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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Data;
- using System.Reflection;
- using System.Collections.Generic;
- using log4net;
- using MySql.Data.MySqlClient;
- using OpenMetaverse;
- using OpenSim.Framework;
- namespace OpenSim.Data.MySQL
- {
- /// <summary>
- /// A MySQL Interface for the Asset Server
- /// </summary>
- public class MySQLXInventoryData : IXInventoryData
- {
- private MySQLGenericTableHandler<XInventoryFolder> m_Folders;
- private MySqlItemHandler m_Items;
- public MySQLXInventoryData(string conn, string realm)
- {
- m_Folders = new MySQLGenericTableHandler<XInventoryFolder>(
- conn, "inventoryfolders", "InventoryStore");
- m_Items = new MySqlItemHandler(
- conn, "inventoryitems", String.Empty);
- }
- public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
- {
- return m_Folders.Get(fields, vals);
- }
- public XInventoryItem[] GetItems(string[] fields, string[] vals)
- {
- return m_Items.Get(fields, vals);
- }
- public bool StoreFolder(XInventoryFolder folder)
- {
- if (folder.folderName.Length > 64)
- folder.folderName = folder.folderName.Substring(0, 64);
- return m_Folders.Store(folder);
- }
- public bool StoreItem(XInventoryItem item)
- {
- if (item.inventoryName.Length > 64)
- item.inventoryName = item.inventoryName.Substring(0, 64);
- if (item.inventoryDescription.Length > 128)
- item.inventoryDescription = item.inventoryDescription.Substring(0, 128);
- return m_Items.Store(item);
- }
-
- public bool DeleteFolders(string field, string val)
- {
- return m_Folders.Delete(field, val);
- }
- public bool DeleteFolders(string[] fields, string[] vals)
- {
- return m_Folders.Delete(fields, vals);
- }
- public bool DeleteItems(string field, string val)
- {
- return m_Items.Delete(field, val);
- }
- public bool DeleteItems(string[] fields, string[] vals)
- {
- return m_Items.Delete(fields, vals);
- }
- public bool MoveItem(string id, string newParent)
- {
- return m_Items.MoveItem(id, newParent);
- }
- public XInventoryItem[] GetActiveGestures(UUID principalID)
- {
- return m_Items.GetActiveGestures(principalID);
- }
- public int GetAssetPermissions(UUID principalID, UUID assetID)
- {
- return m_Items.GetAssetPermissions(principalID, assetID);
- }
- }
- public class MySqlItemHandler : MySQLGenericTableHandler<XInventoryItem>
- {
- public MySqlItemHandler(string c, string t, string m) :
- base(c, t, m)
- {
- }
- public bool MoveItem(string id, string newParent)
- {
- using (MySqlCommand cmd = new MySqlCommand())
- {
- cmd.CommandText = String.Format("update {0} set parentFolderID = ?ParentFolderID where inventoryID = ?InventoryID", m_Realm);
- cmd.Parameters.AddWithValue("?ParentFolderID", newParent);
- cmd.Parameters.AddWithValue("?InventoryID", id);
- return ExecuteNonQuery(cmd) == 0 ? false : true;
- }
- }
- public XInventoryItem[] GetActiveGestures(UUID principalID)
- {
- using (MySqlCommand cmd = new MySqlCommand())
- {
- cmd.CommandText = String.Format("select * from inventoryitems where avatarId = ?uuid and assetType = ?type and flags & 1", m_Realm);
- cmd.Parameters.AddWithValue("?uuid", principalID.ToString());
- cmd.Parameters.AddWithValue("?type", (int)AssetType.Gesture);
- return DoQuery(cmd);
- }
- }
- public int GetAssetPermissions(UUID principalID, UUID assetID)
- {
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
- using (MySqlCommand cmd = new MySqlCommand())
- {
- cmd.Connection = dbcon;
- cmd.CommandText = String.Format("select bit_or(inventoryCurrentPermissions) as inventoryCurrentPermissions from inventoryitems where avatarID = ?PrincipalID and assetID = ?AssetID group by assetID", m_Realm);
- cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
- cmd.Parameters.AddWithValue("?AssetID", assetID.ToString());
-
- using (IDataReader reader = cmd.ExecuteReader())
- {
- int perms = 0;
-
- if (reader.Read())
- {
- perms = Convert.ToInt32(reader["inventoryCurrentPermissions"]);
- }
- return perms;
- }
- }
- }
- }
- public override bool Store(XInventoryItem item)
- {
- if (!base.Store(item))
- return false;
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
- using (MySqlCommand cmd = new MySqlCommand())
- {
- cmd.Connection = dbcon;
- cmd.CommandText = String.Format("update inventoryfolders set version=version+1 where folderID = ?folderID");
- cmd.Parameters.AddWithValue("?folderID", item.parentFolderID.ToString());
- try
- {
- cmd.ExecuteNonQuery();
- }
- catch (Exception)
- {
- return false;
- }
- cmd.Dispose();
- }
- dbcon.Close();
- }
- return true;
- }
- }
- }
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