RemoteXInventoryServiceConnector.cs 10 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using System;
  29. using System.Collections.Generic;
  30. using System.Reflection;
  31. using Mono.Addins;
  32. using Nini.Config;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Monitoring;
  35. using OpenSim.Services.Connectors;
  36. using OpenSim.Region.Framework.Interfaces;
  37. using OpenSim.Region.Framework.Scenes;
  38. using OpenSim.Services.Interfaces;
  39. using OpenMetaverse;
  40. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
  41. {
  42. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteXInventoryServicesConnector")]
  43. public class RemoteXInventoryServicesConnector : ISharedRegionModule, IInventoryService
  44. {
  45. private static readonly ILog m_log =
  46. LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  47. /// <summary>
  48. /// Scene used by this module. This currently needs to be publicly settable for HGInventoryBroker.
  49. /// </summary>
  50. public Scene Scene { get; set; }
  51. private bool m_Enabled;
  52. private XInventoryServicesConnector m_RemoteConnector;
  53. private IUserManagement m_UserManager;
  54. public IUserManagement UserManager
  55. {
  56. get
  57. {
  58. if (m_UserManager == null)
  59. {
  60. m_UserManager = Scene.RequestModuleInterface<IUserManagement>();
  61. if (m_UserManager == null)
  62. m_log.ErrorFormat(
  63. "[XINVENTORY CONNECTOR]: Could not retrieve IUserManagement module from {0}",
  64. Scene.RegionInfo.RegionName);
  65. }
  66. return m_UserManager;
  67. }
  68. }
  69. public Type ReplaceableInterface
  70. {
  71. get { return null; }
  72. }
  73. public string Name
  74. {
  75. get { return "RemoteXInventoryServicesConnector"; }
  76. }
  77. public RemoteXInventoryServicesConnector()
  78. {
  79. }
  80. public RemoteXInventoryServicesConnector(string url)
  81. {
  82. m_RemoteConnector = new XInventoryServicesConnector(url);
  83. }
  84. public RemoteXInventoryServicesConnector(IConfigSource source)
  85. {
  86. Init(source);
  87. }
  88. protected void Init(IConfigSource source)
  89. {
  90. m_RemoteConnector = new XInventoryServicesConnector(source);
  91. }
  92. #region ISharedRegionModule
  93. public void Initialise(IConfigSource source)
  94. {
  95. IConfig moduleConfig = source.Configs["Modules"];
  96. if (moduleConfig != null)
  97. {
  98. string name = moduleConfig.GetString("InventoryServices", "");
  99. if (name == Name)
  100. {
  101. Init(source);
  102. m_Enabled = true;
  103. m_log.Info("[XINVENTORY CONNECTOR]: Remote XInventory enabled");
  104. }
  105. }
  106. }
  107. public void PostInitialise()
  108. {
  109. }
  110. public void Close()
  111. {
  112. }
  113. public void AddRegion(Scene scene)
  114. {
  115. // m_Scene = scene;
  116. //m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
  117. if (!m_Enabled)
  118. return;
  119. scene.RegisterModuleInterface<IInventoryService>(this);
  120. if (Scene == null)
  121. Scene = scene;
  122. }
  123. public void RemoveRegion(Scene scene)
  124. {
  125. if (!m_Enabled)
  126. return;
  127. }
  128. public void RegionLoaded(Scene scene)
  129. {
  130. if (!m_Enabled)
  131. return;
  132. m_log.InfoFormat("[XINVENTORY CONNECTOR]: Enabled remote XInventory for region {0}", scene.RegionInfo.RegionName);
  133. }
  134. #endregion ISharedRegionModule
  135. #region IInventoryService
  136. public bool CreateUserInventory(UUID user)
  137. {
  138. return false;
  139. }
  140. public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
  141. {
  142. return m_RemoteConnector.GetInventorySkeleton(userId);
  143. }
  144. public InventoryFolderBase GetRootFolder(UUID userID)
  145. {
  146. return m_RemoteConnector.GetRootFolder(userID);
  147. }
  148. public InventoryFolderBase GetFolderForType(UUID userID, FolderType type)
  149. {
  150. return m_RemoteConnector.GetFolderForType(userID, type);
  151. }
