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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Threading;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Data;
- using OpenSim.Framework;
- using OpenSim.Framework.Serialization;
- using OpenSim.Framework.Serialization.External;
- using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
- using OpenSim.Region.CoreModules.Framework.InventoryAccess;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Scenes.Serialization;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
- {
- [TestFixture]
- public class InventoryAccessModuleTests : OpenSimTestCase
- {
- protected TestScene m_scene;
- protected BasicInventoryAccessModule m_iam;
- protected UUID m_userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
- protected TestClient m_tc;
- [SetUp]
- public override void SetUp()
- {
- base.SetUp();
- m_iam = new BasicInventoryAccessModule();
- IConfigSource config = new IniConfigSource();
- config.AddConfig("Modules");
- config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
- SceneHelpers sceneHelpers = new SceneHelpers();
- m_scene = sceneHelpers.SetupScene();
- SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
- // Create user
- string userFirstName = "Jock";
- string userLastName = "Stirrup";
- string userPassword = "troll";
- UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
- AgentCircuitData acd = new AgentCircuitData();
- acd.AgentID = m_userId;
- m_tc = new TestClient(acd, m_scene);
- }
- [Test]
- public void TestRezCoalescedObject()
- {
- /*
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- // Create asset
- SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
- object1.AbsolutePosition = new Vector3(15, 30, 45);
- SceneObjectGroup object2 = SceneHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
- object2.AbsolutePosition = new Vector3(25, 50, 75);
- CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
- UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
- AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, coa);
- m_scene.AssetService.Store(asset1);
- // Create item
- UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
- string item1Name = "My Little Dog";
- InventoryItemBase item1 = new InventoryItemBase();
- item1.Name = item1Name;
- item1.AssetID = asset1.FullID;
- item1.ID = item1Id;
- InventoryFolderBase objsFolder
- = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
- item1.Folder = objsFolder.ID;
- item1.Flags |= (uint)InventoryItemFlags.ObjectHasMultipleItems;
- m_scene.AddInventoryItem(item1);
- SceneObjectGroup so
- = m_iam.RezObject(
- m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
- Assert.That(so, Is.Not.Null);
- Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2));
- SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name);
- Assert.That(retrievedObj1Part, Is.Null);
- retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name);
- Assert.That(retrievedObj1Part, Is.Not.Null);
- Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name));
- // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom
- // object is unit square.
- Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f)));
- SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name);
- Assert.That(retrievedObj2Part, Is.Not.Null);
- Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name));
- Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f)));
- */
- }
- [Test]
- public void TestRezObject()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- // Create asset
- SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
- UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
- AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
- m_scene.AssetService.Store(asset1);
- // Create item
- UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
- string item1Name = "My Little Dog";
- InventoryItemBase item1 = new InventoryItemBase();
- item1.Name = item1Name;
- item1.AssetID = asset1.FullID;
- item1.ID = item1Id;
- InventoryFolderBase objsFolder
- = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
- item1.Folder = objsFolder.ID;
- m_scene.AddInventoryItem(item1);
- SceneObjectGroup so
- = m_iam.RezObject(
- m_tc, item1Id, UUID.Zero, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
- Assert.That(so, Is.Not.Null);
- SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID);
- Assert.That(retrievedPart, Is.Not.Null);
- }
- }
- }
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