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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using libsecondlife;
- using libsecondlife.StructuredData;
- using log4net;
- using Nwc.XmlRpc;
- namespace OpenSim.Framework.Communications
- {
- /// <summary>
- /// A temp class to handle login response.
- /// Should make use of UserProfileManager where possible.
- /// </summary>
- public class LoginResponse
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Hashtable loginFlagsHash;
- private Hashtable globalTexturesHash;
- private Hashtable loginError;
- private Hashtable uiConfigHash;
- private ArrayList loginFlags;
- private ArrayList globalTextures;
- private ArrayList eventCategories;
- private ArrayList uiConfig;
- private ArrayList classifiedCategories;
- private ArrayList inventoryRoot;
- private ArrayList initialOutfit;
- private ArrayList agentInventory;
- private ArrayList inventoryLibraryOwner;
- private ArrayList inventoryLibRoot;
- private ArrayList inventoryLibrary;
- private UserInfo userProfile;
- private LLUUID agentID;
- private LLUUID sessionID;
- private LLUUID secureSessionID;
- // Login Flags
- private string dst;
- private string stipendSinceLogin;
- private string gendered;
- private string everLoggedIn;
- private string login;
- private uint simPort;
- private string simAddress;
- private string agentAccess;
- private Int32 circuitCode;
- private uint regionX;
- private uint regionY;
- // Login
- private string firstname;
- private string lastname;
- // Global Textures
- private string sunTexture;
- private string cloudTexture;
- private string moonTexture;
- // Error Flags
- private string errorReason;
- private string errorMessage;
- // Response
- private XmlRpcResponse xmlRpcResponse;
- private XmlRpcResponse defaultXmlRpcResponse;
- private string welcomeMessage;
- private string startLocation;
- private string allowFirstLife;
- private string home;
- private string seedCapability;
- private string lookAt;
- private BuddyList m_buddyList = null;
- public LoginResponse()
- {
- loginFlags = new ArrayList();
- globalTextures = new ArrayList();
- eventCategories = new ArrayList();
- uiConfig = new ArrayList();
- classifiedCategories = new ArrayList();
- loginError = new Hashtable();
- uiConfigHash = new Hashtable();
- defaultXmlRpcResponse = new XmlRpcResponse();
- userProfile = new UserInfo();
- inventoryRoot = new ArrayList();
- initialOutfit = new ArrayList();
- agentInventory = new ArrayList();
- inventoryLibrary = new ArrayList();
- inventoryLibraryOwner = new ArrayList();
- xmlRpcResponse = new XmlRpcResponse();
- defaultXmlRpcResponse = new XmlRpcResponse();
- SetDefaultValues();
- }
- public void SetDefaultValues()
- {
- DST = "N";
- StipendSinceLogin = "N";
- Gendered = "Y";
- EverLoggedIn = "Y";
- login = "false";
- firstname = "Test";
- lastname = "User";
- agentAccess = "M";
- startLocation = "last";
- allowFirstLife = "Y";
- SunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271";
- CloudTexture = "dc4b9f0b-d008-45c6-96a4-01dd947ac621";
- MoonTexture = "ec4b9f0b-d008-45c6-96a4-01dd947ac621";
- ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock.";
- ErrorReason = "key";
- welcomeMessage = "Welcome to OpenSim!";
- seedCapability = String.Empty;
- home = "{'region_handle':[r" + (1000*Constants.RegionSize).ToString() + ",r" + (1000*Constants.RegionSize).ToString() + "], 'position':[r" +
- userProfile.homepos.X.ToString() + ",r" + userProfile.homepos.Y.ToString() + ",r" +
- userProfile.homepos.Z.ToString() + "], 'look_at':[r" + userProfile.homelookat.X.ToString() + ",r" +
- userProfile.homelookat.Y.ToString() + ",r" + userProfile.homelookat.Z.ToString() + "]}";
- lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]";
- RegionX = (uint) 255232;
- RegionY = (uint) 254976;
- // Classifieds;
