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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using System.Reflection;
- using libsecondlife;
- using log4net;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
- {
- public class InventoryModule : IRegionModule
- {
- private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// We need to keep track of the pending item offers between clients since the itemId offered only
- /// occurs in the initial offer message, not the accept message. So this dictionary links
- /// IM Session Ids to ItemIds
- /// </summary>
- private IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>();
- private Scene m_scene;
- #region IRegionModule Members
- public void Initialise(Scene scene, IConfigSource config)
- {
- m_scene = scene;
- scene.EventManager.OnNewClient += OnNewClient;
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "InventoryModule"; }
- }
- public bool IsSharedModule
- {
- get { return false; }
- }
- #endregion
- private void OnNewClient(IClientAPI client)
- {
- // Inventory giving is conducted via instant message
- client.OnInstantMessage += OnInstantMessage;
- }
- private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
- LLUUID fromAgentSession, LLUUID toAgentID,
- LLUUID imSessionID, uint timestamp, string fromAgentName,
- string message, byte dialog, bool fromGroup, byte offline,
- uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
- byte[] binaryBucket)
- {
- if (dialog == (byte) InstantMessageDialog.InventoryOffered)
- {
- m_log.DebugFormat(
- "[AGENT INVENTORY]: Routing inventory offering message from {0}, {1} to {2}",
- client.AgentId, client.Name, toAgentID);
- if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
- {
- ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
- if (!user.IsChildAgent)
- {
- //byte[] rawId = new byte[16];
- // First byte of the array is probably the item type
- // Next 16 bytes are the UUID
- //Array.Copy(binaryBucket, 1, rawId, 0, 16);
- //LLUUID itemId = new LLUUID(new Guid(rawId));
- LLUUID itemId = new LLUUID(binaryBucket, 1);
- m_log.DebugFormat(
- "[AGENT INVENTORY]: ItemId for giving is {0}", itemId);
- m_pendingOffers[imSessionID] = itemId;
- user.ControllingClient.SendInstantMessage(
- fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
- dialog, timestamp, binaryBucket);
- return;
- }
- else
- {
- m_log.WarnFormat(
- "[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!",
- toAgentID, client.AgentId, client.Name, message);
- }
- }
- else
- {
- m_log.WarnFormat(
- "[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}",
- toAgentID, client.AgentId, client.Name, message);
- }
- }
- else if (dialog == (byte) InstantMessageDialog.InventoryAccepted)
- {
- m_log.DebugFormat(
- "[AGENT INVENTORY]: Routing inventory accepted message from {0}, {1} to {2}",
- client.AgentId, client.Name, toAgentID);
- if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
- {
- ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
- if (!user.IsChildAgent)
- {
- user.ControllingClient.SendInstantMessage(
- fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
- dialog, timestamp, binaryBucket);
- if (m_pendingOffers.ContainsKey(imSessionID))
- {
- m_log.DebugFormat(
- "[AGENT INVENTORY]: Accepted item id {0}", m_pendingOffers[imSessionID]);
- // Since the message originates from the accepting client, the toAgentID is
- // the agent giving the item.
- m_scene.GiveInventoryItem(client, toAgentID, m_pendingOffers[imSessionID]);
- m_pendingOffers.Remove(imSessionID);
- }
- else
- {
- m_log.ErrorFormat(
- "[AGENT INVENTORY]: Could not find an item associated with session id {0} to accept",
- imSessionID);
- }
- return;
- }
- else
- {
- m_log.WarnFormat(
- "[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!",
- toAgentID, client.AgentId, client.Name, message);
- }
- }
- else
- {
- m_log.WarnFormat(
- "[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}",
- toAgentID, client.AgentId, client.Name, message);
- }
- }
- else if (dialog == (byte) InstantMessageDialog.InventoryDeclined)
- {
- if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
- {
- ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
- if (!user.IsChildAgent)
- {
- user.ControllingClient.SendInstantMessage(
- fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
- dialog, timestamp, binaryBucket);
- if (m_pendingOffers.ContainsKey(imSessionID))
- {
- m_log.DebugFormat(
- "[AGENT INVENTORY]: Declined item id {0}", m_pendingOffers[imSessionID]);
- m_pendingOffers.Remove(imSessionID);
- }
- else
- {
- m_log.ErrorFormat(
- "[AGENT INVENTORY]: Could not find an item associated with session id {0} to decline",
- imSessionID);
- }
- }
- }
- }
- }
- }
- }
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