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- using System;
- using System.Diagnostics;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// A MetricsCollector for 'long' values.
- /// </summary>
- public class MetricsCollectorLong : MetricsCollector<long>
- {
- public MetricsCollectorLong(int windowSize, int numBuckets)
- : base(windowSize, numBuckets)
- {
- }
- protected override long GetZero() { return 0; }
- protected override long Add(long a, long b) { return a + b; }
- }
- /// <summary>
- /// A MetricsCollector for time spans.
- /// </summary>
- public class MetricsCollectorTime : MetricsCollectorLong
- {
- public MetricsCollectorTime(int windowSize, int numBuckets)
- : base(windowSize, numBuckets)
- {
- }
- public void AddSample(Stopwatch timer)
- {
- long ticks = timer.ElapsedTicks;
- if (ticks > 0)
- AddSample(ticks);
- }
- public TimeSpan GetSumTime()
- {
- return TimeSpan.FromMilliseconds((GetSum() * 1000) / Stopwatch.Frequency);
- }
- }
- struct MetricsBucket<T>
- {
- public T value;
- public int count;
- }
- /// <summary>
- /// Collects metrics in a sliding window.
- /// </summary>
- /// <remarks>
- /// MetricsCollector provides the current Sum of the metrics that it collects. It can easily be extended
- /// to provide the Average, too. It uses a sliding window to keep these values current.
- ///
- /// This class is not thread-safe.
- ///
- /// Subclass MetricsCollector to have it use a concrete value type. Override the abstract methods.
- /// </remarks>
- public abstract class MetricsCollector<T>
- {
- private int bucketSize; // e.g. 3,000 ms
- private MetricsBucket<T>[] buckets;
- private int NumBuckets { get { return buckets.Length; } }
- // The number of the current bucket, if we had an infinite number of buckets and didn't have to wrap around
- long curBucketGlobal;
- // The total of all the buckets
- T totalSum;
- int totalCount;
- /// <summary>
- /// Returns the default (zero) value.
- /// </summary>
- /// <returns></returns>
- protected abstract T GetZero();
- /// <summary>
- /// Adds two values.
- /// </summary>
- protected abstract T Add(T a, T b);
- /// <summary>
- /// Creates a MetricsCollector.
- /// </summary>
- /// <param name="windowSize">The period of time over which to collect the metrics, in ms. E.g.: 30,000.</param>
- /// <param name="numBuckets">The number of buckets to divide the samples into. E.g.: 10. Using more buckets
- /// smooths the jarring that occurs whenever we drop an old bucket, but uses more memory.</param>
- public MetricsCollector(int windowSize, int numBuckets)
- {
- bucketSize = windowSize / numBuckets;
- buckets = new MetricsBucket<T>[numBuckets];
- Reset();
- }
- public void Reset()
- {
- ZeroBuckets(0, NumBuckets);
- curBucketGlobal = GetNow() / bucketSize;
- totalSum = GetZero();
- totalCount = 0;
- }
- public void AddSample(T sample)
- {
- MoveWindow();
- int curBucket = (int)(curBucketGlobal % NumBuckets);
- buckets[curBucket].value = Add(buckets[curBucket].value, sample);
- buckets[curBucket].count++;
- totalSum = Add(totalSum, sample);
- totalCount++;
- }
- /// <summary>
- /// Returns the total values in the collection window.
- /// </summary>
- public T GetSum()
- {
- // It might have been a while since we last added a sample, so we may need to adjust the window
- MoveWindow();
- return totalSum;
- }
- /// <summary>
- /// Returns the current time in ms.
- /// </summary>
- private long GetNow()
- {
- return DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
- }
- /// <summary>
- /// Clears the values in buckets [offset, offset+num)
- /// </summary>
- private void ZeroBuckets(int offset, int num)
- {
- for (int i = 0; i < num; i++)
- {
- buckets[offset + i].value = GetZero();
- buckets[offset + i].count = 0;
- }
- }
- /// <summary>
- /// Adjusts the buckets so that the "current bucket" corresponds to the current time.
- /// This may require dropping old buckets.
- /// </summary>
- /// <remarks>
- /// This method allows for the possibility that we don't get new samples for each bucket, so the
- /// new bucket may be some distance away from the last used bucket.
- /// </remarks>
- private void MoveWindow()
- {
- long newBucketGlobal = GetNow() / bucketSize;
- long bucketsDistance = newBucketGlobal - curBucketGlobal;
- if (bucketsDistance == 0)
- {
- // We're still on the same bucket as before
- return;
- }
- if (bucketsDistance >= NumBuckets)
- {
- // Discard everything
- Reset();
- return;
- }
- int curBucket = (int)(curBucketGlobal % NumBuckets);
- int newBucket = (int)(newBucketGlobal % NumBuckets);
- // Clear all the buckets in this range: (cur, new]
- int numToClear = (int)bucketsDistance;
- if (curBucket < NumBuckets - 1)
- {
- // Clear buckets at the end of the window
- int num = Math.Min((int)bucketsDistance, NumBuckets - (curBucket + 1));
- ZeroBuckets(curBucket + 1, num);
- numToClear -= num;
- }
- if (numToClear > 0)
- {
- // Clear buckets at the beginning of the window
- ZeroBuckets(0, numToClear);
- }
- // Move the "current bucket" pointer
- curBucketGlobal = newBucketGlobal;
- RecalcTotal();
- }
- private void RecalcTotal()
- {
- totalSum = GetZero();
- totalCount = 0;
- for (int i = 0; i < NumBuckets; i++)
- {
- totalSum = Add(totalSum, buckets[i].value);
- totalCount += buckets[i].count;
- }
- }
- }
- }
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