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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.OptionalModules.ViewerSupport
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodNamesModule")]
- public class GodNamesModule : ISharedRegionModule
- {
- // Infrastructure
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- // Configuration
- private static bool m_enabled = false;
- private static List<String> m_lastNames = new List<String>();
- private static List<String> m_fullNames = new List<String>();
- public void Initialise(IConfigSource config)
- {
- IConfig moduleConfig = config.Configs["GodNames"];
- if (moduleConfig == null) {
- return;
- }
- if (!moduleConfig.GetBoolean("Enabled", false)) {
- m_log.Info("[GODNAMES]: Addon is disabled");
- return;
- }
- m_log.Info("[GODNAMES]: Enabled");
- m_enabled = true;
- string conf_str = moduleConfig.GetString("FullNames", String.Empty);
- if (conf_str != String.Empty)
- {
- foreach (string strl in conf_str.Split(',')) {
- string strlan = strl.Trim(" \t".ToCharArray());
- m_log.DebugFormat("[GODNAMES]: Adding {0} as a God name", strlan);
- m_fullNames.Add(strlan);
- }
- }
- conf_str = moduleConfig.GetString("Surnames", String.Empty);
- if (conf_str != String.Empty)
- {
- foreach (string strl in conf_str.Split(',')) {
- string strlan = strl.Trim(" \t".ToCharArray());
- m_log.DebugFormat("[GODNAMES]: Adding {0} as a God last name", strlan);
- m_lastNames.Add(strlan);
- }
- }
- }
- public void AddRegion(Scene scene) {
- /*no op*/
- }
- public void RemoveRegion(Scene scene) {
- /*no op*/
- }
- public void PostInitialise() {
- /*no op*/
- }
- public void Close() {
- /*no op*/
- }
- public Type ReplaceableInterface {
- get { return null; }
- }
- public string Name {
- get { return "Godnames"; }
- }
- public bool IsSharedModule {
- get { return true; }
- }
- public virtual void RegionLoaded(Scene scene)
- {
- if (!m_enabled)
- return;
- ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
- if (featuresModule != null)
- featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
- }
- private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features)
- {
- OSD namesmap = new OSDMap();
- if (features.ContainsKey("god_names"))
- namesmap = features["god_names"];
- else
- features["god_names"] = namesmap;
- OSDArray fnames = new OSDArray();
- foreach (string name in m_fullNames) {
- fnames.Add(name);
- }
- ((OSDMap)namesmap)["full_names"] = fnames;
- OSDArray lnames = new OSDArray();
- foreach (string name in m_lastNames) {
- lnames.Add(name);
- }
- ((OSDMap)namesmap)["last_names"] = lnames;
- }
- }
- }
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