LocalAvatarServiceConnector.cs 5.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Mono.Addins;
  32. using Nini.Config;
  33. using OpenSim.Framework;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.Framework.Scenes;
  36. using OpenSim.Server.Base;
  37. using OpenSim.Services.Interfaces;
  38. using OpenMetaverse;
  39. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar
  40. {
  41. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalAvatarServicesConnector")]
  42. public class LocalAvatarServicesConnector : ISharedRegionModule, IAvatarService
  43. {
  44. private static readonly ILog m_log =
  45. LogManager.GetLogger(
  46. MethodBase.GetCurrentMethod().DeclaringType);
  47. private IAvatarService m_AvatarService;
  48. private bool m_Enabled = false;
  49. #region ISharedRegionModule
  50. public Type ReplaceableInterface
  51. {
  52. get { return null; }
  53. }
  54. public string Name
  55. {
  56. get { return "LocalAvatarServicesConnector"; }
  57. }
  58. public void Initialise(IConfigSource source)
  59. {
  60. IConfig moduleConfig = source.Configs["Modules"];
  61. if (moduleConfig != null)
  62. {
  63. string name = moduleConfig.GetString("AvatarServices", "");
  64. if (name == Name)
  65. {
  66. IConfig userConfig = source.Configs["AvatarService"];
  67. if (userConfig == null)
  68. {
  69. m_log.Error("[AVATAR CONNECTOR]: AvatarService missing from OpenSim.ini");
  70. return;
  71. }
  72. string serviceDll = userConfig.GetString("LocalServiceModule",
  73. String.Empty);
  74. if (serviceDll == String.Empty)
  75. {
  76. m_log.Error("[AVATAR CONNECTOR]: No LocalServiceModule named in section AvatarService");
  77. return;
  78. }
  79. Object[] args = new Object[] { source };
  80. m_AvatarService =
  81. ServerUtils.LoadPlugin<IAvatarService>(serviceDll,
  82. args);
  83. if (m_AvatarService == null)
  84. {
  85. m_log.Error("[AVATAR CONNECTOR]: Can't load user account service");
  86. return;
  87. }
  88. m_Enabled = true;
  89. m_log.Info("[AVATAR CONNECTOR]: Local avatar connector enabled");
  90. }
  91. }
  92. }
  93. public void PostInitialise()
  94. {
  95. if (!m_Enabled)
  96. return;
  97. }
  98. public void Close()
  99. {
  100. if (!m_Enabled)
  101. return;
  102. }
  103. public void AddRegion(Scene scene)
  104. {
  105. if (!m_Enabled)
  106. return;
  107. scene.RegisterModuleInterface<IAvatarService>(this);
  108. }
  109. public void RemoveRegion(Scene scene)
  110. {
  111. if (!m_Enabled)
  112. return;
  113. }
  114. public void RegionLoaded(Scene scene)
  115. {
  116. if (!m_Enabled)
  117. return;
  118. }
  119. #endregion
  120. #region IAvatarService
  121. public AvatarAppearance GetAppearance(UUID userID)
  122. {
  123. return m_AvatarService.GetAppearance(userID);
  124. }
  125. public bool SetAppearance(UUID userID, AvatarAppearance appearance)
  126. {
  127. return m_AvatarService.SetAppearance(userID,appearance);
  128. }
  129. public AvatarData GetAvatar(UUID userID)
  130. {
  131. return m_AvatarService.GetAvatar(userID);
  132. }
  133. public bool SetAvatar(UUID userID, AvatarData avatar)
  134. {
  135. return m_AvatarService.SetAvatar(userID, avatar);
  136. }
  137. public bool ResetAvatar(UUID userID)
  138. {
  139. return m_AvatarService.ResetAvatar(userID);
  140. }
  141. public bool SetItems(UUID userID, string[] names, string[] values)
  142. {
  143. return m_AvatarService.SetItems(userID, names, values);
  144. }
  145. public bool RemoveItems(UUID userID, string[] names)
  146. {
  147. return m_AvatarService.RemoveItems(userID, names);
  148. }
  149. #endregion
  150. }
  151. }