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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using OpenSim.Framework;
- using OpenSim.Services.Connectors.Friends;
- using OpenSim.Services.Connectors.Hypergrid;
- using OpenSim.Services.Interfaces;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- using OpenSim.Server.Base;
- using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
- using OpenMetaverse;
- using log4net;
- using Nini.Config;
- namespace OpenSim.Services.HypergridService
- {
- /// <summary>
- /// W2W social networking
- /// </summary>
- public class HGFriendsService : IHGFriendsService
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- static bool m_Initialized = false;
- protected static IGridUserService m_GridUserService;
- protected static IGridService m_GridService;
- protected static IGatekeeperService m_GatekeeperService;
- protected static IFriendsService m_FriendsService;
- protected static IPresenceService m_PresenceService;
- protected static IUserAccountService m_UserAccountService;
- protected static IFriendsSimConnector m_FriendsLocalSimConnector; // standalone, points to HGFriendsModule
- protected static FriendsSimConnector m_FriendsSimConnector; // grid
- private static string m_ConfigName = "HGFriendsService";
- public HGFriendsService(IConfigSource config, String configName, IFriendsSimConnector localSimConn)
- {
- if (m_FriendsLocalSimConnector == null)
- m_FriendsLocalSimConnector = localSimConn;
- if (!m_Initialized)
- {
- m_Initialized = true;
- if (configName != String.Empty)
- m_ConfigName = configName;
- Object[] args = new Object[] { config };
- IConfig serverConfig = config.Configs[m_ConfigName];
- if (serverConfig == null)
- throw new Exception(String.Format("No section {0} in config file", m_ConfigName));
- string theService = serverConfig.GetString("FriendsService", string.Empty);
- if (theService == String.Empty)
- throw new Exception("No FriendsService in config file " + m_ConfigName);
- m_FriendsService = ServerUtils.LoadPlugin<IFriendsService>(theService, args);
- theService = serverConfig.GetString("UserAccountService", string.Empty);
- if (theService == String.Empty)
- throw new Exception("No UserAccountService in " + m_ConfigName);
- m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(theService, args);
- theService = serverConfig.GetString("GridService", string.Empty);
- if (theService == String.Empty)
- throw new Exception("No GridService in " + m_ConfigName);
- m_GridService = ServerUtils.LoadPlugin<IGridService>(theService, args);
- theService = serverConfig.GetString("PresenceService", string.Empty);
- if (theService == String.Empty)
- throw new Exception("No PresenceService in " + m_ConfigName);
- m_PresenceService = ServerUtils.LoadPlugin<IPresenceService>(theService, args);
- m_FriendsSimConnector = new FriendsSimConnector();
- m_log.DebugFormat("[HGFRIENDS SERVICE]: Starting...");
- }
- }
- #region IHGFriendsService
- public int GetFriendPerms(UUID userID, UUID friendID)
- {
- FriendInfo[] friendsInfo = m_FriendsService.GetFriends(userID);
- foreach (FriendInfo finfo in friendsInfo)
- {
- if (finfo.Friend.StartsWith(friendID.ToString()))
- return finfo.TheirFlags;
- }
- return -1;
- }
- public bool NewFriendship(FriendInfo friend, bool verified)
- {
- UUID friendID;
- string tmp = string.Empty, url = String.Empty, first = String.Empty, last = String.Empty;
- if (!Util.ParseUniversalUserIdentifier(friend.Friend, out friendID, out url, out first, out last, out tmp))
- return false;
- m_log.DebugFormat("[HGFRIENDS SERVICE]: New friendship {0} {1} ({2})", friend.PrincipalID, friend.Friend, verified);
- // Does the friendship already exist?
