CombatModule.cs 6.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using Nini.Config;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Framework.Interfaces;
  32. using OpenSim.Region.Framework.Scenes;
  33. using OpenSim.Services.Interfaces;
  34. using OpenMetaverse;
  35. using Mono.Addins;
  36. namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
  37. {
  38. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CombatModule")]
  39. public class CombatModule : ISharedRegionModule
  40. {
  41. //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  42. /// <summary>
  43. /// Region UUIDS indexed by AgentID
  44. /// </summary>
  45. //private Dictionary<UUID, UUID> m_rootAgents = new Dictionary<UUID, UUID>();
  46. /// <summary>
  47. /// Scenes by Region Handle
  48. /// </summary>
  49. private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
  50. /// <summary>
  51. /// Startup
  52. /// </summary>
  53. /// <param name="scene"></param>
  54. /// <param name="config"></param>
  55. public void Initialise(IConfigSource config)
  56. {
  57. }
  58. public void AddRegion(Scene scene)
  59. {
  60. lock (m_scenel)
  61. {
  62. if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
  63. {
  64. m_scenel[scene.RegionInfo.RegionHandle] = scene;
  65. }
  66. else
  67. {
  68. m_scenel.Add(scene.RegionInfo.RegionHandle, scene);
  69. }
  70. }
  71. scene.EventManager.OnAvatarKilled += KillAvatar;
  72. }
  73. public void RemoveRegion(Scene scene)
  74. {
  75. if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
  76. m_scenel.Remove(scene.RegionInfo.RegionHandle);
  77. scene.EventManager.OnAvatarKilled -= KillAvatar;
  78. }
  79. public void RegionLoaded(Scene scene)
  80. {
  81. }
  82. public void PostInitialise()
  83. {
  84. }
  85. public void Close()
  86. {
  87. }
  88. public string Name
  89. {
  90. get { return "CombatModule"; }
  91. }
  92. public Type ReplaceableInterface
  93. {
  94. get { return null; }
  95. }
  96. private void KillAvatar(uint killerObjectLocalID, ScenePresence deadAvatar)
  97. {
  98. string deadAvatarMessage;
  99. ScenePresence killingAvatar = null;
  100. // string killingAvatarMessage;
  101. // check to see if it is an NPC and just remove it
  102. INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>();
  103. if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene))
  104. {
  105. return;
  106. }
  107. if (killerObjectLocalID == 0)
  108. deadAvatarMessage = "You committed suicide!";
  109. else
  110. {
  111. // Try to get the avatar responsible for the killing
  112. killingAvatar = deadAvatar.Scene.GetScenePresence(killerObjectLocalID);
  113. if (killingAvatar == null)
  114. {
  115. // Try to get the object which was responsible for the killing
  116. SceneObjectPart part = deadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
  117. if (part == null)
  118. {
  119. // Cause of death: Unknown
  120. deadAvatarMessage = "You died!";
  121. }
  122. else
  123. {
  124. // Try to find the avatar wielding the killing object
  125. killingAvatar = deadAvatar.Scene.GetScenePresence(part.OwnerID);
  126. if (killingAvatar == null)
  127. {
  128. IUserManagement userManager = deadAvatar.Scene.RequestModuleInterface<IUserManagement>();
  129. string userName = "Unkown User";
  130. if (userManager != null)
  131. userName = userManager.GetUserName(part.OwnerID);
  132. deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, userName);
  133. }
  134. else
  135. {
  136. // killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
  137. deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
  138. }
  139. }
  140. }
  141. else
  142. {
  143. // killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
  144. deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
  145. }
  146. }
  147. try
  148. {
  149. deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true);
  150. if (killingAvatar != null)
  151. killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname);
  152. }
  153. catch (InvalidOperationException)
  154. { }
  155. deadAvatar.setHealthWithUpdate(100.0f);
  156. deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
  157. }
  158. }
  159. }