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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using libsecondlife;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// Description of IAssetServer.
- /// </summary>
- public interface IAssetServer
- {
- void SetReceiver(IAssetReceiver receiver);
- void RequestAsset(LLUUID assetID, bool isTexture);
- void UpdateAsset(AssetBase asset);
- void StoreAndCommitAsset(AssetBase asset);
- void Close();
- }
- /// <summary>
- /// Implemented by classes which with to asynchronously receive asset data from the asset service
- /// </summary>
- /// <remarks>could change to delegate?</remarks>
- public interface IAssetReceiver
- {
- /// <summary>
- /// Call back made when a requested asset has been retrieved by an asset server
- /// </summary>
- /// <param name="asset"></param>
- /// <param name="IsTexture"></param>
- void AssetReceived(AssetBase asset, bool IsTexture);
- /// <summary>
- /// Call back made when an asset server could not retrieve a requested asset
- /// </summary>
- /// <param name="assetID"></param>
- /// <param name="IsTexture"></param>
- void AssetNotFound(LLUUID assetID, bool IsTexture);
- }
- public interface IAssetPlugin
- {
- IAssetServer GetAssetServer();
- }
- }
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