MonitorModule.cs 18 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Net;
  31. using System.Reflection;
  32. using log4net;
  33. using Nini.Config;
  34. using OpenMetaverse;
  35. using OpenSim.Framework;
  36. using OpenSim.Framework.Monitoring;
  37. using OpenSim.Framework.Servers;
  38. using OpenSim.Framework.Servers.HttpServer;
  39. using OpenSim.Region.CoreModules.Framework.Monitoring.Alerts;
  40. using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors;
  41. using OpenSim.Region.Framework.Interfaces;
  42. using OpenSim.Region.Framework.Scenes;
  43. using Mono.Addins;
  44. namespace OpenSim.Region.CoreModules.Framework.Monitoring
  45. {
  46. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MonitorModule")]
  47. public class MonitorModule : INonSharedRegionModule
  48. {
  49. /// <summary>
  50. /// Is this module enabled?
  51. /// </summary>
  52. public bool Enabled { get; private set; }
  53. private Scene m_scene;
  54. /// <summary>
  55. /// These are monitors where we know the static details in advance.
  56. /// </summary>
  57. /// <remarks>
  58. /// Dynamic monitors also exist (we don't know any of the details of what stats we get back here)
  59. /// but these are currently hardcoded.
  60. /// </remarks>
  61. private readonly List<IMonitor> m_staticMonitors = new List<IMonitor>();
  62. private readonly List<IAlert> m_alerts = new List<IAlert>();
  63. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  64. public MonitorModule()
  65. {
  66. Enabled = true;
  67. }
  68. #region Implementation of INonSharedRegionModule
  69. public void Initialise(IConfigSource source)
  70. {
  71. IConfig cnfg = source.Configs["Monitoring"];
  72. if (cnfg != null)
  73. Enabled = cnfg.GetBoolean("Enabled", true);
  74. if (!Enabled)
  75. return;
  76. }
  77. public void AddRegion(Scene scene)
  78. {
  79. if (!Enabled)
  80. return;
  81. m_scene = scene;
  82. m_scene.AddCommand("General", this, "monitor report",
  83. "monitor report",
  84. "Returns a variety of statistics about the current region and/or simulator",
  85. DebugMonitors);
  86. MainServer.Instance.AddSimpleStreamHandler(new SimpleStreamHandler("/monitorstats/" + m_scene.RegionInfo.RegionID, StatsPage));
  87. MainServer.Instance.AddSimpleStreamHandler(new SimpleStreamHandler(
  88. "/monitorstats/" + Uri.EscapeDataString(m_scene.RegionInfo.RegionName), StatsPage));
  89. AddMonitors();
  90. RegisterStatsManagerRegionStatistics();
  91. }
  92. public void RemoveRegion(Scene scene)
  93. {
  94. if (!Enabled)
  95. return;
  96. MainServer.Instance.RemoveHTTPHandler("GET", "/monitorstats/" + m_scene.RegionInfo.RegionID);
  97. MainServer.Instance.RemoveHTTPHandler("GET", "/monitorstats/" + Uri.EscapeDataString(m_scene.RegionInfo.RegionName));
  98. UnRegisterStatsManagerRegionStatistics();
  99. m_scene = null;
  100. }
  101. public void Close()
  102. {
  103. }
  104. public string Name
  105. {
  106. get { return "Region Health Monitoring Module"; }
  107. }
  108. public void RegionLoaded(Scene scene)
  109. {
  110. }
  111. public Type ReplaceableInterface
  112. {
  113. get { return null; }
  114. }
  115. #endregion
  116. public void AddMonitors()
  117. {
  118. m_staticMonitors.Add(new AgentCountMonitor(m_scene));
  119. m_staticMonitors.Add(new ChildAgentCountMonitor(m_scene));
  120. m_staticMonitors.Add(new GCMemoryMonitor());
  121. m_staticMonitors.Add(new ObjectCountMonitor(m_scene));
  122. m_staticMonitors.Add(new PhysicsFrameMonitor(m_scene));
