XInventoryService.cs 34 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using log4net;
  31. using Nini.Config;
  32. using System.Reflection;
  33. using OpenSim.Services.Base;
  34. using OpenSim.Services.Interfaces;
  35. using OpenSim.Data;
  36. using OpenSim.Framework;
  37. namespace OpenSim.Services.InventoryService
  38. {
  39. public class XInventoryService : ServiceBase, IInventoryService
  40. {
  41. private static readonly ILog m_log =
  42. LogManager.GetLogger(
  43. MethodBase.GetCurrentMethod().DeclaringType);
  44. protected IXInventoryData m_Database;
  45. protected bool m_AllowDelete = true;
  46. protected string m_ConfigName = "InventoryService";
  47. public XInventoryService(IConfigSource config)
  48. : this(config, "InventoryService")
  49. {
  50. }
  51. public XInventoryService(IConfigSource config, string configName) : base(config)
  52. {
  53. if (configName != string.Empty)
  54. m_ConfigName = configName;
  55. string dllName = String.Empty;
  56. string connString = String.Empty;
  57. //string realm = "Inventory"; // OSG version doesn't use this
  58. //
  59. // Try reading the [InventoryService] section first, if it exists
  60. //
  61. IConfig authConfig = config.Configs[m_ConfigName];
  62. if (authConfig != null)
  63. {
  64. dllName = authConfig.GetString("StorageProvider", dllName);
  65. connString = authConfig.GetString("ConnectionString", connString);
  66. m_AllowDelete = authConfig.GetBoolean("AllowDelete", true);
  67. // realm = authConfig.GetString("Realm", realm);
  68. }
  69. //
  70. // Try reading the [DatabaseService] section, if it exists
  71. //
  72. IConfig dbConfig = config.Configs["DatabaseService"];
  73. if (dbConfig != null)
  74. {
  75. if (dllName == String.Empty)
  76. dllName = dbConfig.GetString("StorageProvider", String.Empty);
  77. if (connString == String.Empty)
  78. connString = dbConfig.GetString("ConnectionString", String.Empty);
  79. }
  80. //
  81. // We tried, but this doesn't exist. We can't proceed.
  82. //
  83. if (dllName == String.Empty)
  84. throw new Exception("No StorageProvider configured");
  85. m_Database = LoadPlugin<IXInventoryData>(dllName,
  86. new Object[] {connString, String.Empty});
  87. if (m_Database == null)
  88. throw new Exception("Could not find a storage interface in the given module");
  89. }
  90. public virtual bool CreateUserInventory(UUID principalID)
  91. {
  92. // This is braindeaad. We can't ever communicate that we fixed
  93. // an existing inventory. Well, just return root folder status,
  94. // but check sanity anyway.
  95. //
  96. bool result = false;
  97. InventoryFolderBase rootFolder = GetRootFolder(principalID);
  98. if (rootFolder == null)
  99. {
  100. rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)FolderType.Root, InventoryFolderBase.ROOT_FOLDER_NAME));
  101. result = true;
  102. }
  103. XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootFolder.ID);
  104. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Animation) return true; return false; }))
  105. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Animation, "Animations");
  106. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.BodyPart) return true; return false; }))
  107. CreateFolder(principalID, rootFolder.ID, (int)FolderType.BodyPart, "Body Parts");
  108. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CallingCard) return true; return false; }))
  109. {
  110. XInventoryFolder folder = CreateFolder(principalID, rootFolder.ID, (int)FolderType.CallingCard, "Calling Cards");
  111. folder = CreateFolder(principalID, folder.folderID, (int)FolderType.CallingCard, "Friends");
  112. CreateFolder(principalID, folder.folderID, (int)FolderType.CallingCard, "All");
  113. }
  114. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Clothing) return true; return false; }))
  115. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Clothing, "Clothing");
  116. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CurrentOutfit) return true; return false; }))
  117. CreateFolder(principalID, rootFolder.ID, (int)FolderType.CurrentOutfit, "Current Outfit");
  118. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Favorites) return true; return false; }))
  119. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Favorites, "Favorites");
  120. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Gesture) return true; return false; }))
  121. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Gesture, "Gestures");
  122. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Landmark) return true; return false; }))
  123. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Landmark, "Landmarks");
  124. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LostAndFound) return true; return false; }))
  125. CreateFolder(principalID, rootFolder.ID, (int)FolderType.LostAndFound, "Lost And Found");
  126. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Notecard) return true; return false; }))
  127. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Notecard, "Notecards");
  128. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Object) return true; return false; }))