- AddClassifiedCategory((Int32) 1, "Shopping");
- AddClassifiedCategory((Int32) 2, "Land Rental");
- AddClassifiedCategory((Int32) 3, "Property Rental");
- AddClassifiedCategory((Int32) 4, "Special Attraction");
- AddClassifiedCategory((Int32) 5, "New Products");
- AddClassifiedCategory((Int32) 6, "Employment");
- AddClassifiedCategory((Int32) 7, "Wanted");
- AddClassifiedCategory((Int32) 8, "Service");
- AddClassifiedCategory((Int32) 9, "Personal");
- SessionID = LLUUID.Random();
- SecureSessionID = LLUUID.Random();
- AgentID = LLUUID.Random();
- Hashtable InitialOutfitHash = new Hashtable();
- InitialOutfitHash["folder_name"] = "Nightclub Female";
- InitialOutfitHash["gender"] = "female";
- initialOutfit.Add(InitialOutfitHash);
- }
- #region Login Failure Methods
- public XmlRpcResponse GenerateFailureResponse(string reason, string message, string login)
- {
- // Overwrite any default values;
- xmlRpcResponse = new XmlRpcResponse();
- // Ensure Login Failed message/reason;
- ErrorMessage = message;
- ErrorReason = reason;
- loginError["reason"] = ErrorReason;
- loginError["message"] = ErrorMessage;
- loginError["login"] = login;
- xmlRpcResponse.Value = loginError;
- return (xmlRpcResponse);
- }
- public LLSD GenerateFailureResponseLLSD(string reason, string message, string login)
- {
- LLSDMap map = new LLSDMap();
- // Ensure Login Failed message/reason;
- ErrorMessage = message;
- ErrorReason = reason;
- map["reason"] = LLSD.FromString(ErrorReason);
- map["message"] = LLSD.FromString(ErrorMessage);
- map["login"] = LLSD.FromString(login);
- return map;
- }
- public XmlRpcResponse CreateFailedResponse()
- {
- return (CreateLoginFailedResponse());
- }
- public LLSD CreateFailedResponseLLSD()
- {
- return CreateLoginFailedResponseLLSD();
- }
- public XmlRpcResponse CreateLoginFailedResponse()
- {
- return
- (GenerateFailureResponse("key",
- "Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.",
- "false"));
- }
- public LLSD CreateLoginFailedResponseLLSD()
- {
- return GenerateFailureResponseLLSD(
- "key",
- "Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.",
- "false");
- }
- /// <summary>
- /// Response to indicate that login failed because the agent's inventory was not available.
- /// </summary>
- /// <returns></returns>
- public XmlRpcResponse CreateLoginInventoryFailedResponse()
- {
- return GenerateFailureResponse(
- "key",
- "The avatar inventory service is not responding. Please notify your login region operator.",
- "false");
- }
- public XmlRpcResponse CreateAlreadyLoggedInResponse()
- {
- return
- (GenerateFailureResponse("presence",
- "You appear to be already logged in. " +
- "If this is not the case please wait for your session to timeout. " +
- "If this takes longer than a few minutes please contact the grid owner. " +
- "Please wait 5 minutes if you are going to connect to a region nearby to the region you were at previously.",
- "false"));
- }
- public LLSD CreateAlreadyLoggedInResponseLLSD()
- {
- return GenerateFailureResponseLLSD(
- "presence",
- "You appear to be already logged in. " +
- "If this is not the case please wait for your session to timeout. " +
- "If this takes longer than a few minutes please contact the grid owner",
- "false");
- }
- public XmlRpcResponse CreateDeadRegionResponse()
- {
- return
- (GenerateFailureResponse("key",
- "The region you are attempting to log into is not responding. Please select another region and try again.",
- "false"));
- }
- public LLSD CreateDeadRegionResponseLLSD()
- {
- return GenerateFailureResponseLLSD(
- "key",
- "The region you are attempting to log into is not responding. Please select another region and try again.",
- "false");
- }
- public XmlRpcResponse CreateGridErrorResponse()
- {
- return
- (GenerateFailureResponse("key",
- "Error connecting to grid. Could not percieve credentials from login XML.",
