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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenMetaverse;
- using System;
- using System.Collections.Generic;
- using System.Globalization;
- namespace OpenSim.Framework
- {
- public static class SLUtil
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Asset types used only in OpenSim.
- /// To avoid clashing with the code numbers used in Second Life, use only negative numbers here.
- /// </summary>
- public enum OpenSimAssetType : sbyte
- {
- Material = -2
- }
- #region SL / file extension / content-type conversions
- /// <summary>
- /// Returns the Enum entry corresponding to the given code, regardless of whether it belongs
- /// to the AssetType or OpenSimAssetType enums.
- /// </summary>
- public static object AssetTypeFromCode(sbyte assetType)
- {
- if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType))
- return (OpenMetaverse.AssetType)assetType;
- else if (Enum.IsDefined(typeof(OpenSimAssetType), assetType))
- return (OpenSimAssetType)assetType;
- else
- return OpenMetaverse.AssetType.Unknown;
- }
- private class TypeMapping
- {
- private sbyte assetType;
- private sbyte inventoryType;
- private string contentType;
- private string contentType2;
- private string extension;
- public sbyte AssetTypeCode
- {
- get { return assetType; }
- }
- public object AssetType
- {
- get { return AssetTypeFromCode(assetType); }
- }
- public sbyte InventoryType
- {
- get { return inventoryType; }
- }
- public string ContentType
- {
- get { return contentType; }
- }
- public string ContentType2
- {
- get { return contentType2; }
- }
- public string Extension
- {
- get { return extension; }
- }
- private TypeMapping(sbyte assetType, sbyte inventoryType, string contentType, string contentType2, string extension)
- {
- this.assetType = assetType;
- this.inventoryType = inventoryType;
- this.contentType = contentType;
- this.contentType2 = contentType2;
- this.extension = extension;
- }
- public TypeMapping(AssetType assetType, sbyte inventoryType, string contentType, string contentType2, string extension)
- : this((sbyte)assetType, inventoryType, contentType, contentType2, extension)
- {
- }
- public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
- : this((sbyte)assetType, (sbyte)inventoryType, contentType, contentType2, extension)
- {
- }
- public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension)
- : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension)
- {
- }
- public TypeMapping(AssetType assetType, FolderType inventoryType, string contentType, string extension)
- : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension)
- {
- }
- public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension)
- : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension)
- {
- }
- }
- /// <summary>
- /// Maps between AssetType, InventoryType and Content-Type.
- /// Where more than one possibility exists, the first one takes precedence. E.g.:
- /// AssetType "AssetType.Texture" -> Content-Type "image-xj2c"
- /// Content-Type "image/x-j2c" -> InventoryType "InventoryType.Texture"
- /// </summary>
- private static TypeMapping[] MAPPINGS = new TypeMapping[] {
- new TypeMapping(AssetType.Unknown, InventoryType.Unknown, "application/octet-stream", "bin"),
- new TypeMapping(AssetType.Texture, InventoryType.Texture, "image/x-j2c", "image/jp2", "j2c"),
- new TypeMapping(AssetType.Texture, InventoryType.Snapshot, "image/x-j2c", "image/jp2", "j2c"),
- new TypeMapping(AssetType.TextureTGA, InventoryType.Texture, "image/tga", "tga"),
- new TypeMapping(AssetType.ImageTGA, InventoryType.Texture, "image/tga", "tga"),
- new TypeMapping(AssetType.ImageJPEG, InventoryType.Texture, "image/jpeg", "jpg"),