  129. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Object, "Objects");
  130. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Snapshot) return true; return false; }))
  131. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Snapshot, "Photo Album");
  132. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LSLText) return true; return false; }))
  133. CreateFolder(principalID, rootFolder.ID, (int)FolderType.LSLText, "Scripts");
  134. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Sound) return true; return false; }))
  135. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Sound, "Sounds");
  136. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Texture) return true; return false; }))
  137. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Texture, "Textures");
  138. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Trash) return true; return false; }))
  139. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Trash, "Trash");
  140. if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)FolderType.Settings) return true; return false; }))
  141. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Settings, "Settings");
  142. return result;
  143. }
  144. protected XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name)
  145. {
  146. XInventoryFolder newFolder = new XInventoryFolder();
  147. newFolder.folderName = name;
  148. newFolder.type = type;
  149. newFolder.version = 1;
  150. newFolder.folderID = UUID.Random();
  151. newFolder.agentID = principalID;
  152. newFolder.parentFolderID = parentID;
  153. m_Database.StoreFolder(newFolder);
  154. return newFolder;
  155. }
  156. protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID, UUID rootID)
  157. {
  158. // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting system folders for {0}", principalID);
  159. XInventoryFolder[] allFolders = m_Database.GetFolders(
  160. new string[] { "agentID", "parentFolderID" },
  161. new string[] { principalID.ToString(), rootID.ToString() });
  162. XInventoryFolder[] sysFolders = Array.FindAll(
  163. allFolders,
  164. delegate (XInventoryFolder f)
  165. {
  166. if (f.type > 0)
  167. return true;
  168. return false;
  169. });
  170. // m_log.DebugFormat(
  171. // "[XINVENTORY SERVICE]: Found {0} system folders for {1}", sysFolders.Length, principalID);
  172. return sysFolders;
  173. }
  174. public virtual List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
  175. {
  176. XInventoryFolder[] allFolders = m_Database.GetFolders(
  177. new string[] { "agentID" },
  178. new string[] { principalID.ToString() });
  179. if (allFolders.Length == 0)
  180. return null;
  181. List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
  182. foreach (XInventoryFolder x in allFolders)
  183. {
  184. //m_log.DebugFormat("[XINVENTORY SERVICE]: Adding folder {0} to skeleton", x.folderName);
  185. folders.Add(ConvertToOpenSim(x));
  186. }
  187. return folders;
  188. }
  189. public virtual InventoryFolderBase GetRootFolder(UUID principalID)
  190. {
  191. XInventoryFolder[] folders = m_Database.GetFolders(
  192. new string[] { "agentID", "parentFolderID"},
  193. new string[] { principalID.ToString(), UUID.Zero.ToString() });
  194. if (folders.Length == 0)
  195. return null;
  196. XInventoryFolder root = null;
  197. foreach (XInventoryFolder folder in folders)
  198. {
  199. if (folder.folderName == InventoryFolderBase.ROOT_FOLDER_NAME)
  200. {
  201. root = folder;
  202. break;
  203. }
  204. }
  205. if (root == null) // oops
  206. root = folders[0];
  207. return ConvertToOpenSim(root);
  208. }
  209. public virtual InventoryFolderBase GetFolderForType(UUID principalID, FolderType type)
  210. {
  211. // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
  212. InventoryFolderBase rootFolder = GetRootFolder(principalID);
  213. if (rootFolder == null)
  214. {
  215. m_log.WarnFormat(
  216. "[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}",
  217. principalID, type);
  218. return null;
  219. }
  220. return GetSystemFolderForType(rootFolder, type);
  221. }
  222. private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, FolderType type)
  223. {
  224. //m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0}", type);
  225. if (type == FolderType.Root)
  226. return rootFolder;
  227. XInventoryFolder[] folders = m_Database.GetFolders(
  228. new string[] { "agentID", "parentFolderID", "type"},
  229. new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() });
  230. if (folders.Length == 0)
  231. {
  232. //m_log.WarnFormat("[XINVENTORY SERVICE]: Found no folder for type {0} ", type);
  233. return null;
  234. }
  235. //m_log.DebugFormat(
  236. // "[XINVENTORY SERVICE]: Found folder {0} {1} for type {2}",
  237. // folders[0].folderName, folders[0].folderID, type);
  238. return ConvertToOpenSim(folders[0]);
  239. }
  240. public virtual InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
  241. {
  242. // This method doesn't receive a valud principal id from the
  243. // connector. So we disregard the principal and look
  244. // by ID.
