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PhysicsBehaviour.cs 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Threading;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using pCampBot.Interfaces;
  33. namespace pCampBot
  34. {
  35. /// <summary>
  36. /// Stress physics by moving and bouncing around bots a whole lot.
  37. /// </summary>
  38. /// <remarks>
  39. /// TODO: talkarray should be in a separate behaviour.
  40. /// </remarks>
  41. public class PhysicsBehaviour : AbstractBehaviour
  42. {
  43. private string[] talkarray;
  44. public PhysicsBehaviour()
  45. {
  46. AbbreviatedName = "p";
  47. Name = "Physics";
  48. talkarray = readexcuses();
  49. }
  50. public override void Action()
  51. {
  52. int walkorrun = Bot.Random.Next(4); // Randomize between walking and running. The greater this number,
  53. // the greater the bot's chances to walk instead of run.
  54. Bot.Client.Self.Jump(false);
  55. if (walkorrun == 0)
  56. {
  57. Bot.Client.Self.Movement.AlwaysRun = true;
  58. }
  59. else
  60. {
  61. Bot.Client.Self.Movement.AlwaysRun = false;
  62. }
  63. // TODO: unused: Vector3 pos = client.Self.SimPosition;
  64. Vector3 newpos = new Vector3(Bot.Random.Next(1, 254), Bot.Random.Next(1, 254), Bot.Random.Next(1, 254));
  65. Bot.Client.Self.Movement.TurnToward(newpos);
  66. Bot.Client.Self.Movement.AtPos = true;
  67. Thread.Sleep(Bot.Random.Next(3000, 13000));
  68. Bot.Client.Self.Movement.AtPos = false;
  69. Bot.Client.Self.Jump(true);
  70. string randomf = talkarray[Bot.Random.Next(talkarray.Length)];
  71. if (talkarray.Length > 1 && randomf.Length > 1)
  72. Bot.Client.Self.Chat(randomf, 0, ChatType.Normal);
  73. }
  74. public override void Close()
  75. {
  76. if (Bot.ConnectionState == ConnectionState.Connected)
  77. Bot.Client.Self.Jump(false);
  78. base.Close();
  79. }
  80. private string[] readexcuses()
  81. {
  82. string allexcuses = "";
  83. string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt");
  84. if (File.Exists(file))
  85. {
  86. StreamReader csr = File.OpenText(file);
  87. allexcuses = csr.ReadToEnd();
  88. csr.Close();
  89. }
  90. return allexcuses.Split(Environment.NewLine.ToCharArray());
  91. }
  92. }
  93. }