- "false"));
- }
- public LLSD CreateGridErrorResponseLLSD()
- {
- return GenerateFailureResponseLLSD(
- "key",
- "Error connecting to grid. Could not percieve credentials from login XML.",
- "false");
- }
- #endregion
- public XmlRpcResponse ToXmlRpcResponse()
- {
- try
- {
- Hashtable responseData = new Hashtable();
- loginFlagsHash = new Hashtable();
- loginFlagsHash["daylight_savings"] = DST;
- loginFlagsHash["stipend_since_login"] = StipendSinceLogin;
- loginFlagsHash["gendered"] = Gendered;
- loginFlagsHash["ever_logged_in"] = EverLoggedIn;
- loginFlags.Add(loginFlagsHash);
- responseData["first_name"] = Firstname;
- responseData["last_name"] = Lastname;
- responseData["agent_access"] = agentAccess;
- globalTexturesHash = new Hashtable();
- globalTexturesHash["sun_texture_id"] = SunTexture;
- globalTexturesHash["cloud_texture_id"] = CloudTexture;
- globalTexturesHash["moon_texture_id"] = MoonTexture;
- globalTextures.Add(globalTexturesHash);
- // this.eventCategories.Add(this.eventCategoriesHash);
- AddToUIConfig("allow_first_life", allowFirstLife);
- uiConfig.Add(uiConfigHash);
- responseData["sim_port"] = (Int32) SimPort;
- responseData["sim_ip"] = SimAddress;
- responseData["agent_id"] = AgentID.ToString();
- responseData["session_id"] = SessionID.ToString();
- responseData["secure_session_id"] = SecureSessionID.ToString();
- responseData["circuit_code"] = CircuitCode;
- responseData["seconds_since_epoch"] = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
- responseData["login-flags"] = loginFlags;
- responseData["global-textures"] = globalTextures;
- responseData["seed_capability"] = seedCapability;
- responseData["event_categories"] = eventCategories;
- responseData["event_notifications"] = new ArrayList(); // todo
- responseData["classified_categories"] = classifiedCategories;
- responseData["ui-config"] = uiConfig;
- responseData["inventory-skeleton"] = agentInventory;
- responseData["inventory-skel-lib"] = inventoryLibrary;
- responseData["inventory-root"] = inventoryRoot;
- responseData["inventory-lib-root"] = inventoryLibRoot;
- responseData["gestures"] = new ArrayList(); // todo
- responseData["inventory-lib-owner"] = inventoryLibraryOwner;
- responseData["initial-outfit"] = initialOutfit;
- responseData["start_location"] = startLocation;
- responseData["seed_capability"] = seedCapability;
- responseData["home"] = home;
- responseData["look_at"] = lookAt;
- responseData["message"] = welcomeMessage;
- responseData["region_x"] = (Int32)(RegionX * Constants.RegionSize);
- responseData["region_y"] = (Int32)(RegionY * Constants.RegionSize);
- //responseData["inventory-lib-root"] = new ArrayList(); // todo
- if (m_buddyList != null)
- {
- responseData["buddy-list"] = m_buddyList.ToArray();
- }
- responseData["login"] = "true";
- xmlRpcResponse.Value = responseData;
- return (xmlRpcResponse);
- }
- catch (Exception e)
- {
- m_log.Warn("[CLIENT]: LoginResponse: Error creating XML-RPC Response: " + e.Message);
- return (GenerateFailureResponse("Internal Error", "Error generating Login Response", "false"));
- }
- }
- public LLSD ToLLSDResponse()
- {
- try
- {
- LLSDMap map = new LLSDMap();
- map["first_name"] = LLSD.FromString(Firstname);
- map["last_name"] = LLSD.FromString(Lastname);
- map["agent_access"] = LLSD.FromString(agentAccess);
- map["sim_port"] = LLSD.FromInteger(SimPort);
- map["sim_ip"] = LLSD.FromString(SimAddress);
- map["agent_id"] = LLSD.FromUUID(AgentID);
- map["session_id"] = LLSD.FromUUID(SessionID);
- map["secure_session_id"] = LLSD.FromUUID(SecureSessionID);
- map["circuit_code"] = LLSD.FromInteger(CircuitCode);
- map["seconds_since_epoch"] = LLSD.FromInteger((int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds);
- #region Login Flags
- LLSDMap loginFlagsLLSD = new LLSDMap();
