FriendServerConnector.cs 2.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using Nini.Config;
  29. using OpenSim.Server.Base;
  30. using OpenSim.Services.Interfaces;
  31. using OpenSim.Framework.ServiceAuth;
  32. using OpenSim.Framework.Servers.HttpServer;
  33. using OpenSim.Server.Handlers.Base;
  34. namespace OpenSim.Server.Handlers.Friends
  35. {
  36. public class FriendsServiceConnector : ServiceConnector
  37. {
  38. private IFriendsService m_FriendsService;
  39. private string m_ConfigName = "FriendsService";
  40. public FriendsServiceConnector(IConfigSource config, IHttpServer server, string configName) :
  41. base(config, server, configName)
  42. {
  43. IConfig serverConfig = config.Configs[m_ConfigName];
  44. if (serverConfig == null)
  45. throw new Exception(String.Format("No section {0} in config file", m_ConfigName));
  46. string theService = serverConfig.GetString("LocalServiceModule",
  47. String.Empty);
  48. if (theService == String.Empty)
  49. throw new Exception("No LocalServiceModule in config file");
  50. Object[] args = new Object[] { config };
  51. m_FriendsService = ServerUtils.LoadPlugin<IFriendsService>(theService, args);
  52. IServiceAuth auth = ServiceAuth.Create(config, m_ConfigName);
  53. server.AddStreamHandler(new FriendsServerPostHandler(m_FriendsService, auth));
  54. }
  55. }
  56. }