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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using libsecondlife;
- using log4net;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- namespace OpenSim.Framework.Communications
- {
- public class CommunicationsManager
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected IUserService m_userService;
- protected Dictionary<LLUUID, string[]> m_nameRequestCache = new Dictionary<LLUUID, string[]>();
- public IUserService UserService
- {
- get { return m_userService; }
- }
- protected IGridServices m_gridService;
- public IGridServices GridService
- {
- get { return m_gridService; }
- }
- protected IInventoryServices m_inventoryService;
- public IInventoryServices InventoryService
- {
- get { return m_inventoryService; }
- }
- protected IInterRegionCommunications m_interRegion;
- public IInterRegionCommunications InterRegion
- {
- get { return m_interRegion; }
- }
- protected UserProfileCacheService m_userProfileCacheService;
- public UserProfileCacheService UserProfileCacheService
- {
- get { return m_userProfileCacheService; }
- }
- // protected AgentAssetTransactionsManager m_transactionsManager;
- // public AgentAssetTransactionsManager TransactionsManager
- // {
- // get { return m_transactionsManager; }
- // }
- protected AssetCache m_assetCache;
- public AssetCache AssetCache
- {
- get { return m_assetCache; }
- }
- protected NetworkServersInfo m_networkServersInfo;
- public NetworkServersInfo NetworkServersInfo
- {
- get { return m_networkServersInfo; }
- }
- public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache,
- bool dumpAssetsToFile)
- {
- m_networkServersInfo = serversInfo;
- m_assetCache = assetCache;
- m_userProfileCacheService = new UserProfileCacheService(this);
- // m_transactionsManager = new AgentAssetTransactionsManager(this, dumpAssetsToFile);
- }
- public void doCreate(string[] cmmdParams)
- {
- switch (cmmdParams[0])
- {
- case "user":
- string firstName;
- string lastName;
- string password;
- uint regX = 1000;
- uint regY = 1000;
- if (cmmdParams.Length < 2)
- {
- firstName = MainConsole.Instance.CmdPrompt("First name", "Default");
- lastName = MainConsole.Instance.CmdPrompt("Last name", "User");
- password = MainConsole.Instance.PasswdPrompt("Password");
- regX = Convert.ToUInt32(MainConsole.Instance.CmdPrompt("Start Region X", "1000"));
- regY = Convert.ToUInt32(MainConsole.Instance.CmdPrompt("Start Region Y", "1000"));
- }
- else
- {
- firstName = cmmdParams[1];
- lastName = cmmdParams[2];
- password = cmmdParams[3];
- regX = Convert.ToUInt32(cmmdParams[4]);
- regY = Convert.ToUInt32(cmmdParams[5]);
- }
- if (null == m_userService.GetUserProfile(firstName, lastName))
- {
- AddUser(firstName, lastName, password, regX, regY);
- }
- else
- {
- m_log.ErrorFormat("[USERS]: A user with the name {0} {1} already exists!", firstName, lastName);
- }
- break;
- }
- }
- /// <summary>
- /// Persistently adds a user to OpenSim.
- /// </summary>
- /// <param name="firstName"></param>
- /// <param name="lastName"></param>
- /// <param name="password"></param>
- /// <param name="regX"></param>
- /// <param name="regY"></param>
- /// <returns>The UUID of the added user. Returns null if the add was unsuccessful</returns>
- public LLUUID AddUser(string firstName, string lastName, string password, uint regX, uint regY)
- {
- string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + String.Empty);
- m_userService.AddUserProfile(firstName, lastName, md5PasswdHash, regX, regY);
- UserProfileData userProf = UserService.GetUserProfile(firstName, lastName);
- if (userProf == null)
- {
- return LLUUID.Zero;
- }
- else
- {
- m_inventoryService.CreateNewUserInventory(userProf.ID);
- m_log.Info("[USERS]: Created new inventory set for " + firstName + " " + lastName);
- return userProf.ID;
- }
- }
- #region Friend Methods
- /// <summary>
- /// Adds a new friend to the database for XUser
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being added to</param>
- /// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
- /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
- public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
- {
- m_userService.AddNewUserFriend(friendlistowner, friend, perms);
- }
- /// <summary>
- /// Logs off a user and does the appropriate communications
- /// </summary>
- /// <param name="userid"></param>
- /// <param name="regionid"></param>
- /// <param name="regionhandle"></param>
- /// <param name="posx"></param>
- /// <param name="posy"></param>
- /// <param name="posz"></param>
- public void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz)
- {
- m_userService.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
- }
- /// <summary>
- /// Delete friend on friendlistowner's friendlist.
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
- /// <param name="friend">The Ex-friend agent</param>
- public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
- {
- m_userService.RemoveUserFriend(friendlistowner, friend);
- }
- /// <summary>
- /// Update permissions for friend on friendlistowner's friendlist.
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
- /// <param name="friend">The agent that is getting or loosing permissions</param>
- /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
- public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
- {
- m_userService.UpdateUserFriendPerms(friendlistowner, friend, perms);
- }
- /// <summary>
- /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
- /// </summary>
- /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
- public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
- {
- return m_userService.GetUserFriendList(friendlistowner);
- }
- #endregion
- #region Packet Handlers
- public void UpdateAvatarPropertiesRequest(IClientAPI remote_client, UserProfileData UserProfile)
- {
- m_userService.UpdateUserProfileProperties(UserProfile);
- return;
- }
- public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
- {
- if (uuid == m_userProfileCacheService.libraryRoot.Owner)
- {
- remote_client.SendNameReply(uuid, "Mr", "OpenSim");
- }
- else
- {
- string[] names = doUUIDNameRequest(uuid);
- if (names.Length == 2)
- {
- remote_client.SendNameReply(uuid, names[0], names[1]);
- }
- }
- }
- private string[] doUUIDNameRequest(LLUUID uuid)
- {
- string[] returnstring = new string[0];
- bool doLookup = false;
- lock (m_nameRequestCache)
- {
- if (m_nameRequestCache.ContainsKey(uuid))
- {
- returnstring = m_nameRequestCache[uuid];
- }
- else
- {
- // we don't want to lock the dictionary while we're doing the lookup
- doLookup = true;
- }
- }
- if (doLookup) {
- UserProfileData profileData = m_userService.GetUserProfile(uuid);
- if (profileData != null)
- {
- returnstring = new string[2];
- LLUUID profileId = profileData.ID;
- returnstring[0] = profileData.FirstName;
- returnstring[1] = profileData.SurName;
- lock (m_nameRequestCache)
- {
- if (!m_nameRequestCache.ContainsKey(uuid))
- m_nameRequestCache.Add(uuid, returnstring);
- }
- }
- }
- return returnstring;
- }
- public bool UUIDNameCachedTest(LLUUID uuid)
- {
- lock (m_nameRequestCache)
- return m_nameRequestCache.ContainsKey(uuid);
- }
- public string UUIDNameRequestString(LLUUID uuid)
- {
- string[] names = doUUIDNameRequest(uuid);
- if (names.Length == 2)
- {
- string firstname = names[0];
- string lastname = names[1];
- return firstname + " " + lastname;
- }
- return "(hippos)";
- }
- public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(LLUUID queryID, string query)
- {
- List<AvatarPickerAvatar> pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query);
- return pickerlist;
- }
- #endregion
- }
- }
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