XEngineScriptBase.cs 2.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Runtime.Remoting;
  29. using System.Runtime.Remoting.Lifetime;
  30. using System.Security.Permissions;
  31. using System.Threading;
  32. using System.Reflection;
  33. using System.Collections;
  34. using System.Collections.Generic;
  35. using OpenSim.Region.ScriptEngine.Interfaces;
  36. using OpenSim.Region.ScriptEngine.Shared;
  37. using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
  38. namespace OpenSim.Region.ScriptEngine.XEngine.ScriptBase
  39. {
  40. public class XEngineScriptBase : ScriptBaseClass
  41. {
  42. /// <summary>
  43. /// Used for script sleeps when we are using co-operative script termination.
  44. /// </summary>
  45. /// <remarks>null if co-operative script termination is not active</remarks>
  46. WaitHandle m_coopSleepHandle;
  47. public XEngineScriptBase(WaitHandle coopSleepHandle) : base()
  48. {
  49. m_coopSleepHandle = coopSleepHandle;
  50. }
  51. public void opensim_reserved_CheckForCoopTermination()
  52. {
  53. if (m_coopSleepHandle != null && m_coopSleepHandle.WaitOne(0))
  54. throw new ScriptCoopStopException();
  55. }
  56. }
  57. }