- loginFlagsLLSD["daylight_savings"] = LLSD.FromString(DST);
- loginFlagsLLSD["stipend_since_login"] = LLSD.FromString(StipendSinceLogin);
- loginFlagsLLSD["gendered"] = LLSD.FromString(Gendered);
- loginFlagsLLSD["ever_logged_in"] = LLSD.FromString(EverLoggedIn);
- map["login-flags"] = WrapLLSDMap(loginFlagsLLSD);
- #endregion Login Flags
- #region Global Textures
- LLSDMap globalTexturesLLSD = new LLSDMap();
- globalTexturesLLSD["sun_texture_id"] = LLSD.FromString(SunTexture);
- globalTexturesLLSD["cloud_texture_id"] = LLSD.FromString(CloudTexture);
- globalTexturesLLSD["moon_texture_id"] = LLSD.FromString(MoonTexture);
- map["global-textures"] = WrapLLSDMap(globalTexturesLLSD);
- #endregion Global Textures
- map["seed_capability"] = LLSD.FromString(seedCapability);
- map["event_categories"] = ArrayListToLLSDArray(eventCategories);
- //map["event_notifications"] = new LLSDArray(); // todo
- map["classified_categories"] = ArrayListToLLSDArray(classifiedCategories);
- #region UI Config
- LLSDMap uiConfigLLSD = new LLSDMap();
- uiConfigLLSD["allow_first_life"] = LLSD.FromString(allowFirstLife);
- map["ui-config"] = WrapLLSDMap(uiConfigLLSD);
- #endregion UI Config
- #region Inventory
- map["inventory-skeleton"] = ArrayListToLLSDArray(agentInventory);
- map["inventory-skel-lib"] = ArrayListToLLSDArray(inventoryLibrary);
- map["inventory-root"] = ArrayListToLLSDArray(inventoryRoot); ;
- map["inventory-lib-root"] = ArrayListToLLSDArray(inventoryLibRoot);
- map["inventory-lib-owner"] = ArrayListToLLSDArray(inventoryLibraryOwner);
- #endregion Inventory
- map["gestures"] = new LLSDArray(); // todo
- map["initial-outfit"] = ArrayListToLLSDArray(initialOutfit);
- map["start_location"] = LLSD.FromString(startLocation);
- map["seed_capability"] = LLSD.FromString(seedCapability);
- map["home"] = LLSD.FromString(home);
- map["look_at"] = LLSD.FromString(lookAt);
- map["message"] = LLSD.FromString(welcomeMessage);
- map["region_x"] = LLSD.FromInteger(RegionX * Constants.RegionSize);
- map["region_y"] = LLSD.FromInteger(RegionY * Constants.RegionSize);
- if (m_buddyList != null)
- {
- map["buddy-list"] = ArrayListToLLSDArray(m_buddyList.ToArray());
- }
- map["login"] = LLSD.FromString("true");
- return map;
- }
- catch (Exception e)
- {
- m_log.Warn("[CLIENT]: LoginResponse: Error creating XML-RPC Response: " + e.Message);
- return GenerateFailureResponseLLSD("Internal Error", "Error generating Login Response", "false");
- }
- }
- public LLSDArray ArrayListToLLSDArray(ArrayList arrlst)
- {
- LLSDArray llsdBack = new LLSDArray();
- foreach (Hashtable ht in arrlst)
- {
- LLSDMap mp = new LLSDMap();
- foreach (DictionaryEntry deHt in ht)
- {
- mp.Add((string)deHt.Key, LLSDString.FromObject(deHt.Value));
- }
- llsdBack.Add(mp);
- }
- return llsdBack;
- }
- private static LLSDArray WrapLLSDMap(LLSDMap wrapMe)
- {
- LLSDArray array = new LLSDArray();
- array.Add(wrapMe);
- return array;
- }
- public void SetEventCategories(string category, string value)
- {
- // this.eventCategoriesHash[category] = value;
- //TODO
- }
- public void AddToUIConfig(string itemName, string item)
- {
- uiConfigHash[itemName] = item;
- }
- public void AddClassifiedCategory(Int32 ID, string categoryName)
- {
- Hashtable hash = new Hashtable();
- hash["category_name"] = categoryName;
- hash["category_id"] = ID;
- classifiedCategories.Add(hash);
- // this.classifiedCategoriesHash.Clear();
- }
- #region Properties
- public string Login
- {
- get { return login; }
- set { login = value; }
- }
- public string DST
- {
- get { return dst; }
- set { dst = value; }
- }
- public string StipendSinceLogin
- {
- get { return stipendSinceLogin; }
- set { stipendSinceLogin = value; }
- }
- public string Gendered
- {
- get { return gendered; }
- set { gendered = value; }
- }
- public string EverLoggedIn
- {
- get { return everLoggedIn; }
