InventoryAccessModuleTests.cs 7.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using System.Threading;
  32. using Nini.Config;
  33. using NUnit.Framework;
  34. using OpenMetaverse;
  35. using OpenSim.Data;
  36. using OpenSim.Framework;
  37. using OpenSim.Framework.Serialization;
  38. using OpenSim.Framework.Serialization.External;
  39. using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
  40. using OpenSim.Region.CoreModules.Framework.InventoryAccess;
  41. using OpenSim.Region.Framework.Scenes;
  42. using OpenSim.Region.Framework.Scenes.Serialization;
  43. using OpenSim.Services.Interfaces;
  44. using OpenSim.Tests.Common;
  45. namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
  46. {
  47. [TestFixture]
  48. public class InventoryAccessModuleTests : OpenSimTestCase
  49. {
  50. protected TestScene m_scene;
  51. protected BasicInventoryAccessModule m_iam;
  52. protected UUID m_userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
  53. protected TestClient m_tc;
  54. [SetUp]
  55. public override void SetUp()
  56. {
  57. base.SetUp();
  58. m_iam = new BasicInventoryAccessModule();
  59. IConfigSource config = new IniConfigSource();
  60. config.AddConfig("Modules");
  61. config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
  62. SceneHelpers sceneHelpers = new SceneHelpers();
  63. m_scene = sceneHelpers.SetupScene();
  64. SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
  65. // Create user
  66. string userFirstName = "Jock";
  67. string userLastName = "Stirrup";
  68. string userPassword = "troll";
  69. UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
  70. AgentCircuitData acd = new AgentCircuitData();
  71. acd.AgentID = m_userId;
  72. m_tc = new TestClient(acd, m_scene);
  73. }
  74. [Test]
  75. public void TestRezCoalescedObject()
  76. {
  77. /*
  78. TestHelpers.InMethod();
  79. // log4net.Config.XmlConfigurator.Configure();
  80. // Create asset
  81. SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
  82. object1.AbsolutePosition = new Vector3(15, 30, 45);
  83. SceneObjectGroup object2 = SceneHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
  84. object2.AbsolutePosition = new Vector3(25, 50, 75);
  85. CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
  86. UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
  87. AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, coa);
  88. m_scene.AssetService.Store(asset1);
  89. // Create item
  90. UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
  91. string item1Name = "My Little Dog";
  92. InventoryItemBase item1 = new InventoryItemBase();
  93. item1.Name = item1Name;
  94. item1.AssetID = asset1.FullID;
  95. item1.ID = item1Id;
  96. InventoryFolderBase objsFolder
  97. = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
  98. item1.Folder = objsFolder.ID;
  99. item1.Flags |= (uint)InventoryItemFlags.ObjectHasMultipleItems;
  100. m_scene.AddInventoryItem(item1);
  101. SceneObjectGroup so
  102. = m_iam.RezObject(
  103. m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
  104. Assert.That(so, Is.Not.Null);
  105. Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2));
  106. SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name);
  107. Assert.That(retrievedObj1Part, Is.Null);
  108. retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name);
  109. Assert.That(retrievedObj1Part, Is.Not.Null);
  110. Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name));
  111. // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom
  112. // object is unit square.
  113. Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f)));
  114. SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name);
  115. Assert.That(retrievedObj2Part, Is.Not.Null);
  116. Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name));
  117. Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f)));
  118. */
  119. }
  120. [Test]
  121. public void TestRezObject()
  122. {
  123. TestHelpers.InMethod();
  124. // log4net.Config.XmlConfigurator.Configure();
  125. // Create asset
  126. SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
  127. UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
  128. AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
  129. m_scene.AssetService.Store(asset1);
  130. // Create item
  131. UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
  132. string item1Name = "My Little Dog";
  133. InventoryItemBase item1 = new InventoryItemBase();
  134. item1.Name = item1Name;
  135. item1.AssetID = asset1.FullID;
  136. item1.ID = item1Id;
  137. InventoryFolderBase objsFolder
  138. = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
  139. item1.Folder = objsFolder.ID;
  140. m_scene.AddInventoryItem(item1);
  141. SceneObjectGroup so
  142. = m_iam.RezObject(
  143. m_tc, item1Id, UUID.Zero, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
  144. Assert.That(so, Is.Not.Null);
  145. SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID);
  146. Assert.That(retrievedPart, Is.Not.Null);
  147. }
  148. }
  149. }