InventoryTransferModuleTests.cs 19 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net.Config;
  31. using Nini.Config;
  32. using NUnit.Framework;
  33. using OpenMetaverse;
  34. using OpenMetaverse.Assets;
  35. using OpenSim.Framework;
  36. using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. using OpenSim.Services.Interfaces;
  40. using OpenSim.Tests.Common;
  41. namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
  42. {
  43. [TestFixture]
  44. public class InventoryTransferModuleTests : OpenSimTestCase
  45. {
  46. protected TestScene m_scene;
  47. [SetUp]
  48. public override void SetUp()
  49. {
  50. base.SetUp();
  51. IConfigSource config = new IniConfigSource();
  52. config.AddConfig("Messaging");
  53. config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule");
  54. m_scene = new SceneHelpers().SetupScene();
  55. SceneHelpers.SetupSceneModules(m_scene, config, new InventoryTransferModule());
  56. }
  57. [Test]
  58. public void TestAcceptGivenItem()
  59. {
  60. // TestHelpers.EnableLogging();
  61. UUID initialSessionId = TestHelpers.ParseTail(0x10);
  62. UUID itemId = TestHelpers.ParseTail(0x100);
  63. UUID assetId = TestHelpers.ParseTail(0x200);
  64. UserAccount ua1
  65. = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
  66. UserAccount ua2
  67. = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
  68. ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
  69. TestClient giverClient = (TestClient)giverSp.ControllingClient;
  70. ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
  71. TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
  72. // Create the object to test give
  73. InventoryItemBase originalItem
  74. = UserInventoryHelpers.CreateInventoryItem(
  75. m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object);
  76. byte[] giveImBinaryBucket = new byte[17];
  77. byte[] itemIdBytes = itemId.GetBytes();
  78. Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
  79. GridInstantMessage giveIm
  80. = new GridInstantMessage(
  81. m_scene,
  82. giverSp.UUID,
  83. giverSp.Name,
  84. receiverSp.UUID,
  85. (byte)InstantMessageDialog.InventoryOffered,
  86. false,
  87. "inventory offered msg",
  88. initialSessionId,
  89. false,
  90. Vector3.Zero,
  91. giveImBinaryBucket,
  92. true);
  93. giverClient.HandleImprovedInstantMessage(giveIm);
  94. // These details might not all be correct.
  95. GridInstantMessage acceptIm
  96. = new GridInstantMessage(
  97. m_scene,
  98. receiverSp.UUID,
  99. receiverSp.Name,
  100. giverSp.UUID,
  101. (byte)InstantMessageDialog.InventoryAccepted,
  102. false,
  103. "inventory accepted msg",
  104. initialSessionId,
  105. false,
  106. Vector3.Zero,
  107. null,
  108. true);
  109. receiverClient.HandleImprovedInstantMessage(acceptIm);
  110. // Test for item remaining in the giver's inventory (here we assume a copy item)
  111. // TODO: Test no-copy items.
  112. InventoryItemBase originalItemAfterGive
  113. = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
  114. Assert.That(originalItemAfterGive, Is.Not.Null);
  115. Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID));
  116. // Test for item successfully making it into the receiver's inventory
  117. InventoryItemBase receivedItem
  118. = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Objects/givenObj");
  119. Assert.That(receivedItem, Is.Not.Null);
  120. Assert.That(receivedItem.ID, Is.Not.EqualTo(originalItem.ID));
  121. // Test that on a delete, item still exists and is accessible for the giver.
  122. m_scene.InventoryService.DeleteItems(receiverSp.UUID, new List<UUID>() { receivedItem.ID });
  123. InventoryItemBase originalItemAfterDelete
  124. = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
  125. Assert.That(originalItemAfterDelete, Is.Not.Null);
  126. // TODO: Test scenario where giver deletes their item first.
  127. }
  128. /// <summary>
  129. /// Test user rejection of a given item.
  130. /// </summary>
  131. /// <remarks>
  132. /// A rejected item still ends up in the user's trash folder.