- FriendInfo[] finfos = m_FriendsService.GetFriends(friend.PrincipalID);
- foreach (FriendInfo finfo in finfos)
- {
- if (finfo.Friend.StartsWith(friendID.ToString()))
- return false;
- }
- // Verified user session. But the user needs to confirm friendship when he gets home
- if (verified)
- return m_FriendsService.StoreFriend(friend.PrincipalID.ToString(), friend.Friend, 0);
- // Does the reverted friendship exist? meaning that this user initiated the request
- finfos = m_FriendsService.GetFriends(friendID);
- bool userInitiatedOffer = false;
- foreach (FriendInfo finfo in finfos)
- {
- if (friend.Friend.StartsWith(finfo.PrincipalID.ToString()) && finfo.Friend.StartsWith(friend.PrincipalID.ToString()) && finfo.TheirFlags == -1)
- {
- userInitiatedOffer = true;
- // Let's delete the existing friendship relations that was stored
- m_FriendsService.Delete(friendID, finfo.Friend);
- break;
- }
- }
- if (userInitiatedOffer)
- {
- m_FriendsService.StoreFriend(friend.PrincipalID.ToString(), friend.Friend, 1);
- m_FriendsService.StoreFriend(friend.Friend, friend.PrincipalID.ToString(), 1);
- // notify the user
- ForwardToSim("ApproveFriendshipRequest", friendID, Util.UniversalName(first, last, url), "", friend.PrincipalID, "");
- return true;
- }
- return false;
- }
- public bool DeleteFriendship(FriendInfo friend, string secret)
- {
- FriendInfo[] finfos = m_FriendsService.GetFriends(friend.PrincipalID);
- foreach (FriendInfo finfo in finfos)
- {
- // We check the secret here. Or if the friendship request was initiated here, and was declined
- if (finfo.Friend.StartsWith(friend.Friend) && finfo.Friend.EndsWith(secret))
- {
- m_log.DebugFormat("[HGFRIENDS SERVICE]: Delete friendship {0} {1}", friend.PrincipalID, friend.Friend);
- m_FriendsService.Delete(friend.PrincipalID, finfo.Friend);
- m_FriendsService.Delete(finfo.Friend, friend.PrincipalID.ToString());
- return true;
- }
- }
- return false;
- }
- public bool FriendshipOffered(UUID fromID, string fromName, UUID toID, string message)
- {
- UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, toID);
- if (account == null)
- return false;
- // OK, we have that user here.
- // So let's send back the call, but start a thread to continue
- // with the verification and the actual action.
- Util.FireAndForget(
- o => ProcessFriendshipOffered(fromID, fromName, toID, message), null, "HGFriendsService.ProcessFriendshipOffered");
- return true;
- }
- public bool ValidateFriendshipOffered(UUID fromID, UUID toID)
- {
- FriendInfo[] finfos = m_FriendsService.GetFriends(toID.ToString());
- foreach (FriendInfo fi in finfos)
- {
- if (fi.Friend.StartsWith(fromID.ToString()) && fi.TheirFlags == -1)
- return true;
- }
- return false;
- }
- public List<UUID> StatusNotification(List<string> friends, UUID foreignUserID, bool online)
- {
- if (m_FriendsService == null || m_PresenceService == null)
- {
- m_log.WarnFormat("[HGFRIENDS SERVICE]: Unable to perform status notifications because friends or presence services are missing");
- return new List<UUID>();
- }
- // Let's unblock the caller right now, and take it from here async
- List<UUID> localFriendsOnline = new List<UUID>();
- m_log.DebugFormat("[HGFRIENDS SERVICE]: Status notification: foreign user {0} wants to notify {1} local friends of {2} status",
- foreignUserID, friends.Count, (online ? "online" : "offline"));
- // First, let's double check that the reported friends are, indeed, friends of that user
- // And let's check that the secret matches
- List<string> usersToBeNotified = new List<string>();
- foreach (string uui in friends)
- {
- UUID localUserID;
- string secret = string.Empty, tmp = string.Empty;
- if (Util.ParseUniversalUserIdentifier(uui, out localUserID, out tmp, out tmp, out tmp, out secret))
- {
- FriendInfo[] friendInfos = m_FriendsService.GetFriends(localUserID);
- foreach (FriendInfo finfo in friendInfos)
- {
- if (finfo.Friend.StartsWith(foreignUserID.ToString()) && finfo.Friend.EndsWith(secret))
- {
- // great!
- usersToBeNotified.Add(localUserID.ToString());
- }
- }
- }
- }
- // Now, let's send the notifications
- //m_log.DebugFormat("[HGFRIENDS SERVICE]: Status notification: user has {0} local friends", usersToBeNotified.Count);
- // First, let's send notifications to local users who are online in the home grid
- PresenceInfo[] friendSessions = m_PresenceService.GetAgents(usersToBeNotified.ToArray());
- if (friendSessions != null && friendSessions.Length > 0)
- {
- PresenceInfo friendSession = null;
- foreach (PresenceInfo pinfo in friendSessions)
- if (pinfo.RegionID != UUID.Zero) // let's guard against traveling agents
- {
- friendSession = pinfo;
- break;
- }
- if (friendSession != null)
- {
- ForwardStatusNotificationToSim(friendSession.RegionID, foreignUserID, friendSession.UserID, online);
- usersToBeNotified.Remove(friendSession.UserID.ToString());
- UUID id;
- if (UUID.TryParse(friendSession.UserID, out id))
- localFriendsOnline.Add(id);
- }
- }
- // // Lastly, let's notify the rest who may be online somewhere else
- // foreach (string user in usersToBeNotified)
- // {
- // UUID id = new UUID(user);
- // //m_UserAgentService.LocateUser(id);
- // //etc...
