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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Threading;
- using libsecondlife;
- using log4net;
- using Nini.Config;
- using OpenSim.Data.Base;
- using OpenSim.Data.MapperFactory;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Modules.AvatarFactory
- {
- public class AvatarFactoryModule : IAvatarFactory, IRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_scene = null;
- private static readonly AvatarAppearance def = new AvatarAppearance();
- public bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance)
- {
- CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(avatarId);
- if ((profile != null) && (profile.RootFolder != null))
- {
- appearance = m_scene.CommsManager.UserService.GetUserAppearance(avatarId);
- if (appearance != null)
- {
- SetAppearanceAssets(profile, ref appearance);
- m_log.InfoFormat("[APPEARANCE] found : {0}", appearance.ToString());
- return true;
- }
- }
- appearance = CreateDefault(avatarId);
- m_log.InfoFormat("[APPEARANCE] appearance not found for {0}, creating default", avatarId.ToString());
- return false;
- }
- private AvatarAppearance CreateDefault(LLUUID avatarId)
- {
- AvatarAppearance appearance = null;
- AvatarWearable[] wearables;
- byte[] visualParams;
- GetDefaultAvatarAppearance(out wearables, out visualParams);
- appearance = new AvatarAppearance(avatarId, wearables, visualParams);
- return appearance;
- }
- public void Initialise(Scene scene, IConfigSource source)
- {
- scene.RegisterModuleInterface<IAvatarFactory>(this);
- scene.EventManager.OnNewClient += NewClient;
- if (m_scene == null)
- {
- m_scene = scene;
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "Default Avatar Factory"; }
- }
- public bool IsSharedModule
- {
- get { return true; }
- }
- public void NewClient(IClientAPI client)
- {
- client.OnAvatarNowWearing += AvatarIsWearing;
- }
- public void RemoveClient(IClientAPI client)
- {
- // client.OnAvatarNowWearing -= AvatarIsWearing;
- }
- public void SetAppearanceAssets(CachedUserInfo profile, ref AvatarAppearance appearance)
- {
- if (profile.RootFolder != null)
- {
- for (int i = 0; i < 13; i++)
- {
- if (appearance.Wearables[i].ItemID == LLUUID.Zero)
- {
- appearance.Wearables[i].AssetID = LLUUID.Zero;
- }
- else
- {
- LLUUID assetId;
- InventoryItemBase baseItem = profile.RootFolder.FindItem(appearance.Wearables[i].ItemID);
- if (baseItem != null)
- {
- appearance.Wearables[i].AssetID = baseItem.AssetID;
- }
- else
- {
- m_log.ErrorFormat("[APPEARANCE] Can't find inventory item {0}, setting to default", appearance.Wearables[i].ItemID);
- appearance.Wearables[i].AssetID = def.Wearables[i].AssetID;
- }
- }
- }
- }
- else
- {
- m_log.Error("[APPEARANCE] you have no inventory, appearance stuff isn't going to work");
- }
- }
- public void AvatarIsWearing(Object sender, AvatarWearingArgs e)
- {
- IClientAPI clientView = (IClientAPI)sender;
- ScenePresence avatar = m_scene.GetScenePresence(clientView.AgentId);
- if (avatar == null) {
- m_log.Info("Avatar is child agent, ignoring AvatarIsWearing event");
- return;
- }
- CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId);
- AvatarAppearance avatAppearance = null;
- if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance)) {
- m_log.Info("We didn't seem to find the appearance, falling back to ScenePresense");
- avatAppearance = avatar.Appearance;
- }
- m_log.Info("Calling Avatar is Wearing");
- if (profile != null)
- {
- if (profile.RootFolder != null)
- {
- foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
- {
- if (wear.Type < 13)
- {
- avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
- }
- }
- SetAppearanceAssets(profile, ref avatAppearance);
- m_scene.CommsManager.UserService.UpdateUserAppearance(clientView.AgentId, avatAppearance);
- avatar.Appearance = avatAppearance;
- }
- else
- {
- m_log.Error("Root Profile is null, we can't set the appearance");
- }
- }
- }
- public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
- {
- visualParams = GetDefaultVisualParams();
- wearables = AvatarWearable.DefaultWearables;
- }
- public void UpdateDatabase(LLUUID user, AvatarAppearance appearance)
- {
- m_scene.CommsManager.UserService.UpdateUserAppearance(user, appearance);
- }
- private static byte[] GetDefaultVisualParams()
- {
- byte[] visualParams;
- visualParams = new byte[218];
- for (int i = 0; i < 218; i++)
- {
- visualParams[i] = 100;
- }
- return visualParams;
- }
- }
- }
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