PresenceDetector.cs 3.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using OpenMetaverse;
  32. using OpenSim.Framework;
  33. using OpenSim.Region.Framework.Scenes;
  34. using OpenSim.Services.Interfaces;
  35. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
  36. {
  37. public class PresenceDetector
  38. {
  39. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  40. private IPresenceService m_PresenceService;
  41. private Scene m_aScene;
  42. public PresenceDetector(IPresenceService presenceservice)
  43. {
  44. m_PresenceService = presenceservice;
  45. }
  46. public void AddRegion(Scene scene)
  47. {
  48. scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
  49. m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID);
  50. if (m_aScene == null)
  51. m_aScene = scene;
  52. }
  53. public void RemoveRegion(Scene scene)
  54. {
  55. scene.EventManager.OnMakeRootAgent -= OnMakeRootAgent;
  56. m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID);
  57. }
  58. public void OnMakeRootAgent(ScenePresence sp)
  59. {
  60. if (sp.IsNPC)
  61. return;
  62. sp.ControllingClient.OnConnectionClosed += OnConnectionClose;
  63. if (sp.m_gotCrossUpdate)
  64. {
  65. Util.FireAndForget(delegate
  66. {
  67. DoOnMakeRootAgent(sp);
  68. }, null, "PresenceDetector_MakeRoot");
  69. }
  70. else
  71. DoOnMakeRootAgent(sp);
  72. }
  73. public void DoOnMakeRootAgent(ScenePresence sp)
  74. {
  75. // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
  76. if (sp.PresenceType != PresenceType.Npc)
  77. m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID);
  78. }
  79. public void OnConnectionClose(IClientAPI client)
  80. {
  81. if (client != null && client.SceneAgent != null && !client.SceneAgent.IsChildAgent)
  82. {
  83. // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
  84. m_PresenceService.LogoutAgent(client.SessionId);
  85. }
  86. }
  87. }
  88. }