float2.cs 2.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970
  1. /* The MIT License
  2. *
  3. * Copyright (c) 2010 Intel Corporation.
  4. * All rights reserved.
  5. *
  6. * Based on the convexdecomposition library from
  7. * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. */
  27. using System;
  28. namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
  29. {
  30. public class float2
  31. {
  32. public float x;
  33. public float y;
  34. public float2()
  35. {
  36. }
  37. public float2(float _x, float _y)
  38. {
  39. x = _x;
  40. y = _y;
  41. }
  42. public float this[int i]
  43. {
  44. get
  45. {
  46. switch (i)
  47. {
  48. case 0: return x;
  49. case 1: return y;
  50. }
  51. throw new ArgumentOutOfRangeException();
  52. }
  53. }
  54. public static float2 operator -(float2 a, float2 b)
  55. {
  56. return new float2(a.x - b.x, a.y - b.y);
  57. }
  58. public static float2 operator +(float2 a, float2 b)
  59. {
  60. return new float2(a.x + b.x, a.y + b.y);
  61. }
  62. }
  63. }