  133. /// </remarks>
  134. [Test]
  135. public void TestRejectGivenItem()
  136. {
  137. // TestHelpers.EnableLogging();
  138. UUID initialSessionId = TestHelpers.ParseTail(0x10);
  139. UUID itemId = TestHelpers.ParseTail(0x100);
  140. UUID assetId = TestHelpers.ParseTail(0x200);
  141. UserAccount ua1
  142. = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
  143. UserAccount ua2
  144. = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
  145. ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
  146. TestClient giverClient = (TestClient)giverSp.ControllingClient;
  147. ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
  148. TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
  149. // Create the object to test give
  150. InventoryItemBase originalItem
  151. = UserInventoryHelpers.CreateInventoryItem(
  152. m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object);
  153. GridInstantMessage receivedIm = null;
  154. receiverClient.OnReceivedInstantMessage += im => receivedIm = im;
  155. byte[] giveImBinaryBucket = new byte[17];
  156. byte[] itemIdBytes = itemId.GetBytes();
  157. Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
  158. GridInstantMessage giveIm
  159. = new GridInstantMessage(
  160. m_scene,
  161. giverSp.UUID,
  162. giverSp.Name,
  163. receiverSp.UUID,
  164. (byte)InstantMessageDialog.InventoryOffered,
  165. false,
  166. "inventory offered msg",
  167. initialSessionId,
  168. false,
  169. Vector3.Zero,
  170. giveImBinaryBucket,
  171. true);
  172. giverClient.HandleImprovedInstantMessage(giveIm);
  173. // These details might not all be correct.
  174. // Session ID is now the created item ID (!)
  175. GridInstantMessage rejectIm
  176. = new GridInstantMessage(
  177. m_scene,
  178. receiverSp.UUID,
  179. receiverSp.Name,
  180. giverSp.UUID,
  181. (byte)InstantMessageDialog.InventoryDeclined,
  182. false,
  183. "inventory declined msg",
  184. new UUID(receivedIm.imSessionID),
  185. false,
  186. Vector3.Zero,
  187. null,
  188. true);
  189. receiverClient.HandleImprovedInstantMessage(rejectIm);
  190. // Test for item remaining in the giver's inventory (here we assume a copy item)
  191. // TODO: Test no-copy items.
  192. InventoryItemBase originalItemAfterGive
  193. = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
  194. Assert.That(originalItemAfterGive, Is.Not.Null);
  195. Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID));
  196. // Test for item successfully making it into the receiver's inventory
  197. InventoryItemBase receivedItem
  198. = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Trash/givenObj");
  199. InventoryFolderBase trashFolder
  200. = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, FolderType.Trash);
  201. Assert.That(receivedItem, Is.Not.Null);
  202. Assert.That(receivedItem.ID, Is.Not.EqualTo(originalItem.ID));
  203. Assert.That(receivedItem.Folder, Is.EqualTo(trashFolder.ID));
  204. // Test that on a delete, item still exists and is accessible for the giver.
  205. m_scene.InventoryService.PurgeFolder(trashFolder);
  206. InventoryItemBase originalItemAfterDelete
  207. = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
  208. Assert.That(originalItemAfterDelete, Is.Not.Null);
  209. }
  210. [Test]
  211. public void TestAcceptGivenFolder()
  212. {
  213. TestHelpers.InMethod();
  214. // TestHelpers.EnableLogging();
  215. UUID initialSessionId = TestHelpers.ParseTail(0x10);
  216. UUID folderId = TestHelpers.ParseTail(0x100);
  217. UserAccount ua1
  218. = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
  219. UserAccount ua2
  220. = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
  221. ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
  222. TestClient giverClient = (TestClient)giverSp.ControllingClient;
  223. ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
  224. TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
  225. InventoryFolderBase originalFolder
  226. = UserInventoryHelpers.CreateInventoryFolder(
  227. m_scene.InventoryService, giverSp.UUID, folderId, "f1", true);
  228. byte[] giveImBinaryBucket = new byte[17];
  229. giveImBinaryBucket[0] = (byte)AssetType.Folder;
  230. byte[] itemIdBytes = folderId.GetBytes();
  231. Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
  232. GridInstantMessage giveIm
  233. = new GridInstantMessage(
  234. m_scene,
  235. giverSp.UUID,
  236. giverSp.Name,
  237. receiverSp.UUID,
  238. (byte)InstantMessageDialog.InventoryOffered,
  239. false,
  240. "inventory offered msg",
  241. initialSessionId,
  242. false,
  243. Vector3.Zero,
  244. giveImBinaryBucket,
  245. true);
  246. giverClient.HandleImprovedInstantMessage(giveIm);
  247. // These details might not all be correct.
  248. GridInstantMessage acceptIm
  249. = new GridInstantMessage(
  250. m_scene,
  251. receiverSp.UUID,
  252. receiverSp.Name,
  253. giverSp.UUID,
  254. (byte)InstantMessageDialog.InventoryAccepted,
  255. false,
  256. "inventory accepted msg",
  257. initialSessionId,
  258. false,
  259. Vector3.Zero,
  260. null,
  261. true);
  262. receiverClient.HandleImprovedInstantMessage(acceptIm);
  263. // Test for item remaining in the giver's inventory (here we assume a copy item)
  264. // TODO: Test no-copy items.
