GesturesModule.cs 4.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using log4net;
  30. using Nini.Config;
  31. using OpenMetaverse;
  32. using OpenSim.Framework;
  33. using OpenSim.Region.Framework.Interfaces;
  34. using OpenSim.Region.Framework.Scenes;
  35. using OpenSim.Services.Interfaces;
  36. using Mono.Addins;
  37. namespace OpenSim.Region.CoreModules.Avatar.Gestures
  38. {
  39. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GesturesModule")]
  40. public class GesturesModule : INonSharedRegionModule
  41. {
  42. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  43. protected Scene m_scene;
  44. public void Initialise(IConfigSource source)
  45. {
  46. }
  47. public void AddRegion(Scene scene)
  48. {
  49. m_scene = scene;
  50. m_scene.EventManager.OnNewClient += OnNewClient;
  51. }
  52. public void RegionLoaded(Scene scene)
  53. {
  54. }
  55. public void RemoveRegion(Scene scene)
  56. {
  57. m_scene.EventManager.OnNewClient -= OnNewClient;
  58. m_scene = null;
  59. }
  60. public void Close() {}
  61. public string Name { get { return "Gestures Module"; } }
  62. public Type ReplaceableInterface
  63. {
  64. get { return null; }
  65. }
  66. private void OnNewClient(IClientAPI client)
  67. {
  68. client.OnActivateGesture += ActivateGesture;
  69. client.OnDeactivateGesture += DeactivateGesture;
  70. }
  71. public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId)
  72. {
  73. IInventoryService invService = m_scene.InventoryService;
  74. InventoryItemBase item = invService.GetItem(client.AgentId, gestureId);
  75. if (item != null)
  76. {
  77. item.Flags |= 1;
  78. invService.UpdateItem(item);
  79. }
  80. else
  81. m_log.WarnFormat(
  82. "[GESTURES]: Unable to find gesture {0} to activate for {1}", gestureId, client.Name);
  83. }
  84. public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
  85. {
  86. IInventoryService invService = m_scene.InventoryService;
  87. InventoryItemBase item = invService.GetItem(client.AgentId, gestureId);
  88. if (item != null)
  89. {
  90. item.Flags &= ~(uint)1;
  91. invService.UpdateItem(item);
  92. }
  93. else
  94. m_log.ErrorFormat(
  95. "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
  96. }
  97. }
  98. }