LocalInventoryServiceConnector.cs 12 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using Mono.Addins;
  29. using Nini.Config;
  30. using System;
  31. using System.Collections.Generic;
  32. using System.Reflection;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Monitoring;
  35. using OpenSim.Data;
  36. using OpenSim.Server.Base;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. using OpenSim.Services.Interfaces;
  40. using OpenMetaverse;
  41. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
  42. {
  43. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalInventoryServicesConnector")]
  44. public class LocalInventoryServicesConnector : ISharedRegionModule, IInventoryService
  45. {
  46. private static readonly ILog m_log =
  47. LogManager.GetLogger(
  48. MethodBase.GetCurrentMethod().DeclaringType);
  49. /// <summary>
  50. /// Scene used by this module. This currently needs to be publicly settable for HGInventoryBroker.
  51. /// </summary>
  52. public Scene Scene { get; set; }
  53. private IInventoryService m_InventoryService;
  54. private IUserManagement m_UserManager;
  55. private IUserManagement UserManager
  56. {
  57. get
  58. {
  59. if (m_UserManager == null)
  60. {
  61. m_UserManager = Scene.RequestModuleInterface<IUserManagement>();
  62. }
  63. return m_UserManager;
  64. }
  65. }
  66. private bool m_Enabled = false;
  67. public Type ReplaceableInterface
  68. {
  69. get { return null; }
  70. }
  71. public string Name
  72. {
  73. get { return "LocalInventoryServicesConnector"; }
  74. }
  75. public void Initialise(IConfigSource source)
  76. {
  77. IConfig moduleConfig = source.Configs["Modules"];
  78. if (moduleConfig != null)
  79. {
  80. string name = moduleConfig.GetString("InventoryServices", "");
  81. if (name == Name)
  82. {
  83. IConfig inventoryConfig = source.Configs["InventoryService"];
  84. if (inventoryConfig == null)
  85. {
  86. m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: InventoryService missing from OpenSim.ini");
  87. return;
  88. }
  89. string serviceDll = inventoryConfig.GetString("LocalServiceModule", String.Empty);
  90. if (serviceDll == String.Empty)
  91. {
  92. m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: No LocalServiceModule named in section InventoryService");
  93. return;
  94. }
  95. Object[] args = new Object[] { source };
  96. m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Service dll = {0}", serviceDll);
  97. m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(serviceDll, args);
  98. if (m_InventoryService == null)
  99. {
  100. m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: Can't load inventory service");
  101. throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
  102. }
  103. m_Enabled = true;
  104. m_log.Info("[LOCAL INVENTORY SERVICES CONNECTOR]: Local inventory connector enabled");
  105. }
  106. }
  107. }
  108. public void PostInitialise()
  109. {
  110. }
  111. public void Close()
  112. {
  113. }
  114. public void AddRegion(Scene scene)
  115. {
  116. if (!m_Enabled)
  117. return;
  118. scene.RegisterModuleInterface<IInventoryService>(this);
  119. if (Scene == null)
  120. Scene = scene;
  121. }
  122. public void RemoveRegion(Scene scene)
  123. {
  124. if (!m_Enabled)
  125. return;
  126. }
  127. public void RegionLoaded(Scene scene)
  128. {
  129. if (!m_Enabled)
  130. return;
  131. }
  132. #region IInventoryService
  133. public bool CreateUserInventory(UUID user)
  134. {
  135. return m_InventoryService.CreateUserInventory(user);
  136. }
  137. public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
  138. {
  139. return m_InventoryService.GetInventorySkeleton(userId);
  140. }
  141. public InventoryFolderBase GetRootFolder(UUID userID)
  142. {
  143. return m_InventoryService.GetRootFolder(userID);
  144. }
  145. public InventoryFolderBase GetFolderForType(UUID userID, FolderType type)
  146. {
  147. return m_InventoryService.GetFolderForType(userID, type);
  148. }
  149. public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
  150. {
  151. InventoryCollection invCol = m_InventoryService.GetFolderContent(userID, folderID);
  152. if (UserManager != null)
  153. {
  154. // Protect ourselves against the caller subsequently modifying the items list
  155. List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
  156. WorkManager.RunInThread(delegate
  157. {
  158. foreach (InventoryItemBase item in items)
  159. if (!string.IsNullOrEmpty(item.CreatorData))
  160. UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