- // //if (m_TravelingAgents.ContainsKey(id) && m_TravelingAgents[id].GridExternalName != m_GridName)
- // //{
- // // string url = m_TravelingAgents[id].GridExternalName;
- // // // forward
- // //}
- // //m_log.WarnFormat("[HGFRIENDS SERVICE]: User {0} is visiting another grid. HG Status notifications still not implemented.", user);
- // }
- // and finally, let's send the online friends
- if (online)
- {
- return localFriendsOnline;
- }
- else
- return new List<UUID>();
- }
- #endregion IHGFriendsService
- #region Aux
- private void ProcessFriendshipOffered(UUID fromID, String fromName, UUID toID, String message)
- {
- // Great, it's a genuine request. Let's proceed.
- // But now we need to confirm that the requester is who he says he is
- // before we act on the friendship request.
- if (!fromName.Contains("@"))
- return;
- string[] parts = fromName.Split(new char[] {'@'});
- if (parts.Length != 2)
- return;
- string uriStr = "http://" + parts[1];
- try
- {
- new Uri(uriStr);
- }
- catch (UriFormatException)
- {
- return;
- }
- UserAgentServiceConnector uasConn = new UserAgentServiceConnector(uriStr);
- Dictionary<string, object> servers = uasConn.GetServerURLs(fromID);
- if (!servers.ContainsKey("FriendsServerURI"))
- return;
- HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(servers["FriendsServerURI"].ToString());
- if (!friendsConn.ValidateFriendshipOffered(fromID, toID))
- {
- m_log.WarnFormat("[HGFRIENDS SERVICE]: Friendship request from {0} to {1} is invalid. Impersonations?", fromID, toID);
- return;
- }
- string fromUUI = Util.UniversalIdentifier(fromID, parts[0], "@" + parts[1], uriStr);
- // OK, we're good!
- ForwardToSim("FriendshipOffered", fromID, fromName, fromUUI, toID, message);
- }
- private bool ForwardToSim(string op, UUID fromID, string name, String fromUUI, UUID toID, string message)
- {
- PresenceInfo session = null;
- GridRegion region = null;
- PresenceInfo[] sessions = m_PresenceService.GetAgents(new string[] { toID.ToString() });
- if (sessions != null && sessions.Length > 0)
- session = sessions[0];
- if (session != null)
- region = m_GridService.GetRegionByUUID(UUID.Zero, session.RegionID);
- switch (op)
- {
- case "FriendshipOffered":
- // Let's store backwards
- string secret = UUID.Random().ToString().Substring(0, 8);
- m_FriendsService.StoreFriend(toID.ToString(), fromUUI + ";" + secret, 0);
- if (m_FriendsLocalSimConnector != null) // standalone
- {
- GridInstantMessage im = new GridInstantMessage(null, fromID, name, toID,
- (byte)InstantMessageDialog.FriendshipOffered, message, false, Vector3.Zero);
- // !! HACK
- im.imSessionID = im.fromAgentID;
- return m_FriendsLocalSimConnector.LocalFriendshipOffered(toID, im);
- }
- else if (region != null) // grid
- return m_FriendsSimConnector.FriendshipOffered(region, fromID, toID, message, name);
- break;
- case "ApproveFriendshipRequest":
- if (m_FriendsLocalSimConnector != null) // standalone
- return m_FriendsLocalSimConnector.LocalFriendshipApproved(fromID, name, toID);
- else if (region != null) //grid
- return m_FriendsSimConnector.FriendshipApproved(region, fromID, name, toID);
- break;
- }
- return false;
- }
- protected void ForwardStatusNotificationToSim(UUID regionID, UUID foreignUserID, string user, bool online)
- {
- UUID userID;
- if (UUID.TryParse(user, out userID))
- {
- if (m_FriendsLocalSimConnector != null)
- {
- m_log.DebugFormat("[HGFRIENDS SERVICE]: Local Notify, user {0} is {1}", foreignUserID, (online ? "online" : "offline"));
- m_FriendsLocalSimConnector.StatusNotify(foreignUserID, userID, online);
- }
- else
- {
- GridRegion region = m_GridService.GetRegionByUUID(UUID.Zero /* !!! */, regionID);
- if (region != null)
- {
- m_log.DebugFormat("[HGFRIENDS SERVICE]: Remote Notify to region {0}, user {1} is {2}", region.RegionName, foreignUserID, (online ? "online" : "offline"));
- m_FriendsSimConnector.StatusNotify(region, foreignUserID, userID.ToString(), online);
- }
- }
- }
- }
- #endregion Aux
- }
- }
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