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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Xml.Serialization;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- [Flags]
- public enum AssetFlags : int
- {
- Normal = 0, // Immutable asset
- Maptile = 1, // What it says
- Rewritable = 2, // Content can be rewritten
- Collectable = 4 // Can be GC'ed after some time
- }
- /// <summary>
- /// Asset class. All Assets are reference by this class or a class derived from this class
- /// </summary>
- [Serializable]
- public class AssetBase
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Data of the Asset
- /// </summary>
- private byte[] m_data;
- /// <summary>
- /// Meta Data of the Asset
- /// </summary>
- private AssetMetadata m_metadata;
- // This is needed for .NET serialization!!!
- // Do NOT "Optimize" away!
- public AssetBase()
- {
- m_metadata = new AssetMetadata();
- m_metadata.FullID = UUID.Zero;
- m_metadata.ID = UUID.Zero.ToString();
- m_metadata.Type = (sbyte)AssetType.Unknown;
- m_metadata.CreatorID = String.Empty;
- }
- public AssetBase(UUID assetID, string name, sbyte assetType, string creatorID)
- {
- if (assetType == (sbyte)AssetType.Unknown)
- {
- System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true);
- m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}",
- name, assetID, trace.ToString());
- }
- m_metadata = new AssetMetadata();
- m_metadata.FullID = assetID;
- m_metadata.Name = name;
- m_metadata.Type = assetType;
- m_metadata.CreatorID = creatorID;
- }
- public AssetBase(string assetID, string name, sbyte assetType, string creatorID)
- {
- if (assetType == (sbyte)AssetType.Unknown)
- {
- System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true);
- m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}",
- name, assetID, trace.ToString());
- }
- m_metadata = new AssetMetadata();
- m_metadata.ID = assetID;
- m_metadata.Name = name;
- m_metadata.Type = assetType;
- m_metadata.CreatorID = creatorID;
- }
- public bool ContainsReferences
- {
- get
- {
- return
- IsTextualAsset && (
- Type != (sbyte)AssetType.Notecard
- && Type != (sbyte)AssetType.CallingCard
- && Type != (sbyte)AssetType.LSLText
- && Type != (sbyte)AssetType.Landmark);
- }
- }
- public bool IsTextualAsset
- {
- get
- {
- return !IsBinaryAsset;
- }
- }
- /// <summary>
- /// Checks if this asset is a binary or text asset
- /// </summary>
- public bool IsBinaryAsset
- {
- get
- {
- return
- (Type == (sbyte) AssetType.Animation ||
- Type == (sbyte)AssetType.Gesture ||
- Type == (sbyte)AssetType.Simstate ||
- Type == (sbyte)AssetType.Unknown ||
- Type == (sbyte)AssetType.Object ||
- Type == (sbyte)AssetType.Sound ||
- Type == (sbyte)AssetType.SoundWAV ||
- Type == (sbyte)AssetType.Texture ||
- Type == (sbyte)AssetType.TextureTGA ||
- Type == (sbyte)AssetType.Folder ||
- Type == (sbyte)AssetType.RootFolder ||
- Type == (sbyte)AssetType.LostAndFoundFolder ||
- Type == (sbyte)AssetType.SnapshotFolder ||
- Type == (sbyte)AssetType.TrashFolder ||
- Type == (sbyte)AssetType.ImageJPEG ||
- Type == (sbyte) AssetType.ImageTGA ||
- Type == (sbyte) AssetType.LSLBytecode);
- }
- }
- public virtual byte[] Data
- {
- get { return m_data; }
- set { m_data = value; }
- }
- /// <summary>
- /// Asset UUID
- /// </summary>
- public UUID FullID
- {
- get { return m_metadata.FullID; }
- set { m_metadata.FullID = value; }
- }
- /// <summary>
- /// Asset MetaData ID (transferring from UUID to string ID)
- /// </summary>
- public string ID
- {
- get { return m_metadata.ID; }
- set { m_metadata.ID = value; }
- }
- public string Name
- {
- get { return m_metadata.Name; }
- set { m_metadata.Name = value; }
- }
- public string Description
- {
- get { return m_metadata.Description; }
- set { m_metadata.Description = value; }
- }
- /// <summary>
- /// (sbyte) AssetType enum
- /// </summary>
- public sbyte Type
- {
- get { return m_metadata.Type; }
- set { m_metadata.Type = value; }
- }
- /// <summary>
- /// Is this a region only asset, or does this exist on the asset server also
- /// </summary>
- public bool Local
- {
- get { return m_metadata.Local; }
- set { m_metadata.Local = value; }
- }
- /// <summary>
- /// Is this asset going to be saved to the asset database?
- /// </summary>
- public bool Temporary
- {
- get { return m_metadata.Temporary; }
- set { m_metadata.Temporary = value; }
- }
- public string CreatorID
- {
- get { return m_metadata.CreatorID; }
- set { m_metadata.CreatorID = value; }
- }
- public AssetFlags Flags
- {
- get { return m_metadata.Flags; }
- set { m_metadata.Flags = value; }
- }
- [XmlIgnore]
- public AssetMetadata Metadata
- {
- get { return m_metadata; }
- set { m_metadata = value; }
- }
- public override string ToString()
- {
- return FullID.ToString();
- }
- }
- [Serializable]
- public class AssetMetadata
- {
- private UUID m_fullid;
- private string m_id;
- private string m_name = String.Empty;
- private string m_description = String.Empty;
- private DateTime m_creation_date;
- private sbyte m_type = (sbyte)AssetType.Unknown;
- private string m_content_type;
- private byte[] m_sha1;
- private bool m_local;
- private bool m_temporary;
- private string m_creatorid;
- private AssetFlags m_flags;
- public UUID FullID
- {
- get { return m_fullid; }
- set { m_fullid = value; m_id = m_fullid.ToString(); }
- }
- public string ID
- {
- //get { return m_fullid.ToString(); }
- //set { m_fullid = new UUID(value); }
- get
- {
- if (String.IsNullOrEmpty(m_id))
- m_id = m_fullid.ToString();
- return m_id;
- }
-
- set
- {
- UUID uuid = UUID.Zero;
- if (UUID.TryParse(value, out uuid))
- {
- m_fullid = uuid;
- m_id = m_fullid.ToString();
- }
- else
- m_id = value;
- }
- }
- public string Name
- {
- get { return m_name; }
- set { m_name = value; }
- }
- public string Description
- {
- get { return m_description; }
- set { m_description = value; }
- }
- public DateTime CreationDate
- {
- get { return m_creation_date; }
- set { m_creation_date = value; }
- }
- public sbyte Type
- {
- get { return m_type; }
- set { m_type = value; }
- }
- public string ContentType
- {
- get
- {
- if (!String.IsNullOrEmpty(m_content_type))
- return m_content_type;
- else
- return SLUtil.SLAssetTypeToContentType(m_type);
- }
- set
- {
- m_content_type = value;
- sbyte type = (sbyte)SLUtil.ContentTypeToSLAssetType(value);
- if (type != -1)
- m_type = type;
- }
- }
- public byte[] SHA1
- {
- get { return m_sha1; }
- set { m_sha1 = value; }
- }
- public bool Local
- {
- get { return m_local; }
- set { m_local = value; }
- }
- public bool Temporary
- {
- get { return m_temporary; }
- set { m_temporary = value; }
- }
- public string CreatorID
- {
- get { return m_creatorid; }
- set { m_creatorid = value; }
- }
- public AssetFlags Flags
- {
- get { return m_flags; }
- set { m_flags = value; }
- }
- }
- }
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