VegetationModule.cs 5.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using log4net;
  30. using Mono.Addins;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.Framework.Scenes;
  36. namespace OpenSim.Region.CoreModules.World.Vegetation
  37. {
  38. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "VegetationModule")]
  39. public class VegetationModule : INonSharedRegionModule, IVegetationModule
  40. {
  41. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  42. protected Scene m_scene;
  43. protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree };
  44. public PCode[] CreationCapabilities { get { return creationCapabilities; } }
  45. public void Initialise(IConfigSource source)
  46. {
  47. }
  48. public void AddRegion(Scene scene)
  49. {
  50. m_scene = scene;
  51. m_scene.RegisterModuleInterface<IVegetationModule>(this);
  52. }
  53. public void RemoveRegion(Scene scene)
  54. {
  55. m_scene.UnregisterModuleInterface<IVegetationModule>(this);
  56. }
  57. public void Close() {}
  58. public string Name { get { return "Vegetation Module"; } }
  59. public Type ReplaceableInterface
  60. {
  61. get { return null; }
  62. }
  63. public void RegionLoaded(Scene scene)
  64. {
  65. }
  66. public SceneObjectGroup AddTree(
  67. UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree)
  68. {
  69. PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
  70. treeShape.PathCurve = 16;
  71. treeShape.PathEnd = 49900;
  72. treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
  73. treeShape.Scale = scale;
  74. treeShape.State = (byte)treeType;
  75. return m_scene.AddNewPrim(uuid, groupID, position, rotation, treeShape);
  76. }
  77. public SceneObjectGroup CreateEntity(
  78. UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
  79. {
  80. if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0)
  81. {
  82. m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name);
  83. return null;
  84. }
  85. SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
  86. SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID);
  87. // if grass or tree, make phantom
  88. //rootPart.TrimPermissions();
  89. rootPart.AddFlag(PrimFlags.Phantom);
  90. if (rootPart.Shape.PCode != (byte)PCode.Grass)
  91. AdaptTree(ref shape);
  92. sceneObject.SetGroup(groupID, null);
  93. m_scene.AddNewSceneObject(sceneObject, true);
  94. sceneObject.InvalidateDeepEffectivePerms();
  95. return sceneObject;
  96. }
  97. protected void AdaptTree(ref PrimitiveBaseShape tree)
  98. {
  99. // Tree size has to be adapted depending on its type
  100. switch ((Tree)tree.State)
  101. {
  102. case Tree.Cypress1:
  103. case Tree.Cypress2:
  104. tree.Scale *= new Vector3(8, 8, 20);
  105. break;
  106. // case... other tree types
  107. // tree.Scale *= new Vector3(?, ?, ?);
  108. // break;
  109. default:
  110. tree.Scale *= new Vector3(8, 8, 8);
  111. break;
  112. }
  113. }
  114. }
  115. }