  123. m_staticMonitors.Add(new PhysicsUpdateFrameMonitor(m_scene));
  124. m_staticMonitors.Add(new PWSMemoryMonitor());
  125. m_staticMonitors.Add(new ThreadCountMonitor());
  126. m_staticMonitors.Add(new TotalFrameMonitor(m_scene));
  127. m_staticMonitors.Add(new EventFrameMonitor(m_scene));
  128. m_staticMonitors.Add(new LandFrameMonitor(m_scene));
  129. m_staticMonitors.Add(new LastFrameTimeMonitor(m_scene));
  130. m_staticMonitors.Add(
  131. new GenericMonitor(
  132. m_scene,
  133. "TimeDilationMonitor",
  134. "Time Dilation",
  135. m => m.Scene.StatsReporter.LastReportedSimStats[0],
  136. m => m.GetValue().ToString()));
  137. m_staticMonitors.Add(
  138. new GenericMonitor(
  139. m_scene,
  140. "SimFPSMonitor",
  141. "Sim FPS",
  142. m => m.Scene.StatsReporter.LastReportedSimStats[1],
  143. m => string.Format("{0}", m.GetValue())));
  144. m_staticMonitors.Add(
  145. new GenericMonitor(
  146. m_scene,
  147. "PhysicsFPSMonitor",
  148. "Physics FPS",
  149. m => m.Scene.StatsReporter.LastReportedSimStats[2],
  150. m => string.Format("{0}", m.GetValue())));
  151. m_staticMonitors.Add(
  152. new GenericMonitor(
  153. m_scene,
  154. "AgentUpdatesPerSecondMonitor",
  155. "Agent Updates",
  156. m => m.Scene.StatsReporter.LastReportedSimStats[3],
  157. m => string.Format("{0} per second", m.GetValue())));
  158. m_staticMonitors.Add(
  159. new GenericMonitor(
  160. m_scene,
  161. "ActiveObjectCountMonitor",
  162. "Active Objects",
  163. m => m.Scene.StatsReporter.LastReportedSimStats[7],
  164. m => string.Format("{0}", m.GetValue())));
  165. m_staticMonitors.Add(
  166. new GenericMonitor(
  167. m_scene,
  168. "ActiveScriptsMonitor",
  169. "Active Scripts",
  170. m => m.Scene.StatsReporter.LastReportedSimStats[19],
  171. m => string.Format("{0}", m.GetValue())));
  172. m_staticMonitors.Add(
  173. new GenericMonitor(
  174. m_scene,
  175. "ScriptEventsPerSecondMonitor",
  176. "Script Events",
  177. m => m.Scene.StatsReporter.LastReportedSimStats[23],
  178. m => string.Format("{0} per second", m.GetValue())));
  179. m_staticMonitors.Add(
  180. new GenericMonitor(
  181. m_scene,
  182. "InPacketsPerSecondMonitor",
  183. "In Packets",
  184. m => m.Scene.StatsReporter.LastReportedSimStats[13],
  185. m => string.Format("{0} per second", m.GetValue())));
  186. m_staticMonitors.Add(
  187. new GenericMonitor(
  188. m_scene,
  189. "OutPacketsPerSecondMonitor",
  190. "Out Packets",
  191. m => m.Scene.StatsReporter.LastReportedSimStats[14],
  192. m => string.Format("{0} per second", m.GetValue())));
  193. m_staticMonitors.Add(
  194. new GenericMonitor(
  195. m_scene,
  196. "UnackedBytesMonitor",
  197. "Unacked Bytes",
  198. m => m.Scene.StatsReporter.LastReportedSimStats[15],
  199. m => string.Format("{0}", m.GetValue())));
  200. m_staticMonitors.Add(
  201. new GenericMonitor(
  202. m_scene,
  203. "PendingDownloadsMonitor",
  204. "Pending Downloads",
  205. m => m.Scene.StatsReporter.LastReportedSimStats[17],
  206. m => string.Format("{0}", m.GetValue())));
  207. m_staticMonitors.Add(
  208. new GenericMonitor(
  209. m_scene,
  210. "PendingUploadsMonitor",
  211. "Pending Uploads",
  212. m => m.Scene.StatsReporter.LastReportedSimStats[18],
  213. m => string.Format("{0}", m.GetValue())));
  214. m_staticMonitors.Add(
  215. new GenericMonitor(
  216. m_scene,
  217. "TotalFrameTimeMonitor",
  218. "Total Frame Time",
  219. m => m.Scene.StatsReporter.LastReportedSimStats[8],
  220. m => string.Format("{0} ms", m.GetValue())));