  245. //
  246. //m_log.DebugFormat("[XINVENTORY SERVICE]: Fetch contents for folder {0}", folderID.ToString());
  247. InventoryCollection inventory = new InventoryCollection();
  248. inventory.OwnerID = principalID;
  249. inventory.Folders = new List<InventoryFolderBase>();
  250. inventory.Items = new List<InventoryItemBase>();
  251. XInventoryFolder[] folders = m_Database.GetFolders(
  252. new string[] { "parentFolderID"},
  253. new string[] { folderID.ToString() });
  254. foreach (XInventoryFolder x in folders)
  255. {
  256. //m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to response", x.folderName);
  257. inventory.Folders.Add(ConvertToOpenSim(x));
  258. }
  259. XInventoryItem[] items = m_Database.GetItems(
  260. new string[] { "parentFolderID"},
  261. new string[] { folderID.ToString() });
  262. foreach (XInventoryItem i in items)
  263. {
  264. //m_log.DebugFormat("[XINVENTORY]: Adding item {0} to response", i.inventoryName);
  265. inventory.Items.Add(ConvertToOpenSim(i));
  266. }
  267. InventoryFolderBase f = GetFolder(principalID, folderID);
  268. if (f != null)
  269. {
  270. inventory.Version = f.Version;
  271. inventory.OwnerID = f.Owner;
  272. }
  273. inventory.FolderID = folderID;
  274. return inventory;
  275. }
  276. public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs)
  277. {
  278. InventoryCollection[] multiple = new InventoryCollection[folderIDs.Length];
  279. int i = 0;
  280. foreach (UUID fid in folderIDs)
  281. multiple[i++] = GetFolderContent(principalID, fid);
  282. return multiple;
  283. }
  284. public virtual List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
  285. {
  286. // m_log.DebugFormat("[XINVENTORY]: Fetch items for folder {0}", folderID);
  287. // Since we probably don't get a valid principal here, either ...
  288. //
  289. List<InventoryItemBase> invItems = new List<InventoryItemBase>();
  290. XInventoryItem[] items = m_Database.GetItems(
  291. new string[] { "parentFolderID" },
  292. new string[] { folderID.ToString() });
  293. foreach (XInventoryItem i in items)
  294. invItems.Add(ConvertToOpenSim(i));
  295. return invItems;
  296. }
  297. public virtual bool AddFolder(InventoryFolderBase folder)
  298. {
  299. // m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID);
  300. InventoryFolderBase check = GetFolder(folder.Owner, folder.ID);
  301. if (check != null)
  302. return false;
  303. if (folder.Type != (short)FolderType.None)
  304. {
  305. InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
  306. if (rootFolder == null)
  307. {
  308. m_log.WarnFormat(
  309. "[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}",
  310. folder.Owner, folder.Type);
  311. return false;
  312. }
  313. // Check we're not trying to add this as a system folder.