- set { everLoggedIn = value; }
- }
- public uint SimPort
- {
- get { return simPort; }
- set { simPort = value; }
- }
- public string SimAddress
- {
- get { return simAddress; }
- set { simAddress = value; }
- }
- public LLUUID AgentID
- {
- get { return agentID; }
- set { agentID = value; }
- }
- public LLUUID SessionID
- {
- get { return sessionID; }
- set { sessionID = value; }
- }
- public LLUUID SecureSessionID
- {
- get { return secureSessionID; }
- set { secureSessionID = value; }
- }
- public Int32 CircuitCode
- {
- get { return circuitCode; }
- set { circuitCode = value; }
- }
- public uint RegionX
- {
- get { return regionX; }
- set { regionX = value; }
- }
- public uint RegionY
- {
- get { return regionY; }
- set { regionY = value; }
- }
- public string SunTexture
- {
- get { return sunTexture; }
- set { sunTexture = value; }
- }
- public string CloudTexture
- {
- get { return cloudTexture; }
- set { cloudTexture = value; }
- }
- public string MoonTexture
- {
- get { return moonTexture; }
- set { moonTexture = value; }
- }
- public string Firstname
- {
- get { return firstname; }
- set { firstname = value; }
- }
- public string Lastname
- {
- get { return lastname; }
- set { lastname = value; }
- }
- public string AgentAccess
- {
- get { return agentAccess; }
- set { agentAccess = value; }
- }
- public string StartLocation
- {
- get { return startLocation; }
- set { startLocation = value; }
- }
- public string LookAt
- {
- get { return lookAt; }
- set { lookAt = value; }
- }
- public string SeedCapability
- {
- get { return seedCapability; }
- set { seedCapability = value; }
- }
- public string ErrorReason
- {
- get { return errorReason; }
- set { errorReason = value; }
- }
- public string ErrorMessage
- {
- get { return errorMessage; }
- set { errorMessage = value; }
- }
- public ArrayList InventoryRoot
- {
- get { return inventoryRoot; }
- set { inventoryRoot = value; }
- }
- public ArrayList InventorySkeleton
- {
- get { return agentInventory; }
- set { agentInventory = value; }
- }
- public ArrayList InventoryLibrary
- {
- get { return inventoryLibrary; }
- set { inventoryLibrary = value; }
- }
- public ArrayList InventoryLibraryOwner
- {
- get { return inventoryLibraryOwner; }
- set { inventoryLibraryOwner = value; }
- }
- public ArrayList InventoryLibRoot
- {
- get { return inventoryLibRoot; }
- set { inventoryLibRoot = value; }
- }
- public string Home
- {
- get { return home; }
- set { home = value; }
- }
- public string Message
- {
- get { return welcomeMessage; }
- set { welcomeMessage = value; }
- }
- public BuddyList BuddList
- {
- get { return m_buddyList; }
- set { m_buddyList = value; }
- }
- #endregion
- public class UserInfo
- {
- public string firstname;
- public string lastname;
- public ulong homeregionhandle;
- public LLVector3 homepos;
- public LLVector3 homelookat;
- }
- public class BuddyList
- {
- public List<BuddyInfo> Buddies = new List<BuddyInfo>();
- public void AddNewBuddy(BuddyInfo buddy)
- {
- if (!Buddies.Contains(buddy))
- {
- Buddies.Add(buddy);
- }
- }
- public ArrayList ToArray()
- {
- ArrayList buddyArray = new ArrayList();
- foreach (BuddyInfo buddy in Buddies)
- {
- buddyArray.Add(buddy.ToHashTable());
- }
- return buddyArray;
- }
- public class BuddyInfo
- {
- public int BuddyRightsHave = 1;
- public int BuddyRightsGiven = 1;
- public LLUUID BuddyID;
- public BuddyInfo(string buddyID)
- {
- BuddyID = new LLUUID(buddyID);
- }
- public BuddyInfo(LLUUID buddyID)
- {
- BuddyID = buddyID;
- }
- public Hashtable ToHashTable()
- {
- Hashtable hTable = new Hashtable();
- hTable["buddy_rights_has"] = BuddyRightsHave;
- hTable["buddy_rights_given"] = BuddyRightsGiven;
- hTable["buddy_id"] = BuddyID.ToString();
- return hTable;
- }
- }
- }
- }
- }
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