  161. }, null, string.Format("GetFolderContent (user {0}, folder {1})", userID, folderID));
  162. }
  163. return invCol;
  164. }
  165. public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs)
  166. {
  167. InventoryCollection[] invColl = new InventoryCollection[folderIDs.Length];
  168. int i = 0;
  169. foreach (UUID fid in folderIDs)
  170. {
  171. invColl[i++] = GetFolderContent(principalID, fid);
  172. }
  173. return invColl;
  174. }
  175. public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
  176. {
  177. return m_InventoryService.GetFolderItems(userID, folderID);
  178. }
  179. /// <summary>
  180. /// Add a new folder to the user's inventory
  181. /// </summary>
  182. /// <param name="folder"></param>
  183. /// <returns>true if the folder was successfully added</returns>
  184. public bool AddFolder(InventoryFolderBase folder)
  185. {
  186. return m_InventoryService.AddFolder(folder);
  187. }
  188. /// <summary>
  189. /// Update a folder in the user's inventory
  190. /// </summary>
  191. /// <param name="folder"></param>
  192. /// <returns>true if the folder was successfully updated</returns>
  193. public bool UpdateFolder(InventoryFolderBase folder)
  194. {
  195. return m_InventoryService.UpdateFolder(folder);
  196. }
  197. /// <summary>
  198. /// Move an inventory folder to a new location
  199. /// </summary>
  200. /// <param name="folder">A folder containing the details of the new location</param>
  201. /// <returns>true if the folder was successfully moved</returns>
  202. public bool MoveFolder(InventoryFolderBase folder)
  203. {
  204. return m_InventoryService.MoveFolder(folder);
  205. }
  206. public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
  207. {
  208. return m_InventoryService.DeleteFolders(ownerID, folderIDs);
  209. }
  210. /// <summary>
  211. /// Purge an inventory folder of all its items and subfolders.
  212. /// </summary>
  213. /// <param name="folder"></param>
  214. /// <returns>true if the folder was successfully purged</returns>
  215. public bool PurgeFolder(InventoryFolderBase folder)
  216. {
  217. return m_InventoryService.PurgeFolder(folder);
  218. }
  219. public bool AddItem(InventoryItemBase item)
  220. {
  221. // m_log.DebugFormat(
  222. // "[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}",
  223. // item.Name, item.Owner, item.Folder);
  224. return m_InventoryService.AddItem(item);
  225. }
  226. /// <summary>
  227. /// Update an item in the user's inventory
  228. /// </summary>
  229. /// <param name="item"></param>
  230. /// <returns>true if the item was successfully updated</returns>
  231. public bool UpdateItem(InventoryItemBase item)
  232. {
  233. return m_InventoryService.UpdateItem(item);
  234. }
  235. public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
  236. {
  237. return m_InventoryService.MoveItems(ownerID, items);
  238. }
  239. /// <summary>
  240. /// Delete an item from the user's inventory
  241. /// </summary>
  242. /// <param name="item"></param>
  243. /// <returns>true if the item was successfully deleted</returns>
  244. public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
  245. {
  246. return m_InventoryService.DeleteItems(ownerID, itemIDs);
  247. }
  248. public InventoryItemBase GetItem(UUID principalID, UUID itemID)
  249. {
  250. // m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
  251. // UUID requestedItemId = item.ID;
  252. InventoryItemBase item = m_InventoryService.GetItem(principalID, itemID);
  253. // if (null == item)
  254. // m_log.ErrorFormat(
  255. // "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}", requestedItemId);
  256. return item;
  257. }
  258. public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs)
  259. {
  260. return m_InventoryService.GetMultipleItems(userID, itemIDs);
  261. }
  262. public InventoryFolderBase GetFolder(UUID principalID, UUID folderID)
  263. {
  264. return m_InventoryService.GetFolder(principalID, folderID);
  265. }
  266. /// <summary>
  267. /// Does the given user have an inventory structure?
  268. /// </summary>
  269. /// <param name="userID"></param>
  270. /// <returns></returns>
  271. public bool HasInventoryForUser(UUID userID)
  272. {
  273. return m_InventoryService.HasInventoryForUser(userID);
  274. }
  275. public List<InventoryItemBase> GetActiveGestures(UUID userId)
  276. {
  277. return m_InventoryService.GetActiveGestures(userId);
  278. }
  279. public int GetAssetPermissions(UUID userID, UUID assetID)
  280. {
  281. return m_InventoryService.GetAssetPermissions(userID, assetID);
  282. }
  283. #endregion IInventoryService
  284. }
  285. }