  221. m_staticMonitors.Add(
  222. new GenericMonitor(
  223. m_scene,
  224. "NetFrameTimeMonitor",
  225. "Net Frame Time",
  226. m => m.Scene.StatsReporter.LastReportedSimStats[9],
  227. m => string.Format("{0} ms", m.GetValue())));
  228. m_staticMonitors.Add(
  229. new GenericMonitor(
  230. m_scene,
  231. "PhysicsFrameTimeMonitor",
  232. "Physics Frame Time",
  233. m => m.Scene.StatsReporter.LastReportedSimStats[10],
  234. m => string.Format("{0} ms", m.GetValue())));
  235. m_staticMonitors.Add(
  236. new GenericMonitor(
  237. m_scene,
  238. "SimulationFrameTimeMonitor",
  239. "Simulation Frame Time",
  240. m => m.Scene.StatsReporter.LastReportedSimStats[12],
  241. m => string.Format("{0} ms", m.GetValue())));
  242. m_staticMonitors.Add(
  243. new GenericMonitor(
  244. m_scene,
  245. "AgentFrameTimeMonitor",
  246. "Agent Frame Time",
  247. m => m.Scene.StatsReporter.LastReportedSimStats[16],
  248. m => string.Format("{0} ms", m.GetValue())));
  249. m_staticMonitors.Add(
  250. new GenericMonitor(
  251. m_scene,
  252. "ImagesFrameTimeMonitor",
  253. "Images Frame Time",
  254. m => m.Scene.StatsReporter.LastReportedSimStats[11],
  255. m => string.Format("{0} ms", m.GetValue())));
  256. m_staticMonitors.Add(
  257. new GenericMonitor(
  258. m_scene,
  259. "SpareFrameTimeMonitor",
  260. "Spare Frame Time",
  261. m => m.Scene.StatsReporter.LastReportedSimStats[38],
  262. m => string.Format("{0} ms", m.GetValue())));
  263. m_alerts.Add(new DeadlockAlert(m_staticMonitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor));
  264. foreach (IAlert alert in m_alerts)
  265. {
  266. alert.OnTriggerAlert += OnTriggerAlert;
  267. }
  268. }
  269. public void DebugMonitors(string module, string[] args)
  270. {
  271. foreach (IMonitor monitor in m_staticMonitors)
  272. {
  273. MainConsole.Instance.Output(
  274. "[MONITOR MODULE]: {0} reports {1} = {2}",
  275. m_scene.RegionInfo.RegionName, monitor.GetFriendlyName(), monitor.GetFriendlyValue());
  276. }
  277. foreach (KeyValuePair<string, float> tuple in m_scene.StatsReporter.GetExtraSimStats())
  278. {
  279. MainConsole.Instance.Output(
  280. "[MONITOR MODULE]: {0} reports {1} = {2}",
  281. m_scene.RegionInfo.RegionName, tuple.Key, tuple.Value);
  282. }
  283. }
  284. public void TestAlerts()
  285. {
  286. foreach (IAlert alert in m_alerts)
  287. {
  288. alert.Test();
  289. }
  290. }
  291. public void StatsPage(IOSHttpRequest request, IOSHttpResponse response)
  292. {
  293. response.KeepAlive = false;
  294. if(request.HttpMethod != "GET")
  295. {
  296. response.StatusCode = (int)HttpStatusCode.NotFound;
  297. return;
  298. }
  299. // If request was for a specific monitor
  300. // eg url/?monitor=Monitor.Name
  301. if (request.QueryAsDictionary.TryGetValue("monitor", out string monID))
  302. {
  303. foreach (IMonitor monitor in m_staticMonitors)
  304. {
  305. string elemName = monitor.ToString();
  306. if (elemName.StartsWith(monitor.GetType().Namespace))
  307. elemName = elemName.Substring(monitor.GetType().Namespace.Length + 1);
  308. if (elemName == monID || monitor.ToString() == monID)
  309. {
  310. response.RawBuffer = Util.UTF8.GetBytes(monitor.GetValue().ToString());
  311. response.StatusCode = (int)HttpStatusCode.OK;
  312. return;
  313. }
  314. }
  315. // FIXME: Arguably this should also be done with dynamic monitors but I'm not sure what the above code
  316. // is even doing. Why are we inspecting the type of the monitor???