  314. if (folder.ParentID == rootFolder.ID)
  315. {
  316. InventoryFolderBase existingSystemFolder
  317. = GetSystemFolderForType(rootFolder, (FolderType)folder.Type);
  318. if (existingSystemFolder != null)
  319. {
  320. m_log.WarnFormat(
  321. "[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}",
  322. folder.Type, folder.Name, folder.ParentID, folder.Owner);
  323. return false;
  324. }
  325. }
  326. }
  327. XInventoryFolder xFolder = ConvertFromOpenSim(folder);
  328. return m_Database.StoreFolder(xFolder);
  329. }
  330. public virtual bool UpdateFolder(InventoryFolderBase folder)
  331. {
  332. // m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID);
  333. XInventoryFolder xFolder = ConvertFromOpenSim(folder);
  334. InventoryFolderBase check = GetFolder(folder.Owner, folder.ID);
  335. if (check == null)
  336. return AddFolder(folder);
  337. if ((check.Type != (short)FolderType.None || xFolder.type != (short)FolderType.None)
  338. && (check.Type != (short)FolderType.Outfit || xFolder.type != (short)FolderType.Outfit))
  339. {
  340. if (xFolder.version < check.Version)
  341. {
  342. // m_log.DebugFormat("[XINVENTORY]: {0} < {1} can't do", xFolder.version, check.Version);
  343. return false;
  344. }
  345. check.Version = (ushort)xFolder.version;
  346. xFolder = ConvertFromOpenSim(check);
  347. // m_log.DebugFormat(
  348. // "[XINVENTORY]: Storing version only update to system folder {0} {1} {2}",
  349. // xFolder.folderName, xFolder.version, xFolder.type);
  350. return m_Database.StoreFolder(xFolder);
  351. }
  352. if (xFolder.version < check.Version)
  353. xFolder.version = check.Version;
  354. xFolder.folderID = check.ID;
  355. return m_Database.StoreFolder(xFolder);
  356. }
  357. public virtual bool MoveFolder(InventoryFolderBase folder)
  358. {
  359. return m_Database.MoveFolder(folder.ID.ToString(), folder.ParentID.ToString());
  360. }
  361. // We don't check the principal's ID here
  362. //
  363. public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
  364. {
  365. return DeleteFolders(principalID, folderIDs, true);
  366. }
  367. public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs, bool onlyIfTrash)
  368. {
  369. if (!m_AllowDelete)
  370. return false;
  371. // Ignore principal ID, it's bogus at connector level
  372. //
  373. foreach (UUID id in folderIDs)
  374. {
  375. //if (onlyIfTrash && !ParentIsTrash(id))
  376. if (onlyIfTrash && !ParentIsTrashOrLost(id))
  377. continue;
  378. //m_log.InfoFormat("[XINVENTORY SERVICE]: Delete folder {0}", id);
  379. InventoryFolderBase f = new InventoryFolderBase();
  380. f.ID = id;
  381. PurgeFolder(f, onlyIfTrash);
  382. m_Database.DeleteFolders("folderID", id.ToString());
  383. }
  384. return true;
  385. }
  386. public virtual bool PurgeFolder(InventoryFolderBase folder)
  387. {
  388. return PurgeFolder(folder, true);
  389. }
  390. public virtual bool PurgeFolder(InventoryFolderBase folder, bool onlyIfTrash)
  391. {
  392. if (!m_AllowDelete)
  393. return false;
  394. //if (onlyIfTrash && !ParentIsTrash(folder.ID))
  395. if (onlyIfTrash && !ParentIsTrashOrLost(folder.ID))
  396. return false;
  397. XInventoryFolder[] subFolders = m_Database.GetFolders(
  398. new string[] { "parentFolderID" },
