123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Tests.Common;
- using PermissionMask = OpenSim.Framework.PermissionMask;
- namespace OpenSim.Tests.Permissions
- {
- /// <summary>
- /// Basic scene object tests (create, read and delete but not update).
- /// </summary>
- [TestFixture]
- public class DirectTransferTests
- {
- [SetUp]
- public void SetUp()
- {
- // In case we're dealing with some older version of nunit
- if (Common.TheInstance == null)
- {
- Common.TheInstance = new Common();
- Common.TheInstance.SetUp();
- }
- Common.TheInstance.DeleteObjectsFolders();
- }
- /// <summary>
- /// Test giving simple objecta with various combinations of next owner perms.
- /// </summary>
- [Test]
- public void TestGiveBox()
- {
- TestHelpers.InMethod();
- // C, CT, MC, MCT, MT, T
- string[] names = new string[6] { "Box C", "Box CT", "Box MC", "Box MCT", "Box MT", "Box T" };
- PermissionMask[] perms = new PermissionMask[6] {
- PermissionMask.Copy,
- PermissionMask.Copy | PermissionMask.Transfer,
- PermissionMask.Modify | PermissionMask.Copy,
- PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer,
- PermissionMask.Modify | PermissionMask.Transfer,
- PermissionMask.Transfer
- };
- for (int i = 0; i < 6; i++)
- TestOneBox(names[i], perms[i]);
- }
- private void TestOneBox(string name, PermissionMask mask)
- {
- InventoryItemBase item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[0].UUID, "Objects", name);
- Common.TheInstance.GiveInventoryItem(item.ID, Common.TheAvatars[0], Common.TheAvatars[1]);
- item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", name);
- // Check the receiver
- Common.TheInstance.PrintPerms(item);
- Common.TheInstance.AssertPermissions(mask, (PermissionMask)item.BasePermissions, item.Owner.ToString().Substring(34) + " : " + item.Name);
- int nObjects = Common.TheScene.GetSceneObjectGroups().Count;
- // Rez it and check perms in scene too
- Common.TheScene.RezObject(Common.TheAvatars[1].ControllingClient, item.ID, UUID.Zero, Vector3.One, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero);
- Assert.That(Common.TheScene.GetSceneObjectGroups().Count, Is.EqualTo(nObjects + 1));
- SceneObjectGroup box = Common.TheScene.GetSceneObjectGroups().Find(sog => sog.OwnerID == Common.TheAvatars[1].UUID && sog.Name == name);
- Common.TheInstance.PrintPerms(box);
- Assert.That(box, Is.Not.Null);
- // Check Owner permissions
- Common.TheInstance.AssertPermissions(mask, (PermissionMask)box.EffectiveOwnerPerms, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
- // Check Next Owner permissions
- Common.TheInstance.AssertPermissions(mask, (PermissionMask)box.RootPart.NextOwnerMask, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
- }
- /// <summary>
- /// Test giving simple objecta with variour combinations of next owner perms.
- /// </summary>
- [Test]
- public void TestDoubleGiveWithChange()
- {
- TestHelpers.InMethod();
- string name = "Box MCT-C";
- InventoryItemBase item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[0].UUID, "Objects", name);
- // Now give the item to A2. We give the original item, not a clone.
- // The giving methods are supposed to duplicate it.
- Common.TheInstance.GiveInventoryItem(item.ID, Common.TheAvatars[0], Common.TheAvatars[1]);
- item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", name);
- // Check the receiver
- Common.TheInstance.PrintPerms(item);
- Common.TheInstance.AssertPermissions(PermissionMask.Modify | PermissionMask.Transfer,
- (PermissionMask)item.BasePermissions, Common.TheInstance.IdStr(item));
- // ---------------------------
- // Second transfer
- //----------------------------
- // A2 revokes M
- Common.TheInstance.RevokePermission(1, name, PermissionMask.Modify);
- item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", name);
- // Now give the item to A3. We give the original item, not a clone.
- // The giving methods are supposed to duplicate it.
- Common.TheInstance.GiveInventoryItem(item.ID, Common.TheAvatars[1], Common.TheAvatars[2]);
- item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[2].UUID, "Objects", name);
- // Check the receiver
- Common.TheInstance.PrintPerms(item);
- Common.TheInstance.AssertPermissions(PermissionMask.Transfer,
- (PermissionMask)item.BasePermissions, Common.TheInstance.IdStr(item));
- }
- }
- }
|