  265. InventoryFolderBase originalFolderAfterGive
  266. = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
  267. Assert.That(originalFolderAfterGive, Is.Not.Null);
  268. Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID));
  269. // Test for item successfully making it into the receiver's inventory
  270. InventoryFolderBase receivedFolder
  271. = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "f1");
  272. Assert.That(receivedFolder, Is.Not.Null);
  273. Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID));
  274. // Test that on a delete, item still exists and is accessible for the giver.
  275. m_scene.InventoryService.DeleteFolders(receiverSp.UUID, new List<UUID>() { receivedFolder.ID });
  276. InventoryFolderBase originalFolderAfterDelete
  277. = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
  278. Assert.That(originalFolderAfterDelete, Is.Not.Null);
  279. // TODO: Test scenario where giver deletes their item first.
  280. }
  281. /// <summary>
  282. /// Test user rejection of a given item.
  283. /// </summary>
  284. /// <remarks>
  285. /// A rejected item still ends up in the user's trash folder.
  286. /// </remarks>
  287. [Test]
  288. public void TestRejectGivenFolder()
  289. {
  290. TestHelpers.InMethod();
  291. // TestHelpers.EnableLogging();
  292. UUID initialSessionId = TestHelpers.ParseTail(0x10);
  293. UUID folderId = TestHelpers.ParseTail(0x100);
  294. UserAccount ua1
  295. = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
  296. UserAccount ua2
  297. = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
  298. ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
  299. TestClient giverClient = (TestClient)giverSp.ControllingClient;
  300. ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
  301. TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
  302. // Create the folder to test give
  303. InventoryFolderBase originalFolder
  304. = UserInventoryHelpers.CreateInventoryFolder(
  305. m_scene.InventoryService, giverSp.UUID, folderId, "f1", true);
  306. GridInstantMessage receivedIm = null;
  307. receiverClient.OnReceivedInstantMessage += im => receivedIm = im;
  308. byte[] giveImBinaryBucket = new byte[17];
  309. giveImBinaryBucket[0] = (byte)AssetType.Folder;
  310. byte[] itemIdBytes = folderId.GetBytes();
  311. Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
  312. GridInstantMessage giveIm
  313. = new GridInstantMessage(
  314. m_scene,
  315. giverSp.UUID,
  316. giverSp.Name,
  317. receiverSp.UUID,
  318. (byte)InstantMessageDialog.InventoryOffered,
  319. false,
  320. "inventory offered msg",
  321. initialSessionId,
  322. false,
  323. Vector3.Zero,
  324. giveImBinaryBucket,
  325. true);
  326. giverClient.HandleImprovedInstantMessage(giveIm);
  327. // These details might not all be correct.
  328. // Session ID is now the created item ID (!)
  329. GridInstantMessage rejectIm
  330. = new GridInstantMessage(
  331. m_scene,
  332. receiverSp.UUID,
  333. receiverSp.Name,
  334. giverSp.UUID,
  335. (byte)InstantMessageDialog.InventoryDeclined,
  336. false,
  337. "inventory declined msg",
  338. new UUID(receivedIm.imSessionID),
  339. false,
  340. Vector3.Zero,
  341. null,
  342. true);
  343. receiverClient.HandleImprovedInstantMessage(rejectIm);
  344. // Test for item remaining in the giver's inventory (here we assume a copy item)
  345. // TODO: Test no-copy items.
  346. InventoryFolderBase originalFolderAfterGive
  347. = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
  348. Assert.That(originalFolderAfterGive, Is.Not.Null);
  349. Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID));
  350. // Test for folder successfully making it into the receiver's inventory
  351. InventoryFolderBase receivedFolder
  352. = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "Trash/f1");
  353. InventoryFolderBase trashFolder
  354. = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, FolderType.Trash);
  355. Assert.That(receivedFolder, Is.Not.Null);
  356. Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID));
  357. Assert.That(receivedFolder.ParentID, Is.EqualTo(trashFolder.ID));
  358. // Test that on a delete, item still exists and is accessible for the giver.
  359. m_scene.InventoryService.PurgeFolder(trashFolder);
  360. InventoryFolderBase originalFolderAfterDelete
  361. = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
  362. Assert.That(originalFolderAfterDelete, Is.Not.Null);
  363. }
  364. }
  365. }