  399. new string[] { folder.ID.ToString() });
  400. foreach (XInventoryFolder x in subFolders)
  401. {
  402. PurgeFolder(ConvertToOpenSim(x), onlyIfTrash);
  403. m_Database.DeleteFolders("folderID", x.folderID.ToString());
  404. }
  405. m_Database.DeleteItems("parentFolderID", folder.ID.ToString());
  406. return true;
  407. }
  408. public virtual bool AddItem(InventoryItemBase item)
  409. {
  410. // m_log.DebugFormat(
  411. // "[XINVENTORY SERVICE]: Adding item {0} {1} to folder {2} for {3}", item.Name, item.ID, item.Folder, item.Owner);
  412. return m_Database.StoreItem(ConvertFromOpenSim(item));
  413. }
  414. public virtual bool UpdateItem(InventoryItemBase item)
  415. {
  416. if (!m_AllowDelete)
  417. if (item.AssetType == (sbyte)AssetType.Link || item.AssetType == (sbyte)AssetType.LinkFolder)
  418. return false;
  419. // m_log.InfoFormat(
  420. // "[XINVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
  421. InventoryItemBase retrievedItem = GetItem(item.Owner, item.ID);
  422. if (retrievedItem == null)
  423. {
  424. m_log.WarnFormat(
  425. "[XINVENTORY SERVICE]: Tried to update item {0} {1}, owner {2} but no existing item found.",
  426. item.Name, item.ID, item.Owner);
  427. return false;
  428. }
  429. // Do not allow invariants to change. Changes to folder ID occur in MoveItems()
  430. if (retrievedItem.InvType != item.InvType
  431. || retrievedItem.AssetType != item.AssetType
  432. || retrievedItem.Folder != item.Folder
  433. || retrievedItem.CreatorIdentification != item.CreatorIdentification
  434. || retrievedItem.Owner != item.Owner)
  435. {
  436. m_log.WarnFormat(
  437. "[XINVENTORY SERVICE]: Caller to UpdateItem() for {0} {1} tried to alter property(s) that should be invariant, (InvType, AssetType, Folder, CreatorIdentification, Owner), existing ({2}, {3}, {4}, {5}, {6}), update ({7}, {8}, {9}, {10}, {11})",
  438. retrievedItem.Name,
  439. retrievedItem.ID,
  440. retrievedItem.InvType,
  441. retrievedItem.AssetType,
  442. retrievedItem.Folder,
  443. retrievedItem.CreatorIdentification,
  444. retrievedItem.Owner,
  445. item.InvType,
  446. item.AssetType,
  447. item.Folder,
  448. item.CreatorIdentification,
  449. item.Owner);
  450. item.InvType = retrievedItem.InvType;
  451. item.AssetType = retrievedItem.AssetType;
  452. item.Folder = retrievedItem.Folder;
  453. item.CreatorIdentification = retrievedItem.CreatorIdentification;
  454. item.Owner = retrievedItem.Owner;
  455. }
  456. return m_Database.StoreItem(ConvertFromOpenSim(item));
  457. }
  458. public virtual bool MoveItems(UUID principalID, List<InventoryItemBase> items)
  459. {
  460. // Principal is b0rked. *sigh*
  461. //
  462. foreach (InventoryItemBase i in items)
  463. {
  464. m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
  465. }
  466. return true;
  467. }
  468. public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs)
  469. {
  470. if (!m_AllowDelete)
  471. {
  472. // We must still allow links and links to folders to be deleted, otherwise they will build up
  473. // in the player's inventory until they can no longer log in. Deletions of links due to code bugs or
  474. // similar is inconvenient but on a par with accidental movement of items. The original item is never
  475. // touched.