- new TypeMapping(AssetType.Sound, InventoryType.Sound, "audio/ogg", "application/ogg", "ogg"),
- new TypeMapping(AssetType.SoundWAV, InventoryType.Sound, "audio/x-wav", "wav"),
- new TypeMapping(AssetType.CallingCard, InventoryType.CallingCard, "application/vnd.ll.callingcard", "application/x-metaverse-callingcard", "callingcard"),
- new TypeMapping(AssetType.Landmark, InventoryType.Landmark, "application/vnd.ll.landmark", "application/x-metaverse-landmark", "landmark"),
- new TypeMapping(AssetType.Clothing, InventoryType.Wearable, "application/vnd.ll.clothing", "application/x-metaverse-clothing", "clothing"),
- new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
- new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
- new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"),
- new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"),
- new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"),
- new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"),
- new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"),
- new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"),
- new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"),
- new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"),
- new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"),
- new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"),
- // The next few items are about inventory folders
- new TypeMapping(AssetType.Folder, FolderType.None, "application/vnd.ll.folder", "folder"),
- new TypeMapping(AssetType.Folder, FolderType.Root, "application/vnd.ll.rootfolder", "rootfolder"),
- new TypeMapping(AssetType.Folder, FolderType.Trash, "application/vnd.ll.trashfolder", "trashfolder"),
- new TypeMapping(AssetType.Folder, FolderType.Snapshot, "application/vnd.ll.snapshotfolder", "snapshotfolder"),
- new TypeMapping(AssetType.Folder, FolderType.LostAndFound, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"),
- new TypeMapping(AssetType.Folder, FolderType.Favorites, "application/vnd.ll.favoritefolder", "favoritefolder"),
- new TypeMapping(AssetType.Folder, FolderType.CurrentOutfit, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
- new TypeMapping(AssetType.Folder, FolderType.Outfit, "application/vnd.ll.outfitfolder", "outfitfolder"),
- new TypeMapping(AssetType.Folder, FolderType.MyOutfits, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
- // This next mappping is an asset to inventory item mapping.
- // Note: LL stores folders as assets of type Folder = 8, and it has a corresponding InventoryType = 8
- // OpenSim doesn't store folders as assets, so this mapping should only be used when parsing things from the viewer to the server
- new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"),
- // OpenSim specific
- new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material")
- };
- private static Dictionary<sbyte, string> asset2Content;
- private static Dictionary<sbyte, string> asset2Extension;
- private static Dictionary<sbyte, string> inventory2Content;
- private static Dictionary<string, sbyte> content2Asset;
- private static Dictionary<string, sbyte> content2Inventory;
- private static Dictionary<string, AssetType> name2Asset = new Dictionary<string, AssetType>()
- {
- {"texture", AssetType.Texture },
- {"sound", AssetType.Sound},
- {"callcard", AssetType.CallingCard},
- {"landmark", AssetType.Landmark},
- {"script", (AssetType)4},
- {"clothing", AssetType.Clothing},
- {"object", AssetType.Object},
- {"notecard", AssetType.Notecard},
- {"category", AssetType.Folder},
- {"lsltext", AssetType.LSLText},
- {"lslbyte", AssetType.LSLBytecode},
- {"txtr_tga", AssetType.TextureTGA},
- {"bodypart", AssetType.Bodypart},
- {"snd_wav", AssetType.SoundWAV},
