ITerrainChannel.cs 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenSim.Framework;
  28. using OpenMetaverse;
  29. namespace OpenSim.Region.Framework.Interfaces
  30. {
  31. public interface ITerrainChannel
  32. {
  33. int Width { get;} // X dimension
  34. int Height { get;} // Y dimension
  35. int Altitude { get;} // Z dimension
  36. float this[int x, int y] { get; set; }
  37. float GetHeightAtXYZ(float x, float y, float z);
  38. // Return the packaged terrain data for passing into lower levels of communication
  39. TerrainData GetTerrainData();
  40. /// <summary>
  41. /// Squash the entire heightmap into a single dimensioned array
  42. /// </summary>
  43. /// <returns></returns>
  44. float[] GetFloatsSerialised();
  45. double[,] GetDoubles();
  46. // Check if a location has been updated. Clears the taint flag as a side effect.
  47. bool Tainted(int x, int y);
  48. ITerrainChannel MakeCopy();
  49. string SaveToXmlString();
  50. void LoadFromXmlString(string data);
  51. // Merge some terrain into this channel
  52. void Merge(ITerrainChannel newTerrain, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement);
  53. /// </summary>
  54. /// <param name="newTerrain"></param>
  55. /// <param name="displacement">&lt;x, y, z&gt;</param>
  56. /// <param name="rotationDegrees"></param>
  57. /// <param name="boundingOrigin">&lt;x, y&gt;</param>
  58. /// <param name="boundingSize">&lt;x, y&gt;</param>
  59. void MergeWithBounding(ITerrainChannel newTerrain, Vector3 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize);
  60. }
  61. }