UbitUmarov 822f381145 mantis 8621: improve one error message a bit, thanks Tampa 3 年之前
..
MMRDelegateCommon.cs 2129d941ac rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit 6 年之前
MMRIEventHandlers.cs 2129d941ac rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit 6 年之前
MMRInternalFuncDict.cs 85b973ce1d Y(xmr)engine cosmetics... 6 年之前
MMRScriptBinOpStr.cs f09a18a7a8 Yengine: Also error on division by Zero 4 年之前
MMRScriptCodeGen.cs 16cfb3deab mantis 8717: fix local heap use account (will automatlic recompile scripts) 4 年之前
MMRScriptCollector.cs a83b7a292b mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles 5 年之前
MMRScriptCompValu.cs bf0697d5f4 mantis 8551: Simplify Yengine heap usage control 4 年之前
MMRScriptCompile.cs 822f381145 mantis 8621: improve one error message a bit, thanks Tampa 3 年之前
MMRScriptConsts.cs a2534dc378 stop using yengine math inlines, this have cast issues, just use lsl api, plus cosmetics 3 年之前
MMRScriptEventCode.cs 23de4e3a82 let scriptEvents flags represent all events we have (so change to 64bit ulong) not the need to keep duplicated definitions on main framework and each script engine, namely because Xengine app domain option 3 年之前
MMRScriptInlines.cs a2534dc378 stop using yengine math inlines, this have cast issues, just use lsl api, plus cosmetics 3 年之前
MMRScriptMyILGen.cs 2129d941ac rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit 6 年之前
MMRScriptObjCode.cs 2369ce413d Yengine: only retry compile if there was a object file in cache with wrong version or signature 6 年之前
MMRScriptObjWriter.cs 85b973ce1d Y(xmr)engine cosmetics... 6 年之前
MMRScriptReduce.cs f09a18a7a8 Yengine: Also error on division by Zero 4 年之前
MMRScriptTokenize.cs a2534dc378 stop using yengine math inlines, this have cast issues, just use lsl api, plus cosmetics 3 年之前
MMRScriptTypeCast.cs 6b930a596b Yengine make float.tostring culture invariant 4 年之前
MMRScriptVarDict.cs 85b973ce1d Y(xmr)engine cosmetics... 6 年之前
XMRArray.cs 9b7ad30ee1 more changes on YEngine scripts heap usage 4 年之前
XMREngXmrTestLs.cs 85b973ce1d Y(xmr)engine cosmetics... 6 年之前
XMREngine.cs d256b29511 rename Yengine option ScriptBasePath as ScriptEnginesPath to match Xengine 3 年之前
XMREvents.cs 92e3f424cf cosmetics 3 年之前
XMRHeapTracker.cs 9b7ad30ee1 more changes on YEngine scripts heap usage 4 年之前
XMRInstAbstract.cs a2534dc378 stop using yengine math inlines, this have cast issues, just use lsl api, plus cosmetics 3 年之前
XMRInstBackend.cs a1239d2706 Yengine: avoid use of Enum.Parse 3 年之前
XMRInstCapture.cs fffac7d531 mantis 8704: fix issues on YEngine 4 年之前
XMRInstCtor.cs eae2f87cae cosmetics 3 年之前
XMRInstMain.cs a1239d2706 Yengine: avoid use of Enum.Parse 3 年之前
XMRInstMisc.cs 23de4e3a82 let scriptEvents flags represent all events we have (so change to 64bit ulong) not the need to keep duplicated definitions on main framework and each script engine, namely because Xengine app domain option 3 年之前
XMRInstQueue.cs 2129d941ac rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit 6 年之前
XMRInstRun.cs a1239d2706 Yengine: avoid use of Enum.Parse 3 年之前
XMRObjectTokens.cs 5ff57f01b7 Yengine: change filename extentions on scripts state (better delete contents of bin/scriptengines/yengine .. btw bin/scriptdata is not used anymore ) 6 年之前
XMRSDTypeClObj.cs 9b7ad30ee1 more changes on YEngine scripts heap usage 4 年之前
XMRScriptThread.cs 2a508edcb4 YEngine: change some startup log messages 4 年之前
XMRScriptUThread.cs 5d2ffdc35b limit max number of attachments to 38. All can be on same point 4 年之前