- {"img_tga", AssetType.ImageTGA},
- {"jpeg", AssetType.ImageJPEG},
- {"animatn", AssetType.Animation},
- {"gesture", AssetType.Gesture},
- {"simstate", AssetType.Simstate},
- {"mesh", AssetType.Mesh},
- {"settings", AssetType.Settings}
- };
- private static Dictionary<string, FolderType> name2Inventory = new Dictionary<string, FolderType>()
- {
- {"texture", FolderType.Texture},
- {"sound", FolderType.Sound},
- {"callcard", FolderType.CallingCard},
- {"landmark", FolderType.Landmark},
- {"script", (FolderType)4},
- {"clothing", FolderType.Clothing},
- {"object", FolderType.Object},
- {"notecard", FolderType.Notecard},
- {"root", FolderType.Root},
- {"lsltext", FolderType.LSLText},
- {"bodypart", FolderType.BodyPart},
- {"trash", FolderType.Trash},
- {"snapshot", FolderType.Snapshot},
- {"lostandfound", FolderType.LostAndFound},
- {"animatn", FolderType.Animation},
- {"gesture", FolderType.Gesture},
- {"favorites", FolderType.Favorites},
- {"currentoutfit", FolderType.CurrentOutfit},
- {"outfit", FolderType.Outfit},
- {"myoutfits", FolderType.MyOutfits},
- {"mesh", FolderType.Mesh},
- {"settings", FolderType.Settings},
- {"suitcase", FolderType.Suitcase}
- };
- static SLUtil()
- {
- asset2Content = new Dictionary<sbyte, string>();
- asset2Extension = new Dictionary<sbyte, string>();
- inventory2Content = new Dictionary<sbyte, string>();
- content2Asset = new Dictionary<string, sbyte>();
- content2Inventory = new Dictionary<string, sbyte>();
- foreach (TypeMapping mapping in MAPPINGS)
- {
- sbyte assetType = mapping.AssetTypeCode;
- if (!asset2Content.ContainsKey(assetType))
- asset2Content.Add(assetType, mapping.ContentType);
- if (!asset2Extension.ContainsKey(assetType))
- asset2Extension.Add(assetType, mapping.Extension);
- if (!inventory2Content.ContainsKey(mapping.InventoryType))
- inventory2Content.Add(mapping.InventoryType, mapping.ContentType);
- if (!content2Asset.ContainsKey(mapping.ContentType))
- content2Asset.Add(mapping.ContentType, assetType);
- if (!content2Inventory.ContainsKey(mapping.ContentType))
- content2Inventory.Add(mapping.ContentType, mapping.InventoryType);
- if (mapping.ContentType2 != null)
- {
- if (!content2Asset.ContainsKey(mapping.ContentType2))
- content2Asset.Add(mapping.ContentType2, assetType);
- if (!content2Inventory.ContainsKey(mapping.ContentType2))
- content2Inventory.Add(mapping.ContentType2, mapping.InventoryType);
- }
- }
- }
- public static AssetType SLAssetName2Type(string name)
- {
- if (name2Asset.TryGetValue(name, out AssetType type))
- return type;
- return AssetType.Unknown;
- }
- public static FolderType SLInvName2Type(string name)
- {
- if (name2Inventory.TryGetValue(name, out FolderType type))
- return type;
- return FolderType.None;
- }
- public static string SLAssetTypeToContentType(int assetType)
- {
- string contentType;
- if (!asset2Content.TryGetValue((sbyte)assetType, out contentType))
- contentType = asset2Content[(sbyte)AssetType.Unknown];
- return contentType;
- }
- public static string SLInvTypeToContentType(int invType)
- {
- string contentType;
- if (!inventory2Content.TryGetValue((sbyte)invType, out contentType))
- contentType = inventory2Content[(sbyte)InventoryType.Unknown];
- return contentType;
- }
- public static sbyte ContentTypeToSLAssetType(string contentType)
- {
- sbyte assetType;
- if (!content2Asset.TryGetValue(contentType, out assetType))
- assetType = (sbyte)AssetType.Unknown;
- return (sbyte)assetType;
- }
- public static sbyte ContentTypeToSLInvType(string contentType)
- {
- sbyte invType;
- if (!content2Inventory.TryGetValue(contentType, out invType))
- invType = (sbyte)InventoryType.Unknown;
- return (sbyte)invType;
- }
- public static string SLAssetTypeToExtension(int assetType)
