Justin Clark-Casey (justincc) 42790f021f Fix unit tests from RegionSettings commit před 13 roky
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MSSQL 1bf29d60e1 Remove code which was automatically deleting non-root prims from scene objects that had previous been attachments. před 13 roky
MySQL 086bf9f15d Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero. před 13 roky
Null 42790f021f Fix unit tests from RegionSettings commit před 13 roky
Properties 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. před 15 roky
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 před 14 roky
SQLite e870442e31 Remove un-needed ATTACH command in migration script. před 13 roky
Tests 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values před 13 roky
AssetDataBase.cs 60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. před 14 roky
DBGuids.cs f1f0bc23f4 Formatting cleanup. před 14 roky
IAssetData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph před 14 roky
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations před 15 roky
IAvatarData.cs 6e8d94685d AvatarStore. Untested, but complete před 14 roky
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. před 13 roky
IGridUserData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. před 14 roky
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph před 14 roky
IPresenceData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. před 14 roky
IRegionData.cs 1f25b9e8db Thank you, Marck00, for a patch that implemented region distance sorting před 14 roky
IUserAccountData.cs 930d374525 Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer. před 14 roky
IXInventoryData.cs bdd7849094 Allow item links to be deleted even when other deletes and purges are disabled. před 13 roky
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. před 15 roky
Migration.cs bc9f793a92 Formatting cleanup. před 14 roky