  476. foreach (UUID id in itemIDs)
  477. {
  478. if (!m_Database.DeleteItems(
  479. new string[] { "inventoryID", "assetType" },
  480. new string[] { id.ToString(), ((sbyte)AssetType.Link).ToString() }))
  481. {
  482. m_Database.DeleteItems(
  483. new string[] { "inventoryID", "assetType" },
  484. new string[] { id.ToString(), ((sbyte)AssetType.LinkFolder).ToString() });
  485. }
  486. }
  487. }
  488. else
  489. {
  490. // Just use the ID... *facepalms*
  491. //
  492. foreach (UUID id in itemIDs)
  493. m_Database.DeleteItems("inventoryID", id.ToString());
  494. }
  495. return true;
  496. }
  497. public virtual InventoryItemBase GetItem(UUID principalID, UUID itemID)
  498. {
  499. XInventoryItem[] items = m_Database.GetItems(
  500. new string[] { "inventoryID" },
  501. new string[] { itemID.ToString() });
  502. if (items.Length == 0)
  503. return null;
  504. return ConvertToOpenSim(items[0]);
  505. }
  506. public virtual InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] ids)
  507. {
  508. InventoryItemBase[] items = new InventoryItemBase[ids.Length];
  509. int i = 0;
  510. foreach (UUID id in ids)
  511. items[i++] = GetItem(userID, id);
  512. return items;
  513. }
  514. public virtual InventoryFolderBase GetFolder(UUID principalID, UUID folderID)
  515. {
  516. XInventoryFolder[] folders = m_Database.GetFolders(
  517. new string[] { "folderID"},
  518. new string[] { folderID.ToString() });
  519. if (folders.Length == 0)
  520. return null;
  521. return ConvertToOpenSim(folders[0]);
  522. }
  523. public virtual List<InventoryItemBase> GetActiveGestures(UUID principalID)
  524. {
  525. XInventoryItem[] items = m_Database.GetActiveGestures(principalID);
  526. if (items.Length == 0)
  527. return new List<InventoryItemBase>();
  528. List<InventoryItemBase> ret = new List<InventoryItemBase>();
  529. foreach (XInventoryItem x in items)
  530. ret.Add(ConvertToOpenSim(x));
  531. return ret;
  532. }
  533. public virtual int GetAssetPermissions(UUID principalID, UUID assetID)
  534. {
  535. return m_Database.GetAssetPermissions(principalID, assetID);
  536. }
  537. // Unused.
  538. //
  539. public bool HasInventoryForUser(UUID userID)
  540. {
  541. return false;
  542. }
  543. // CM Helpers
  544. //
  545. protected InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder)
  546. {
  547. InventoryFolderBase newFolder = new InventoryFolderBase();
  548. newFolder.ParentID = folder.parentFolderID;
  549. newFolder.Type = (short)folder.type;
  550. //// Viewer can't understand anything that's not in it's LLFolderType enum
  551. //if (newFolder.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
  552. // newFolder.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
  553. newFolder.Version = (ushort)folder.version;
  554. newFolder.Name = folder.folderName;
  555. newFolder.Owner = folder.agentID;
  556. newFolder.ID = folder.folderID;
  557. return newFolder;
  558. }
  559. protected XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder)
  560. {
  561. XInventoryFolder newFolder = new XInventoryFolder();
  562. newFolder.parentFolderID = folder.ParentID;
  563. newFolder.type = (int)folder.Type;
  564. newFolder.version = (int)folder.Version;
  565. newFolder.folderName = folder.Name;
  566. newFolder.agentID = folder.Owner;
  567. newFolder.folderID = folder.ID;
  568. return newFolder;
  569. }
  570. protected InventoryItemBase ConvertToOpenSim(XInventoryItem item)
  571. {
  572. InventoryItemBase newItem = new InventoryItemBase();
  573. newItem.AssetID = item.assetID;
  574. newItem.AssetType = item.assetType;
  575. newItem.Name = item.inventoryName;
  576. newItem.Owner = item.avatarID;
  577. newItem.ID = item.inventoryID;
  578. newItem.InvType = item.invType;
  579. newItem.Folder = item.parentFolderID;
