MapImageServiceModule.cs 8.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Net;
  31. using System.IO;
  32. using System.Timers;
  33. using System.Drawing;
  34. using System.Drawing.Imaging;
  35. using log4net;
  36. using Mono.Addins;
  37. using Nini.Config;
  38. using OpenSim.Framework;
  39. using OpenSim.Region.Framework.Interfaces;
  40. using OpenSim.Region.Framework.Scenes;
  41. using OpenSim.Services.Interfaces;
  42. using OpenSim.Server.Base;
  43. using OpenMetaverse;
  44. using OpenMetaverse.StructuredData;
  45. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
  46. {
  47. /// <summary>
  48. /// </summary>
  49. /// <remarks>
  50. /// </remarks>
  51. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
  52. public class MapImageServiceModule : ISharedRegionModule
  53. {
  54. private static readonly ILog m_log =
  55. LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  56. private bool m_enabled = false;
  57. private IMapImageService m_MapService;
  58. private string m_serverUrl = String.Empty;
  59. private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
  60. private int m_refreshtime = 0;
  61. private int m_lastrefresh = 0;
  62. private System.Timers.Timer m_refreshTimer = new System.Timers.Timer();
  63. #region ISharedRegionModule
  64. public Type ReplaceableInterface { get { return null; } }
  65. public string Name { get { return "MapImageServiceModule"; } }
  66. public void RegionLoaded(Scene scene) { }
  67. public void Close() { }
  68. public void PostInitialise() { }
  69. ///<summary>
  70. ///
  71. ///</summary>
  72. public void Initialise(IConfigSource source)
  73. {
  74. IConfig moduleConfig = source.Configs["Modules"];
  75. if (moduleConfig != null)
  76. {
  77. string name = moduleConfig.GetString("MapImageService", "");
  78. if (name != Name)
  79. return;
  80. }
  81. IConfig config = source.Configs["MapImageService"];
  82. if (config == null)
  83. return;
  84. int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime"));
  85. if (refreshminutes <= 0)
  86. {
  87. m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled.");
  88. return;
  89. }
  90. m_refreshtime = refreshminutes * 60 * 1000; // convert from minutes to ms
  91. string service = config.GetString("LocalServiceModule", string.Empty);
  92. if (service == string.Empty)
  93. {
  94. m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No service dll given in config. Unable to proceed.");
  95. return;
  96. }
  97. Object[] args = new Object[] { source };
  98. m_MapService = ServerUtils.LoadPlugin<IMapImageService>(service, args);
  99. if (m_MapService == null)
  100. {
  101. m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: Unable to load LocalServiceModule from {0}. MapService module disabled. Please fix the configuration.", service);
  102. return;
  103. }
  104. m_refreshTimer.Enabled = true;
  105. m_refreshTimer.AutoReset = true;
  106. m_refreshTimer.Interval = m_refreshtime;
  107. m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh);
  108. m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0}min and service object {1}",
  109. refreshminutes, service);
  110. m_enabled = true;
  111. }
  112. ///<summary>
  113. ///
  114. ///</summary>
  115. ///<summary>
  116. ///
  117. ///</summary>
  118. public void AddRegion(Scene scene)
  119. {
  120. if (! m_enabled)
  121. return;
  122. // Every shared region module has to maintain an indepedent list of
  123. // currently running regions
  124. lock (m_scenes)
  125. m_scenes[scene.RegionInfo.RegionID] = scene;
  126. scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded);
  127. }
  128. ///<summary>
  129. ///
  130. ///</summary>
  131. public void RemoveRegion(Scene scene)
  132. {
  133. if (! m_enabled)
  134. return;
  135. lock (m_scenes)
  136. m_scenes.Remove(scene.RegionInfo.RegionID);
  137. }
  138. #endregion ISharedRegionModule
  139. void EventManager_OnPrimsLoaded(Scene s)
  140. {
  141. UploadMapTile(s);
  142. }
  143. ///<summary>
  144. ///
  145. ///</summary>
  146. private void HandleMaptileRefresh(object sender, EventArgs ea)
  147. {
  148. // this approach is a bit convoluted becase we want to wait for the
  149. // first upload to happen on startup but after all the objects are
  150. // loaded and initialized
  151. if (m_lastrefresh > 0 && Util.EnvironmentTickCountSubtract(m_lastrefresh) < m_refreshtime)
  152. return;
  153. m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: map refresh!");
  154. lock (m_scenes)
  155. {
  156. foreach (IScene scene in m_scenes.Values)
  157. {
  158. try
  159. {
  160. UploadMapTile(scene);
  161. }
  162. catch (Exception ex)
  163. {
  164. m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: something bad happened {0}", ex.Message);
  165. }
  166. }
  167. }
  168. m_lastrefresh = Util.EnvironmentTickCount();
  169. }
  170. ///<summary>
  171. ///
  172. ///</summary>
  173. private void UploadMapTile(IScene scene)
  174. {
  175. m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: upload maptile for {0}", scene.RegionInfo.RegionName);
  176. // Create a JPG map tile and upload it to the AddMapTile API
  177. byte[] jpgData = Utils.EmptyBytes;
  178. IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
  179. if (tileGenerator == null)
  180. {
  181. m_log.Warn("[MAP IMAGE SERVICE MODULE]: Cannot upload PNG map tile without an ImageGenerator");
  182. return;
  183. }
  184. using (Image mapTile = tileGenerator.CreateMapTile())
  185. {
  186. using (MemoryStream stream = new MemoryStream())
  187. {
  188. mapTile.Save(stream, ImageFormat.Jpeg);
  189. jpgData = stream.ToArray();
  190. }
  191. }
  192. if (jpgData == Utils.EmptyBytes)
  193. {
  194. m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: Tile image generation failed");
  195. return;
  196. }
  197. string reason = string.Empty;
  198. if (!m_MapService.AddMapTile((int)scene.RegionInfo.RegionLocX, (int)scene.RegionInfo.RegionLocY, jpgData, out reason))
  199. {
  200. m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: Unable to upload tile image for {0} at {1}-{2}: {3}",
  201. scene.RegionInfo.RegionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, reason);
  202. }
  203. }
  204. }
  205. }