  317. // No monitor with that name
  318. response.StatusCode = (int)HttpStatusCode.NotFound;
  319. return;
  320. }
  321. string xml = "<data>";
  322. foreach (IMonitor monitor in m_staticMonitors)
  323. {
  324. string elemName = monitor.GetName();
  325. xml += "<" + elemName + ">" + monitor.GetValue().ToString() + "</" + elemName + ">";
  326. // m_log.DebugFormat("[MONITOR MODULE]: {0} = {1}", elemName, monitor.GetValue());
  327. }
  328. foreach (KeyValuePair<string, float> tuple in m_scene.StatsReporter.GetExtraSimStats())
  329. {
  330. xml += "<" + tuple.Key + ">" + tuple.Value + "</" + tuple.Key + ">";
  331. }
  332. xml += "</data>";
  333. response.RawBuffer = Util.UTF8.GetBytes(xml);
  334. response.ContentType = "text/xml";
  335. response.StatusCode = (int)HttpStatusCode.OK;
  336. }
  337. void OnTriggerAlert(System.Type reporter, string reason, bool fatal)
  338. {
  339. m_log.Error("[Monitor] " + reporter.Name + " for " + m_scene.RegionInfo.RegionName + " reports " + reason + " (Fatal: " + fatal + ")");
  340. }
  341. private List<Stat> registeredStats = new List<Stat>();
  342. private void MakeStat(string pName, string pUnitName, Action<Stat> act)
  343. {
  344. Stat tempStat = new Stat(pName, pName, pName, pUnitName, "scene", m_scene.RegionInfo.RegionName, StatType.Pull, act, StatVerbosity.Info);
  345. StatsManager.RegisterStat(tempStat);
  346. registeredStats.Add(tempStat);
  347. }
  348. private void RegisterStatsManagerRegionStatistics()
  349. {
  350. MakeStat("RootAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetRootAgentCount(); });
  351. MakeStat("ChildAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetChildAgentCount(); });
  352. MakeStat("TotalPrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetTotalObjectsCount(); });
  353. MakeStat("ActivePrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetActiveObjectsCount(); });
  354. MakeStat("ActiveScripts", "scripts", (s) => { s.Value = m_scene.SceneGraph.GetActiveScriptsCount(); });
  355. MakeStat("TimeDilation", "sec/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[0]; });
  356. MakeStat("SimFPS", "fps", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[1]; });
  357. MakeStat("PhysicsFPS", "fps", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[2]; });
  358. MakeStat("AgentUpdates", "updates/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[3]; });
  359. MakeStat("FrameTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[8]; });
  360. MakeStat("NetTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[9]; });
  361. MakeStat("OtherTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[12]; });
  362. MakeStat("PhysicsTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[10]; });
  363. MakeStat("AgentTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[16]; });
  364. MakeStat("ImageTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[11]; });
  365. MakeStat("ScriptLines", "lines/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[20]; });
  366. MakeStat("SimSpareMS", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[21]; });
  367. }
  368. private void UnRegisterStatsManagerRegionStatistics()
  369. {
  370. foreach (Stat stat in registeredStats)
  371. {
  372. StatsManager.DeregisterStat(stat);
  373. stat.Dispose();
  374. }
  375. registeredStats.Clear();
  376. }
  377. }
  378. }