GridCommon.ini.example 9.0 KB

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  1. ; This is the main configuration file for an instance of OpenSim running in grid mode
  2. [DatabaseService]
  3. ;
  4. ; ### Choose the DB
  5. ;
  6. ; SQLite
  7. Include-Storage = "config-include/storage/SQLiteStandalone.ini";
  8. ; MySql
  9. ; Uncomment these lines if you want to use mysql storage
  10. ; Change the connection string to your db details
  11. ;StorageProvider = "OpenSim.Data.MySQL.dll"
  12. ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
  13. ; Uncomment this line if you are using MySQL and want to use a different database for estates
  14. ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
  15. ; Most people won't need to do this so only uncomment if you know what you're doing.
  16. ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
  17. ; MSSQL
  18. ; Uncomment these lines if you want to use MSSQL storage
  19. ; Change the connection string to your db details
  20. ; The value for server property is shown in your SQL Server Management Studio login dialog.
  21. ; (This sample is the default of express edition)
  22. ;StorageProvider = "OpenSim.Data.MSSQL.dll"
  23. ;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
  24. ; PGSQL
  25. ; Uncomment these lines if you want to use PGSQL storage
  26. ; Change the connection string to your db details
  27. ;StorageProvider = "OpenSim.Data.PGSQL.dll"
  28. ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
  29. [Hypergrid]
  30. ; Uncomment the variables in this section only if you are in
  31. ; Hypergrid configuration. Otherwise, ignore.
  32. ;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
  33. ;; If this is a standalone world, this is the address of this instance.
  34. ;; If this is a grided simulator, this is the address of the external robust server that
  35. ;; runs the UserAgentsService.
  36. ;; For example http://myworld.com:9000 or http://myworld.com:8002
  37. ;; This is a default that can be overwritten in some sections.
  38. ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
  39. ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
  40. ;; If this is a standalone world, this is the address of this instance.
  41. ;; If this is a grided simulator, this is the address of the external robust server
  42. ;; that runs the Gatekeeper service.
  43. ;; For example http://myworld.com:9000 or http://myworld.com:8002
  44. ;; This is a default that can be overwritten in some sections.
  45. ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
  46. [Modules]
  47. ;; Choose one cache module and the corresponding config file, if it exists.
  48. ;; Copy the config .example file into your own .ini file and adapt that.
  49. ;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
  50. AssetCaching = "FlotsamAssetCache"
  51. Include-FlotsamCache = "config-include/FlotsamCache.ini"
  52. ;AssetCaching = "CenomeMemoryAssetCache"
  53. ;Include-CenomeCache = "config-include/CenomeCache.ini"
  54. ;; Optionally, the port for the LLProxyLoginModule module can be changed
  55. ;Setup_LLProxyLoginModule = "9090/"
  56. ;; Authorization is not on by default, as it depends on external php
  57. ;AuthorizationServices = "RemoteAuthorizationServicesConnector"
  58. [AssetService]
  59. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  60. AssetLoaderArgs = "assets/AssetSets.xml"
  61. ;
  62. ; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses.
