BasePresenceServiceConnector.cs 4.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Mono.Addins;
  32. using Nini.Config;
  33. using OpenMetaverse;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.Framework.Scenes;
  36. using OpenSim.Server.Base;
  37. using OpenSim.Services.Interfaces;
  38. using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
  39. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
  40. {
  41. public class BasePresenceServiceConnector : IPresenceService
  42. {
  43. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  44. protected bool m_Enabled;
  45. protected PresenceDetector m_PresenceDetector;
  46. /// <summary>
  47. /// Underlying presence service. Do not use directly.
  48. /// </summary>
  49. public IPresenceService m_PresenceService;
  50. public Type ReplaceableInterface
  51. {
  52. get { return null; }
  53. }
  54. public void AddRegion(Scene scene)
  55. {
  56. if (!m_Enabled)
  57. return;
  58. // m_log.DebugFormat(
  59. // "[LOCAL PRESENCE CONNECTOR]: Registering IPresenceService to scene {0}", scene.RegionInfo.RegionName);
  60. scene.RegisterModuleInterface<IPresenceService>(this);
  61. m_PresenceDetector.AddRegion(scene);
  62. m_log.InfoFormat("[BASE PRESENCE SERVICE CONNECTOR]: Enabled for region {0}", scene.Name);
  63. }
  64. public void RemoveRegion(Scene scene)
  65. {
  66. if (!m_Enabled)
  67. return;
  68. m_PresenceDetector.RemoveRegion(scene);
  69. }
  70. public void RegionLoaded(Scene scene)
  71. {
  72. if (!m_Enabled)
  73. return;
  74. }
  75. public void PostInitialise()
  76. {
  77. }
  78. public void Close()
  79. {
  80. }
  81. #region IPresenceService
  82. public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID)
  83. {
  84. m_log.Warn("[BASE PRESENCE SERVICE CONNECTOR]: LoginAgent connector not implemented at the simulators");
  85. return false;
  86. }
  87. public bool LogoutAgent(UUID sessionID)
  88. {
  89. return m_PresenceService.LogoutAgent(sessionID);
  90. }
  91. public bool LogoutRegionAgents(UUID regionID)
  92. {
  93. return m_PresenceService.LogoutRegionAgents(regionID);
  94. }
  95. public bool ReportAgent(UUID sessionID, UUID regionID)
  96. {
  97. return m_PresenceService.ReportAgent(sessionID, regionID);
  98. }
  99. public PresenceInfo GetAgent(UUID sessionID)
  100. {
  101. return m_PresenceService.GetAgent(sessionID);
  102. }
  103. public PresenceInfo[] GetAgents(string[] userIDs)
  104. {
  105. // Don't bother potentially making a useless network call if we not going to ask for any users anyway.
  106. if (userIDs.Length == 0)
  107. return new PresenceInfo[0];
  108. return m_PresenceService.GetAgents(userIDs);
  109. }
  110. #endregion
  111. }
  112. }