  580. newItem.CreatorIdentification = item.creatorID;
  581. newItem.Description = item.inventoryDescription;
  582. newItem.NextPermissions = (uint)item.inventoryNextPermissions;
  583. newItem.CurrentPermissions = (uint)item.inventoryCurrentPermissions;
  584. newItem.BasePermissions = (uint)item.inventoryBasePermissions;
  585. newItem.EveryOnePermissions = (uint)item.inventoryEveryOnePermissions;
  586. newItem.GroupPermissions = (uint)item.inventoryGroupPermissions;
  587. newItem.GroupID = item.groupID;
  588. if (item.groupOwned == 0)
  589. newItem.GroupOwned = false;
  590. else
  591. newItem.GroupOwned = true;
  592. newItem.SalePrice = item.salePrice;
  593. newItem.SaleType = (byte)item.saleType;
  594. newItem.Flags = (uint)item.flags;
  595. newItem.CreationDate = item.creationDate;
  596. return newItem;
  597. }
  598. protected XInventoryItem ConvertFromOpenSim(InventoryItemBase item)
  599. {
  600. XInventoryItem newItem = new XInventoryItem();
  601. newItem.assetID = item.AssetID;
  602. newItem.assetType = item.AssetType;
  603. newItem.inventoryName = item.Name;
  604. newItem.avatarID = item.Owner;
  605. newItem.inventoryID = item.ID;
  606. newItem.invType = item.InvType;
  607. newItem.parentFolderID = item.Folder;
  608. newItem.creatorID = item.CreatorIdentification;
  609. newItem.inventoryDescription = item.Description;
  610. newItem.inventoryNextPermissions = (int)item.NextPermissions;
  611. newItem.inventoryCurrentPermissions = (int)item.CurrentPermissions;
  612. newItem.inventoryBasePermissions = (int)item.BasePermissions;
  613. newItem.inventoryEveryOnePermissions = (int)item.EveryOnePermissions;
  614. newItem.inventoryGroupPermissions = (int)item.GroupPermissions;
  615. newItem.groupID = item.GroupID;
  616. if (item.GroupOwned)
  617. newItem.groupOwned = 1;
  618. else
  619. newItem.groupOwned = 0;
  620. newItem.salePrice = item.SalePrice;
  621. newItem.saleType = (int)item.SaleType;
  622. newItem.flags = (int)item.Flags;
  623. newItem.creationDate = item.CreationDate;
  624. return newItem;
  625. }
  626. private bool ParentIsTrash(UUID folderID)
  627. {
  628. XInventoryFolder[] folder = m_Database.GetFolders(new string[] {"folderID"}, new string[] {folderID.ToString()});
  629. if (folder.Length < 1)
  630. return false;
  631. if (folder[0].type == (int)FolderType.Trash)
  632. return true;
  633. UUID parentFolder = folder[0].parentFolderID;
  634. while (parentFolder != UUID.Zero)
  635. {
  636. XInventoryFolder[] parent = m_Database.GetFolders(new string[] {"folderID"}, new string[] {parentFolder.ToString()});
  637. if (parent.Length < 1)
  638. return false;
  639. if (parent[0].type == (int)FolderType.Trash)
  640. return true;
  641. if (parent[0].type == (int)FolderType.Root)
  642. return false;
  643. parentFolder = parent[0].parentFolderID;
  644. }
  645. return false;
  646. }
  647. private bool ParentIsTrashOrLost(UUID folderID)
  648. {
  649. XInventoryFolder[] folder = m_Database.GetFolders(new string[] { "folderID" }, new string[] { folderID.ToString() });
  650. if (folder.Length < 1)
  651. return false;
  652. if (folder[0].type == (int)FolderType.Trash || folder[0].type == (int)FolderType.LostAndFound)
  653. return true;
  654. UUID parentFolder = folder[0].parentFolderID;
  655. while (parentFolder != UUID.Zero)
  656. {
  657. XInventoryFolder[] parent = m_Database.GetFolders(new string[] { "folderID" }, new string[] { parentFolder.ToString() });
  658. if (parent.Length < 1)
  659. return false;
  660. if (parent[0].type == (int)FolderType.Trash || folder[0].type == (int)FolderType.LostAndFound)
  661. return true;
  662. if (parent[0].type == (int)FolderType.Root)
  663. return false;
  664. parentFolder = parent[0].parentFolderID;
  665. }
  666. return false;
  667. }
  668. }
  669. }