  152. public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
  153. {
  154. InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID, folderID);
  155. // Commenting this for now, because it's causing more grief than good
  156. //if (invCol != null && UserManager != null)
  157. //{
  158. // // Protect ourselves against the caller subsequently modifying the items list
  159. // List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
  160. // if (items != null && items.Count > 0)
  161. // //Util.FireAndForget(delegate
  162. // //{
  163. // foreach (InventoryItemBase item in items)
  164. // if (!string.IsNullOrEmpty(item.CreatorData))
  165. // UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
  166. // //});
  167. //}
  168. return invCol;
  169. }
  170. public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs)
  171. {
  172. return m_RemoteConnector.GetMultipleFoldersContent(principalID, folderIDs);
  173. }
  174. public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
  175. {
  176. return m_RemoteConnector.GetFolderItems(userID, folderID);
  177. }
  178. public bool AddFolder(InventoryFolderBase folder)
  179. {
  180. if (folder == null)
  181. return false;
  182. return m_RemoteConnector.AddFolder(folder);
  183. }
  184. public bool UpdateFolder(InventoryFolderBase folder)
  185. {
  186. if (folder == null)
  187. return false;
  188. return m_RemoteConnector.UpdateFolder(folder);
  189. }
  190. public bool MoveFolder(InventoryFolderBase folder)
  191. {
  192. if (folder == null)
  193. return false;
  194. return m_RemoteConnector.MoveFolder(folder);
  195. }
  196. public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
  197. {
  198. if (folderIDs == null)
  199. return false;
  200. if (folderIDs.Count == 0)
  201. return false;
  202. return m_RemoteConnector.DeleteFolders(ownerID, folderIDs);
  203. }
  204. public bool PurgeFolder(InventoryFolderBase folder)
  205. {
  206. if (folder == null)
  207. return false;
  208. return m_RemoteConnector.PurgeFolder(folder);
  209. }
  210. public bool AddItem(InventoryItemBase item)
  211. {
  212. if (item == null)
  213. return false;
  214. return m_RemoteConnector.AddItem(item);
  215. }
  216. public bool UpdateItem(InventoryItemBase item)
  217. {
  218. if (item == null)
  219. return false;
  220. return m_RemoteConnector.UpdateItem(item);
  221. }
  222. public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
  223. {
  224. if (items == null)
  225. return false;
  226. return m_RemoteConnector.MoveItems(ownerID, items);
  227. }
  228. public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
  229. {
  230. if (itemIDs == null)
  231. return false;
  232. if (itemIDs.Count == 0)
  233. return true;
  234. return m_RemoteConnector.DeleteItems(ownerID, itemIDs);
  235. }
  236. public InventoryItemBase GetItem(UUID userID, UUID itemID)
  237. {
  238. //m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID);
  239. if (m_RemoteConnector == null)
  240. m_log.DebugFormat("[XINVENTORY CONNECTOR]: connector stub is null!!!");
  241. return m_RemoteConnector.GetItem(userID, itemID);
  242. }
  243. public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs)
  244. {
  245. if (itemIDs == null)
  246. return new InventoryItemBase[0];
  247. return m_RemoteConnector.GetMultipleItems(userID, itemIDs);
  248. }
  249. public InventoryFolderBase GetFolder(UUID userID, UUID folderID)
  250. {
  251. //m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
  252. return m_RemoteConnector.GetFolder(userID, folderID);
  253. }
  254. public bool HasInventoryForUser(UUID userID)
  255. {
  256. return false;
  257. }
  258. public List<InventoryItemBase> GetActiveGestures(UUID userId)
  259. {
  260. return new List<InventoryItemBase>();
  261. }
  262. public int GetAssetPermissions(UUID userID, UUID assetID)
  263. {
  264. return m_RemoteConnector.GetAssetPermissions(userID, assetID);
  265. }
  266. #endregion
  267. }
  268. }