- {
- string extension;
- if (!asset2Extension.TryGetValue((sbyte)assetType, out extension))
- extension = asset2Extension[(sbyte)AssetType.Unknown];
- return extension;
- }
- #endregion SL / file extension / content-type conversions
- static char[] seps = new char[] { '\t', '\n' };
- static char[] stringseps = new char[] { '|', '\n' };
- static byte[] moronize = new byte[16]
- {
- 60, 17, 94, 81, 4, 244, 82, 60, 159, 166, 152, 175, 241, 3, 71, 48
- };
- static int getField(string note, int start, string name, bool isString, out string value)
- {
- value = String.Empty;
- int end = -1;
- int limit = note.Length - start;
- if (limit > 64)
- limit = 64;
- int indx = note.IndexOf(name, start, limit);
- if (indx < 0)
- return -1;
- indx += name.Length + 1; // eat \t
- limit = note.Length - indx - 2;
- if (limit > 129)
- limit = 129;
- if (isString)
- end = note.IndexOfAny(stringseps, indx, limit);
- else
- end = note.IndexOfAny(seps, indx, limit);
- if (end < 0)
- return -1;
- value = note.Substring(indx, end - indx);
- return end;
- }
- private static UUID deMoronize(UUID id)
- {
- byte[] data = new byte[16];
- id.ToBytes(data,0);
- for(int i = 0; i < 16; ++i)
- data[i] ^= moronize[i];
- return new UUID(data,0);
- }
- public static InventoryItemBase GetEmbeddedItem(byte[] data, UUID itemID)
- {
- if(data == null || data.Length < 300)
- return null;
- string note = Util.UTF8.GetString(data);
- if (String.IsNullOrWhiteSpace(note))
- return null;
- // waste some time checking rigid versions
- string version = note.Substring(0,21);
- if (!version.Equals("Linden text version 2"))
- return null;
- version = note.Substring(24, 25);
- if (!version.Equals("LLEmbeddedItems version 1"))
- return null;
- int indx = note.IndexOf(itemID.ToString(), 100);
- if (indx < 0)
- return null;
- indx = note.IndexOf("permissions", indx, 100); // skip parentID
- if (indx < 0)
- return null;
- string valuestr;
- indx = getField(note, indx, "base_mask", false, out valuestr);
- if (indx < 0)
- return null;
- if (!uint.TryParse(valuestr, NumberStyles.HexNumber, Culture.NumberFormatInfo, out uint basemask))
- return null;
- indx = getField(note, indx, "owner_mask", false, out valuestr);
- if (indx < 0)
- return null;
- if (!uint.TryParse(valuestr, NumberStyles.HexNumber, Culture.NumberFormatInfo, out uint ownermask))
- return null;
- indx = getField(note, indx, "group_mask", false, out valuestr);
- if (indx < 0)
- return null;
- if (!uint.TryParse(valuestr, NumberStyles.HexNumber, Culture.NumberFormatInfo, out uint groupmask))
- return null;
- indx = getField(note, indx, "everyone_mask", false, out valuestr);
- if (indx < 0)
- return null;
- if (!uint.TryParse(valuestr, NumberStyles.HexNumber, Culture.NumberFormatInfo, out uint everyonemask))
- return null;
- indx = getField(note, indx, "next_owner_mask", false, out valuestr);
- if (indx < 0)
- return null;
- if (!uint.TryParse(valuestr, NumberStyles.HexNumber, Culture.NumberFormatInfo, out uint nextownermask))
- return null;
- indx = getField(note, indx, "creator_id", false, out valuestr);
- if (indx < 0)
- return null;
- if (!UUID.TryParse(valuestr, out UUID creatorID))
- return null;
- indx = getField(note, indx, "owner_id", false, out valuestr);
- if (indx < 0)
- return null;
- if (!UUID.TryParse(valuestr, out UUID ownerID))
- return null;
- int limit = note.Length - indx;
- if (limit > 120)
- limit = 120;
- indx = note.IndexOf('}', indx, limit); // last owner
- if (indx < 0)
- return null;
- int curindx = indx;
- UUID assetID = UUID.Zero;
- indx = getField(note, indx, "asset_id", false, out valuestr);
- if (indx < 0)
- {
- indx = getField(note, curindx, "shadow_id", false, out valuestr);
- if (indx < 0)
- return null;
