config;
- namespace OpenSim.Framework
- {
- public delegate void restart(RegionInfo thisRegion);
- //public delegate void regionup (RegionInfo thisRegion);
- public enum RegionStatus : int
- {
- Down = 0,
- Up = 1,
- Crashed = 2,
- Starting = 3,
- SlaveScene = 4
- };
-
- /// <value>
- /// Indicate what action to take on an object derez request
- /// </value>
- public enum DeRezAction : byte
- {
- SaveToExistingUserInventoryItem = 0,
- TakeCopy = 1,
- Take = 4,
- GodTakeCopy = 5,
- Delete = 6,
- Return = 9
- };
- public interface IScene
- {
- RegionInfo RegionInfo { get; }
- RegionStatus RegionStatus { get; set; }
- IConfigSource Config { get; }
- float TimeDilation { get; }
- bool AllowScriptCrossings { get; }
- event restart OnRestart;
- /// <summary>
- /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing
- /// will promote it to a root agent.
- /// </summary>
- /// <param name="client"></param>
- /// <param name="type">The type of agent to add.</param>
- void AddNewClient(IClientAPI client, PresenceType type);
- /// <summary>
- /// Remove the given client from the scene.
- /// </summary>
- /// <param name="agentID"></param>
- /// <param name="closeChildAgents">Close the neighbour child agents associated with this client.</param>
- void RemoveClient(UUID agentID, bool closeChildAgents);
- void Restart();
- //RegionInfo OtherRegionUp(RegionInfo thisRegion);
- string GetSimulatorVersion();
- /// <summary>
- /// Is the agent denoted by the given agentID a child presence in this scene?
- /// </summary>
- ///
- /// Used by ClientView when a 'kick everyone' or 'estate message' occurs
- ///
- /// <param name="avatarID">AvatarID to lookup</param>
- /// <returns>true if the presence is a child agent, false if the presence is a root exception</returns>
- /// <exception cref="System.NullReferenceException">
- /// Thrown if the agent does not exist.
- /// </exception>
- bool PresenceChildStatus(UUID agentId);
- bool TryGetScenePresence(UUID agentID, out object scenePresence);
- T RequestModuleInterface<T>();
- T[] RequestModuleInterfaces<T>();
- void RegisterModuleInterface<M>(M mod);
- void StackModuleInterface<M>(M mod);
- void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback);
- ISceneObject DeserializeObject(string representation);
- bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
- }
- }
|