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ScriptEngine.cs 4.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. /* Original code: Tedd Hansen */
  28. using System;
  29. using Nini.Config;
  30. using OpenSim.Framework.Console;
  31. using OpenSim.Region.Environment.Interfaces;
  32. using OpenSim.Region.Environment.Scenes;
  33. namespace OpenSim.Grid.ScriptEngine.DotNetEngine
  34. {
  35. /// <summary>
  36. /// This is the root object for ScriptEngine
  37. /// </summary>
  38. [Serializable]
  39. public class ScriptEngine : IRegionModule
  40. {
  41. private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
  42. internal Scene World;
  43. internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
  44. internal EventQueueManager m_EventQueueManager; // Executes events
  45. internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
  46. internal AppDomainManager m_AppDomainManager;
  47. internal LSLLongCmdHandler m_LSLLongCmdHandler;
  48. public ScriptEngine()
  49. {
  50. //Common.SendToDebug("ScriptEngine Object Initialized");
  51. Common.mySE = this;
  52. }
  53. public void InitializeEngine(Scene Sceneworld)
  54. {
  55. World = Sceneworld;
  56. m_log.Info("[ScriptEngine]: DotNet & LSL ScriptEngine initializing");
  57. //m_log.Info("[ScriptEngine]: InitializeEngine");
  58. // Create all objects we'll be using
  59. m_EventQueueManager = new EventQueueManager(this);
  60. m_EventManager = new EventManager(this);
  61. m_ScriptManager = new ScriptManager(this);
  62. m_AppDomainManager = new AppDomainManager();
  63. m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
  64. // Should we iterate the region for scripts that needs starting?
  65. // Or can we assume we are loaded before anything else so we can use proper events?
  66. }
  67. public void Shutdown()
  68. {
  69. // We are shutting down
  70. }
  71. //// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
  72. //[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
  73. //public void StartScript(string ScriptID, IScriptHost ObjectID)
  74. //{
  75. // this.myEventManager.TEMP_OBJECT_ID = ObjectID;
  76. // m_log.Info("[ScriptEngine]: DEBUG FUNCTION: StartScript: " + ScriptID);
  77. // myScriptManager.StartScript(ScriptID, ObjectID);
  78. //}
  79. #region IRegionModule
  80. public void Initialise(Scene scene, IConfigSource config)
  81. {
  82. InitializeEngine(scene);
  83. }
  84. public void PostInitialise()
  85. {
  86. }
  87. public void Close()
  88. {
  89. }
  90. public string Name
  91. {
  92. get { return "LSLScriptingModule"; }
  93. }
  94. public bool IsSharedModule
  95. {
  96. get { return false; }
  97. }
  98. #endregion
  99. }
  100. }