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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- // public delegate bool AnimationSetValidator(UUID animID);
- public delegate uint AnimationSetValidator(UUID animID);
- public class AnimationSet
- {
- private bool m_parseError = false;
- public const uint createBasePermitions = (uint)(PermissionMask.All); // no export ?
- public const uint createNextPermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify);
- public const uint allowedBasePermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify);
- public const uint allowedNextPermitions = 0;
- public static void setCreateItemPermitions(InventoryItemBase it)
- {
- if (it == null)
- return;
- it.BasePermissions = createBasePermitions;
- it.CurrentPermissions = createBasePermitions;
- // it.GroupPermissions &= allowedPermitions;
- it.NextPermissions = createNextPermitions;
- // it.EveryOnePermissions &= allowedPermitions;
- it.GroupPermissions = 0;
- it.EveryOnePermissions = 0;
- }
- public static void enforceItemPermitions(InventoryItemBase it, bool IsCreator)
- {
- if (it == null)
- return;
- uint bp;
- uint np;
- if (IsCreator)
- {
- bp = createBasePermitions;
- np = createNextPermitions;
- }
- else
- {
- bp = allowedBasePermitions;
- np = allowedNextPermitions;
- }
- it.BasePermissions &= bp;
- it.CurrentPermissions &= bp;
- // it.GroupPermissions &= allowedPermitions;
- it.NextPermissions &= np;
- // it.EveryOnePermissions &= allowedPermitions;
- it.GroupPermissions = 0;
- it.EveryOnePermissions = 0;
- }
- public int AnimationCount { get; private set; }
- private Dictionary<string, KeyValuePair<string, UUID>> m_animations = new Dictionary<string, KeyValuePair<string, UUID>>();
- public UUID GetAnimation(string index)
- {
- KeyValuePair<string, UUID> val;
- if (m_animations.TryGetValue(index, out val))
- return val.Value;
- return UUID.Zero;
- }
- public string GetAnimationName(string index)
- {
- KeyValuePair<string, UUID> val;
- if (m_animations.TryGetValue(index, out val))
- return val.Key;
- return String.Empty;
- }
- public void SetAnimation(string index, string name, UUID anim)
- {
- if (anim == UUID.Zero)
- {
- m_animations.Remove(index);
- return;
- }
- m_animations[index] = new KeyValuePair<string, UUID>(name, anim);
- }
- public AnimationSet(Byte[] data)
- {
- string assetData = System.Text.Encoding.ASCII.GetString(data);
- Console.WriteLine("--------------------");
- Console.WriteLine("AnimationSet length {0} bytes", assetData.Length);
- Console.WriteLine(assetData);
- Console.WriteLine("--------------------");
- }
- public Byte[] ToBytes()
- {
- // If there was an error parsing the input, we give back an
- // empty set rather than the original data.
- if (m_parseError)
- {
- string dummy = "version 1\ncount 0\n";
- return System.Text.Encoding.ASCII.GetBytes(dummy);
- }
- string assetData = String.Format("version 1\ncount {0}\n", m_animations.Count);
- foreach (KeyValuePair<string, KeyValuePair<string, UUID>> kvp in m_animations)
- assetData += String.Format("{0} {1} {2}\n", kvp.Key, kvp.Value.Value.ToString(), kvp.Value.Key);
- return System.Text.Encoding.ASCII.GetBytes(assetData);
- }
- /*
- public bool Validate(AnimationSetValidator val)
- {
- if (m_parseError)
- return false;
- List<string> badAnims = new List<string>();
- bool allOk = true;
- foreach (KeyValuePair<string, KeyValuePair<string, UUID>> kvp in m_animations)
- {
- if (!val(kvp.Value.Value))
- {
- allOk = false;
- badAnims.Add(kvp.Key);
- }
- }
- foreach (string idx in badAnims)
- m_animations.Remove(idx);
- return allOk;
- }
- */
- public uint Validate(AnimationSetValidator val)
- {
- if (m_parseError)
- return 0;
- uint ret = 0x7fffffff;
- uint t;
- foreach (KeyValuePair<string, KeyValuePair<string, UUID>> kvp in m_animations)
- {
- t = val(kvp.Value.Value);
- if (t == 0)
- return 0;
- ret &= t;
- }
- return ret;
- }
- }
- }
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