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XmlRequest.cs 5.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenSim.Region.Environment.Interfaces;
  29. using OpenSim.Region.Environment.Modules.Scripting.XMLRPC;
  30. namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
  31. {
  32. public class XmlRequest
  33. {
  34. public AsyncCommandManager m_CmdManager;
  35. public XmlRequest(AsyncCommandManager CmdManager)
  36. {
  37. m_CmdManager = CmdManager;
  38. }
  39. public void CheckXMLRPCRequests()
  40. {
  41. if (m_CmdManager.m_ScriptEngine.World == null)
  42. return;
  43. IXMLRPC xmlrpc = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
  44. if (null == xmlrpc)
  45. return;
  46. // Process the completed request queue
  47. RPCRequestInfo rInfo = xmlrpc.GetNextCompletedRequest();
  48. while (rInfo != null)
  49. {
  50. bool handled = false;
  51. // Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely
  52. xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID());
  53. // And since the xmlrpc request queue is actually shared among all regions on the simulator, we need
  54. // to look in each one for the appropriate handler
  55. foreach (ScriptEngine sman in ScriptEngine.ScriptEngines) {
  56. if (sman.m_ScriptManager.GetScript(rInfo.GetLocalID(),rInfo.GetItemID()) != null) {
  57. //Deliver data to prim's remote_data handler
  58. object[] resobj = new object[]
  59. {
  60. new LSL_Types.LSLInteger(2), new LSL_Types.LSLString(rInfo.GetChannelKey().ToString()), new LSL_Types.LSLString(rInfo.GetMessageID().ToString()), new LSL_Types.LSLString(String.Empty),
  61. new LSL_Types.LSLInteger(rInfo.GetIntValue()),
  62. new LSL_Types.LSLString(rInfo.GetStrVal())
  63. };
  64. sman.m_EventQueueManager.AddToScriptQueue(
  65. rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
  66. );
  67. handled = true;
  68. }
  69. }
  70. if (! handled)
  71. {
  72. Console.WriteLine("Unhandled xml_request: " + rInfo.GetItemID());
  73. }
  74. rInfo = xmlrpc.GetNextCompletedRequest();
  75. }
  76. // Process the send queue
  77. SendRemoteDataRequest srdInfo = xmlrpc.GetNextCompletedSRDRequest();
  78. while (srdInfo != null)
  79. {
  80. bool handled = false;
  81. // Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely
  82. xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID());
  83. // And this is another shared queue... so we check each of the script engines for a handler
  84. foreach (ScriptEngine sman in ScriptEngine.ScriptEngines)
  85. {
  86. if (sman.m_ScriptManager.GetScript(srdInfo.m_localID,srdInfo.m_itemID) != null) {
  87. //Deliver data to prim's remote_data handler
  88. object[] resobj = new object[]
  89. {
  90. new LSL_Types.LSLInteger(3), new LSL_Types.LSLString(srdInfo.channel.ToString()), new LSL_Types.LSLString(srdInfo.GetReqID().ToString()), new LSL_Types.LSLString(String.Empty),
  91. new LSL_Types.LSLInteger(srdInfo.idata),
  92. new LSL_Types.LSLString(srdInfo.sdata)
  93. };
  94. sman.m_EventQueueManager.AddToScriptQueue(
  95. srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj
  96. );
  97. handled = true;
  98. }
  99. }
  100. if (! handled)
  101. {
  102. Console.WriteLine("Unhandled xml_srdrequest: " + srdInfo.GetReqID());
  103. }
  104. srdInfo = xmlrpc.GetNextCompletedSRDRequest();
  105. }
  106. }
  107. }
  108. }