  63. ;
  64. AssetServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
  65. [InventoryService]
  66. ;
  67. ; Change this to your grid-wide inventory server
  68. ;
  69. InventoryServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
  70. ;MaxRetries = 0
  71. [GridInfo]
  72. ;
  73. ; Change this to your grid info service
  74. ;
  75. GridInfoURI = "${Const|BaseURL}:${Const|PublicPort}"
  76. [GridService]
  77. ;
  78. ; Change this to your grid-wide grid server
  79. ;
  80. GridServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
  81. ;AllowHypergridMapSearch = true
  82. ;; Directory for map tile images of linked regions
  83. ; MapTileDirectory = "./maptiles"
  84. ; === HG ONLY ===
  85. ;; Change this to the address of your Gatekeeper service
  86. ;; (usually bundled with the rest of the services in one
  87. ;; Robust server in port ${Const|PublicPort}, but not always)
  88. Gatekeeper="${Const|BaseURL}:${Const|PublicPort}"
  89. [EstateDataStore]
  90. ;
  91. ; Uncomment if you want centralized estate data at robust server,
  92. ; in which case the URL in [EstateService] will be used
  93. ;
  94. ;LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataRemoteConnector"
  95. [EstateService]
  96. EstateServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
  97. [Messaging]
  98. ; === HG ONLY ===
  99. ;; Change this to the address of your Gatekeeper service
  100. ;; (usually bundled with the rest of the services in one
  101. ;; Robust server in port ${Const|PublicPort}, but not always)
  102. Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
  103. [AvatarService]
  104. ;
  105. ; Change this to your grid-wide grid server
  106. ;
  107. AvatarServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
  108. [AgentPreferencesService]
  109. ;
  110. ; Change this to your grid-wide avatar prefs server
  111. ;
  112. AgentPreferencesServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
  113. [PresenceService]
  114. ;
  115. ; Change this to your grid-wide presence server
  116. ;
  117. PresenceServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
  118. [UserAccountService]
  119. ;
  120. ; Change this to your grid-wide user accounts server
  121. ;
  122. UserAccountServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
  123. [GridUserService]
  124. ;
  125. ; Change this to your grid-wide user accounts server
  126. ;
  127. GridUserServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
  128. [AuthenticationService]
  129. ;
  130. ; Change this to your grid-wide authentication server
  131. ;
  132. AuthenticationServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
  133. [FriendsService]
  134. ;
  135. ; Change this to your grid-wide friends server
  136. ;
  137. FriendsServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
  138. [HGInventoryAccessModule]
  139. ;
  140. ; === HG ONLY ===
  141. ; Change this to your server
  142. ; accessible from other grids
  143. ;
  144. HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
  145. Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
  146. ;; If you want to protect your assets from being copied by foreign visitors
  147. ;; set this to false. You may want to do this on sims that have licensed content.
  148. ;; Default is true.
  149. ; OutboundPermission = True
  150. ;; Send visual reminder to local users that their inventories are unavailable while they are traveling
  151. ;; and available when they return. True by default.
  152. ;RestrictInventoryAccessAbroad = True
  153. ;; Warning: advanced and unusual. Default is false.
  154. ;; Enables configurations where grids share user services, including inventory,
  155. ;; while separating regions' assets from users' assets. Asset transfer between
  156. ;; the users' asset server and the regions' asset server is done in HG-like manner.
  157. ; CheckSeparateAssets = false
  158. ; RegionHGAssetServerURI = ${Const|BaseURL}:${Const|PublicPort}
  159. [HGAssetService]
  160. ;
  161. ; === HG ONLY ===
  162. ; Change this to your server
  163. ; accessible from other grids
  164. ;
  165. HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
  166. ;; The asset types that this grid can export to / import from other grids.
  167. ;; Comma separated.
  168. ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
  169. ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
  170. ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
  171. ;;
  172. ;; Leave blank or commented if you don't want to apply any restrictions.
  173. ;; A more strict, but still reasonable, policy may be to disallow the exchange
  174. ;; of scripts, like so:
  175. ; DisallowExport ="LSLText"
  176. ; DisallowImport ="LSLBytecode"
  177. [HGFriendsModule]
  178. ; User level required to be able to send friendship invitations to foreign users
  179. ;LevelHGFriends = 0;
  180. [UserAgentService]
  181. ;
  182. ; === HG ONLY ===
  183. ; Change this to your user agent server (HG robust)
  184. ;
  185. UserAgentServerURI = "${Const|BaseURL}:${Const|PublicPort}"
  186. [MapImageService]
  187. MapImageServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
  188. [AuthorizationService]
  189. ; If you have regions with access restrictions
  190. ; specify them here using the convention
  191. ; Region_<Region_Name> = <flags>
  192. ; Valid flags are:
  193. ; DisallowForeigners -- HG visitors not allowed
  194. ; DisallowResidents -- only Admins and Managers allowed
  195. ; Example:
  196. ; Region_Test_1 = "DisallowForeigners"
  197. ;; Uncomment if you are using SimianGrid for grid services
  198. [SimianGrid]
  199. ;; SimianGrid services URL
  200. ;; SimianServiceURL = "http://grid.sciencesim.com/Grid/"
  201. ;; Capability assigned by the grid administrator for the simulator
  202. ;; SimulatorCapability = "00000000-0000-0000-0000-000000000000"
  203. [MuteListService]
  204. MuteListServerURI = "${Const|PrivURL}:${Const|PrivatePort}"