- if (!UUID.TryParse(valuestr, out assetID))
- return null;
- assetID = deMoronize(assetID);
- }
- else
- {
- if (!UUID.TryParse(valuestr, out assetID))
- return null;
- }
- indx = getField(note, indx, "type", false, out valuestr);
- if (indx < 0)
- return null;
- AssetType assetType = SLAssetName2Type(valuestr);
- indx = getField(note, indx, "inv_type", false, out valuestr);
- if (indx < 0)
- return null;
- FolderType invType = SLInvName2Type(valuestr);
- indx = getField(note, indx, "flags", false, out valuestr);
- if (indx < 0)
- return null;
- if (!uint.TryParse(valuestr, NumberStyles.HexNumber, Culture.NumberFormatInfo, out uint flags))
- return null;
- limit = note.Length - indx;
- if (limit > 120)
- limit = 120;
- indx = note.IndexOf('}', indx, limit); // skip sale
- if (indx < 0)
- return null;
- indx = getField(note, indx, "name", true, out valuestr);
- if (indx < 0)
- return null;
- string name = valuestr;
- indx = getField(note, indx, "desc", true, out valuestr);
- if (indx < 0)
- return null;
- string desc = valuestr;
- InventoryItemBase item = new InventoryItemBase();
- item.AssetID = assetID;
- item.AssetType = (sbyte)assetType;
- item.BasePermissions = basemask;
- item.CreationDate = Util.UnixTimeSinceEpoch();
- item.CreatorData = "";
- item.CreatorId = creatorID.ToString();
- item.CurrentPermissions = ownermask;
- item.Description = desc;
- item.Flags = flags;
- item.Folder = UUID.Zero;
- item.GroupID = UUID.Zero;
- item.GroupOwned = false;
- item.GroupPermissions = groupmask;
- item.InvType = (sbyte)invType;
- item.Name = name;
- item.NextPermissions = nextownermask;
- item.Owner = ownerID;
- item.SalePrice = 0;
- item.SaleType = (byte)SaleType.Not;
- item.ID = UUID.Random();
- return item;
- }
- public static List<UUID> GetEmbeddedAssetIDs(byte[] data)
- {
- if (data == null || data.Length < 79)
- return null;
- string note = Util.UTF8.GetString(data);
- if (String.IsNullOrWhiteSpace(note))
- return null;
- // waste some time checking rigid versions
- string tmpStr = note.Substring(0, 21);
- if (!tmpStr.Equals("Linden text version 2"))
- return null;
- tmpStr = note.Substring(24, 25);
- if (!tmpStr.Equals("LLEmbeddedItems version 1"))
- return null;
- tmpStr = note.Substring(52,5);
- if (!tmpStr.Equals("count"))
- return null;
- int limit = note.Length - 57 - 2;
- if (limit > 8)
- limit = 8;
- int indx = note.IndexOfAny(seps, 57, limit);
- if(indx < 0)
- return null;
- if (!int.TryParse(note.Substring(57, indx - 57), out int count))
- return null;
- List<UUID> ids = new List<UUID>();
- while(count > 0)
- {
- string valuestr;
- UUID assetID = UUID.Zero;
- indx = note.IndexOf('}',indx); // skip to end of permissions
- if (indx < 0)
- return null;
- int curindx = indx;
- indx = getField(note, indx, "asset_id", false, out valuestr);
- if (indx < 0)
- {
- indx = getField(note, curindx, "shadow_id", false, out valuestr);
- if (indx < 0)
- return null;
- if (!UUID.TryParse(valuestr, out assetID))
- return null;
- assetID = deMoronize(assetID);
- }
- else
- {
- if (!UUID.TryParse(valuestr, out assetID))
- return null;
- }
- ids.Add(assetID);
- indx = note.IndexOf('}', indx); // skip to end of sale
- if (indx < 0)
- return null;
- indx = getField(note, indx, "name", false, out valuestr); // avoid name contents
- if (indx < 0)
- return null;
- indx = getField(note, indx, "desc", false, out valuestr); // avoid desc contents
- if (indx < 0)
- return null;
- if(count > 1)
- {
- indx = note.IndexOf("ext char index", indx); // skip to next
- if (indx < 0)
- return null;
- }
- --count;
- }
- indx = note.IndexOf("Text length",indx);
- if(indx > 0)
- {
- indx += 14;
- List<UUID> textIDs = Util.GetUUIDsOnString(ref note, indx, note.Length - indx);
- if(textIDs.Count > 0)
