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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using System.Text;
- using System.Text.RegularExpressions;
- using log4net;
- using Mono.Addins;
- using NDesk.Options;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.OptionalModules.Avatar.SitStand
- {
- /// <summary>
- /// A module that just holds commands for changing avatar sitting and standing states.
- /// </summary>
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")]
- public class SitStandCommandModule : INonSharedRegionModule
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_scene;
- public string Name { get { return "SitStand Command Module"; } }
- public Type ReplaceableInterface { get { return null; } }
- public void Initialise(IConfigSource source)
- {
- // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE");
- }
- public void PostInitialise()
- {
- // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE");
- }
- public void Close()
- {
- // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE");
- }
- public void AddRegion(Scene scene)
- {
- // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
- }
- public void RemoveRegion(Scene scene)
- {
- // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
- }
- public void RegionLoaded(Scene scene)
- {
- // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
- m_scene = scene;
- scene.AddCommand(
- "Users", this, "sit user name",
- "sit user name [--regex] <first-name> <last-name>",
- "Sit the named user on an unoccupied object with a sit target.",
- "If there are no such objects then nothing happens.\n"
- + "If --regex is specified then the names are treated as regular expressions.",
- HandleSitUserNameCommand);
- scene.AddCommand(
- "Users", this, "stand user name",
- "stand user name [--regex] <first-name> <last-name>",
- "Stand the named user.",
- "If --regex is specified then the names are treated as regular expressions.",
- HandleStandUserNameCommand);
- }
- private void HandleSitUserNameCommand(string module, string[] cmd)
- {
- if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
- return;
- if (cmd.Length < 5)
- {
- MainConsole.Instance.Output("Usage: sit user name [--regex] <first-name> <last-name>");
- return;
- }
- List<ScenePresence> scenePresences = GetScenePresences(cmd);
- foreach (ScenePresence sp in scenePresences)
- {
- if (sp.SitGround || sp.IsSatOnObject)
- continue;
- SceneObjectPart sitPart = null;
- List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups();
- foreach (SceneObjectGroup sceneObject in sceneObjects)
- {
- if (sceneObject.IsAttachment)
- continue;
- foreach (SceneObjectPart part in sceneObject.Parts)
- {
- if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero)
- {
- sitPart = part;
- break;
- }
- }
- }
- if (sitPart != null)
- {
- MainConsole.Instance.Output(
- "Sitting {0} on {1} {2} in {3}",
- sp.Name, sitPart.ParentGroup.Name, sitPart.ParentGroup.UUID, m_scene.Name);
- sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, sitPart.UUID, Vector3.Zero);
- sp.HandleAgentSit(sp.ControllingClient, sp.UUID);
- }
- else
- {
- MainConsole.Instance.Output(
- "Could not find any unoccupied set seat on which to sit {0} in {1}. Aborting",
- sp.Name, m_scene.Name);
- break;
- }
- }
- }
- private void HandleStandUserNameCommand(string module, string[] cmd)
- {
- if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
- return;
- if (cmd.Length < 5)
- {
- MainConsole.Instance.Output("Usage: stand user name [--regex] <first-name> <last-name>");
- return;
- }
- List<ScenePresence> scenePresences = GetScenePresences(cmd);
- foreach (ScenePresence sp in scenePresences)
- {
- if (sp.SitGround || sp.IsSatOnObject)
- {
- MainConsole.Instance.Output("Standing {0} in {1}", sp.Name, m_scene.Name);
- sp.StandUp();
- }
- }
- }
- private List<ScenePresence> GetScenePresences(string[] cmdParams)
- {
- bool useRegex = false;
- OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
- List<string> mainParams = options.Parse(cmdParams);
- string firstName = mainParams[3];
- string lastName = mainParams[4];
- List<ScenePresence> scenePresencesMatched = new List<ScenePresence>();
- if (useRegex)
- {
- Regex nameRegex = new Regex(string.Format("{0} {1}", firstName, lastName));
- List<ScenePresence> scenePresences = m_scene.GetScenePresences();
- foreach (ScenePresence sp in scenePresences)
- {
- if (!sp.IsChildAgent && nameRegex.IsMatch(sp.Name))
- scenePresencesMatched.Add(sp);
- }
- }
- else
- {
- ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
- if (sp != null && !sp.IsChildAgent)
- scenePresencesMatched.Add(sp);
- }
- return scenePresencesMatched;
- }
- }
- }
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