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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using System.Net;
- using OpenSim.Services.Interfaces;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using log4net;
- namespace OpenSim.Server.Handlers.Simulation
- {
- public class ObjectSimpleHandler : SimpleStreamHandler
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private ISimulationService m_SimulationService;
- protected bool m_Proxy = false;
- public ObjectSimpleHandler(ISimulationService service) : base("/object")
- {
- m_SimulationService = service;
- }
- protected override void ProcessRequest(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- httpResponse.KeepAlive = false;
- if (m_SimulationService == null)
- {
- httpResponse.StatusCode = (int)HttpStatusCode.InternalServerError;
- httpResponse.RawBuffer = Util.UTF8.GetBytes("false");
- return;
- }
- /*this things are ignored
- if (!Utils.GetParams(httpRequest.UriPath, out UUID objectID, out UUID regionID, out string action))
- {
- m_log.InfoFormat("[OBJECT HANDLER]: Invalid parameters for object message {0}", httpRequest.UriPath);
- httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
- return;
- }
- */
- switch (httpRequest.HttpMethod)
- {
- case "POST":
- {
- OSDMap args = Utils.DeserializeOSMap(httpRequest);
- if (args == null)
- {
- httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
- httpResponse.RawBuffer = Util.UTF8.GetBytes("false");
- return;
- }
- DoObjectPost(args, httpResponse);
- break;
- }
- case "DELETE":
- default:
- {
- httpResponse.StatusCode = (int)HttpStatusCode.MethodNotAllowed;
- return;
- }
- }
- }
- protected void DoObjectPost(OSDMap args, IOSHttpResponse httpResponse)
- {
- // retrieve the input arguments
- int x = 0, y = 0;
- UUID uuid = UUID.Zero;
- string regionname = string.Empty;
- Vector3 newPosition = Vector3.Zero;
- if (args.ContainsKey("destination_x") && args["destination_x"] != null)
- Int32.TryParse(args["destination_x"].AsString(), out x);
- if (args.ContainsKey("destination_y") && args["destination_y"] != null)
- Int32.TryParse(args["destination_y"].AsString(), out y);
- if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
- UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
- if (args.ContainsKey("destination_name") && args["destination_name"] != null)
- regionname = args["destination_name"].ToString();
- if (args.ContainsKey("new_position") && args["new_position"] != null)
- Vector3.TryParse(args["new_position"], out newPosition);
- GridRegion destination = new GridRegion();
- destination.RegionID = uuid;
- destination.RegionLocX = x;
- destination.RegionLocY = y;
- destination.RegionName = regionname;
- string sogXmlStr = "", extraStr = "", stateXmlStr = "";
- if (args.ContainsKey("sog") && args["sog"] != null)
- sogXmlStr = args["sog"].AsString();
- if (args.ContainsKey("extra") && args["extra"] != null)
- extraStr = args["extra"].AsString();
- IScene s = m_SimulationService.GetScene(destination.RegionID);
- ISceneObject sog = null;
- try
- {
- //m_log.DebugFormat("[OBJECT HANDLER]: received {0}", sogXmlStr);
- sog = s.DeserializeObject(sogXmlStr);
- sog.ExtraFromXmlString(extraStr);
- }
- catch (Exception ex)
- {
- m_log.InfoFormat("[OBJECT HANDLER]: exception on deserializing scene object {0}", ex.Message);
- httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
- return;
- }
- if (args.ContainsKey("modified"))
- sog.HasGroupChanged = args["modified"].AsBoolean();
- else
- sog.HasGroupChanged = false;
- if ((args["state"] != null) && s.AllowScriptCrossings)
- {
- stateXmlStr = args["state"].AsString();
- if (stateXmlStr != "")
- {
- try
- {
- sog.SetState(stateXmlStr, s);
- }
- catch (Exception ex)
- {
- m_log.InfoFormat("[OBJECT HANDLER]: exception on setting state for scene object {0}", ex.Message);
- // ignore and continue
- }
- }
- }
- bool result = false;
- try
- {
- // This is the meaning of POST object
- result = CreateObject(destination, newPosition, sog);
- }
- catch (Exception e)
- {
- m_log.DebugFormat("[OBJECT HANDLER]: Exception in CreateObject: {0}", e.StackTrace);
- result = false;
- }
- httpResponse.StatusCode = (int)HttpStatusCode.OK;
- httpResponse.RawBuffer = Util.UTF8.GetBytes(result.ToString());
- }
- // subclasses can override this
- protected virtual bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog)
- {
- return m_SimulationService.CreateObject(destination, newPosition, sog, false);
- }
- }
- }
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