- ids.AddRange(textIDs);
- }
- if (ids.Count == 0)
- return null;
- return ids;
- }
- /// <summary>
- /// Parse a notecard in Linden format to a list of ordinary lines for LSL
- /// </summary>
- /// <param name="rawInput"></param>
- /// <returns></returns>
- public static string[] ParseNotecardToArray(byte[] data)
- {
- // check of a valid notecard
- if (data == null || data.Length < 79)
- return new string[0];
- //LSL can't read notecards with embedded items
- if (data[58] != '0' || data[59] != '\n')
- return new string[0];
- string note = Util.UTF8.GetString(data);
- if (String.IsNullOrWhiteSpace(note))
- return new string[0];
- // waste some time checking rigid versions
- string tmpStr = note.Substring(0, 21);
- if (!tmpStr.Equals("Linden text version 2"))
- return new string[0];
- tmpStr = note.Substring(24, 25);
- if (!tmpStr.Equals("LLEmbeddedItems version 1"))
- return new string[0];
- tmpStr = note.Substring(52, 5);
- if (!tmpStr.Equals("count"))
- return new string[0];
- int indx = note.IndexOf("Text length", 60);
- if(indx < 0)
- return new string[0];
- indx += 12;
- int end = indx + 1;
- for (; end < note.Length && note[end] != '\n'; ++end);
- if (note[end] != '\n')
- return new string[0];
- tmpStr = note.Substring(indx, end - indx);
- if (!int.TryParse(tmpStr, out int textLen) || textLen == 0)
- return new string[0];
- indx = end + 1;
- if (textLen + indx > data.Length)
- return new string[0];
- // yeackk
- note = Util.UTF8.GetString(data, indx, textLen);
- textLen = note.Length;
- indx = 0;
- var lines = new List<string>();
- while (indx < textLen)
- {
- end = indx;
- for (; end < textLen && note[end] != '\n'; ++end);
- if(end == indx)
- lines.Add(String.Empty);
- else
- lines.Add(note.Substring(indx, end - indx));
- indx = end + 1;
- }
- // notes only seem to have one text section
- if(lines.Count == 0)
- return new string[0];
- return lines.ToArray();
- }
- // libomv has old names on ATTACH_LEFT_PEC and ATTACH_RIGHT_PEC
- public static readonly string[] AttachmentPointNames = new string[]
- {
- string.Empty,
- "ATTACH_CHEST", // 1
- "ATTACH_HEAD", // 2
- "ATTACH_LSHOULDER", // 3
- "ATTACH_RSHOULDER", // 4
- "ATTACH_LHAND", // 5
- "ATTACH_RHAND", // 6
- "ATTACH_LFOOT", // 7
- "ATTACH_RFOOT", // 8
- "ATTACH_BACK", // 9
- "ATTACH_PELVIS", // 10
- "ATTACH_MOUTH", // 11
- "ATTACH_CHIN", // 12
- "ATTACH_LEAR", // 13
- "ATTACH_REAR", // 14
- "ATTACH_LEYE", // 15
- "ATTACH_REYE", // 16
- "ATTACH_NOSE", // 17
- "ATTACH_RUARM", // 18
- "ATTACH_RLARM", // 19
- "ATTACH_LUARM", // 20
- "ATTACH_LLARM", // 21
- "ATTACH_RHIP", // 22
- "ATTACH_RULEG", // 23
- "ATTACH_RLLEG", // 24
- "ATTACH_LHIP", // 25
- "ATTACH_LULEG", // 26
- "ATTACH_LLLEG", // 27
- "ATTACH_BELLY", // 28
- "ATTACH_LEFT_PEC", // 29
- "ATTACH_RIGHT_PEC", // 30
- "ATTACH_HUD_CENTER_2", // 31
- "ATTACH_HUD_TOP_RIGHT", // 32
- "ATTACH_HUD_TOP_CENTER", // 33
- "ATTACH_HUD_TOP_LEFT", // 34
- "ATTACH_HUD_CENTER_1", // 35
- "ATTACH_HUD_BOTTOM_LEFT", // 36
- "ATTACH_HUD_BOTTOM", // 37
- "ATTACH_HUD_BOTTOM_RIGHT", // 38
- "ATTACH_NECK", // 39
- "ATTACH_AVATAR_CENTER", // 40
- "ATTACH_LHAND_RING1", // 41
- "ATTACH_RHAND_RING1", // 42
- "ATTACH_TAIL_BASE", // 43
- "ATTACH_TAIL_TIP", // 44
- "ATTACH_LWING", // 45
- "ATTACH_RWING", // 46
- "ATTACH_FACE_JAW", // 47
- "ATTACH_FACE_LEAR", // 48
- "ATTACH_FACE_REAR", // 49
- "ATTACH_FACE_LEYE", // 50
- "ATTACH_FACE_REYE", // 51
- "ATTACH_FACE_TONGUE", // 52
- "ATTACH_GROIN", // 53
- "ATTACH_HIND_LFOOT", // 54
- "ATTACH_HIND_RFOOT" // 55
- };
- public static string GetAttachmentName(int point)
- {
- if(point < AttachmentPointNames.Length)
- return AttachmentPointNames[point];
- return "Unknown";
- }
- }
- }
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