RemoteAssetServiceConnector.cs 4.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using Mono.Addins;
  29. using System;
  30. using System.Collections.Generic;
  31. using System.Reflection;
  32. using Nini.Config;
  33. using OpenSim.Framework;
  34. using OpenSim.Services.Connectors;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.Framework.Scenes;
  37. using OpenSim.Services.Interfaces;
  38. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
  39. {
  40. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteAssetServicesConnector")]
  41. public class RemoteAssetServicesConnector :
  42. AssetServicesConnector, ISharedRegionModule, IAssetService
  43. {
  44. private static readonly ILog m_log =
  45. LogManager.GetLogger(
  46. MethodBase.GetCurrentMethod().DeclaringType);
  47. private bool m_Enabled = false;
  48. private IAssetCache m_Cache;
  49. public Type ReplaceableInterface
  50. {
  51. get { return null; }
  52. }
  53. public string Name
  54. {
  55. get { return "RemoteAssetServicesConnector"; }
  56. }
  57. public override void Initialise(IConfigSource source)
  58. {
  59. IConfig moduleConfig = source.Configs["Modules"];
  60. if (moduleConfig != null)
  61. {
  62. string name = moduleConfig.GetString("AssetServices", "");
  63. if (name == Name)
  64. {
  65. IConfig assetConfig = source.Configs["AssetService"];
  66. if (assetConfig == null)
  67. {
  68. m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini");
  69. return;
  70. }
  71. m_Enabled = true;
  72. base.Initialise(source);
  73. m_log.Info("[ASSET CONNECTOR]: Remote assets enabled");
  74. }
  75. }
  76. }
  77. public void PostInitialise()
  78. {
  79. }
  80. public void Close()
  81. {
  82. }
  83. public void AddRegion(Scene scene)
  84. {
  85. if (!m_Enabled)
  86. return;
  87. scene.RegisterModuleInterface<IAssetService>(this);
  88. }
  89. public void RemoveRegion(Scene scene)
  90. {
  91. }
  92. public void RegionLoaded(Scene scene)
  93. {
  94. if (!m_Enabled)
  95. return;
  96. if (m_Cache == null)
  97. {
  98. m_Cache = scene.RequestModuleInterface<IAssetCache>();
  99. // Since we are a shared module and scene data is not
  100. // available for every method, the cache must be shared, too
  101. //
  102. if (!(m_Cache is ISharedRegionModule))
  103. m_Cache = null;
  104. else
  105. SetCache(m_Cache);
  106. }
  107. m_log.InfoFormat("[ASSET CONNECTOR]: Enabled remote assets for region {0}", scene.RegionInfo.RegionName);
  108. if (m_Cache != null)
  109. {
  110. m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
  111. }
  112. }
  113. }
  114. }