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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Data;
- using System.Reflection;
- using System.Collections.Generic;
- using OpenMetaverse;
- using log4net;
- using OpenSim.Framework;
- using Npgsql;
- using NpgsqlTypes;
- namespace OpenSim.Data.PGSQL
- {
- /// <summary>
- /// A PGSQL Interface for the Asset server
- /// </summary>
- public class PGSQLAssetData : AssetDataBase
- {
- private const string _migrationStore = "AssetStore";
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private long m_ticksToEpoch;
- /// <summary>
- /// Database manager
- /// </summary>
- private PGSQLManager m_database;
- private string m_connectionString;
- protected virtual Assembly Assembly
- {
- get { return GetType().Assembly; }
- }
- #region IPlugin Members
- override public void Dispose() { }
- /// <summary>
- /// <para>Initialises asset interface</para>
- /// </summary>
- // [Obsolete("Cannot be default-initialized!")]
- override public void Initialise()
- {
- m_log.Info("[PGSQLAssetData]: " + Name + " cannot be default-initialized!");
- throw new PluginNotInitialisedException(Name);
- }
- /// <summary>
- /// Initialises asset interface
- /// </summary>
- /// <para>
- /// a string instead of file, if someone writes the support
- /// </para>
- /// <param name="connectionString">connect string</param>
- override public void Initialise(string connectionString)
- {
- m_ticksToEpoch = new System.DateTime(1970, 1, 1).Ticks;
- m_database = new PGSQLManager(connectionString);
- m_connectionString = connectionString;
- //New migration to check for DB changes
- m_database.CheckMigration(_migrationStore);
- }
- /// <summary>
- /// Database provider version.
- /// </summary>
- override public string Version
- {
- get { return m_database.getVersion(); }
- }
- /// <summary>
- /// The name of this DB provider.
- /// </summary>
- override public string Name
- {
- get { return "PGSQL Asset storage engine"; }
- }
- #endregion
- #region IAssetDataPlugin Members
- /// <summary>
- /// Fetch Asset from m_database
- /// </summary>
- /// <param name="assetID">the asset UUID</param>
- /// <returns></returns>
- override public AssetBase GetAsset(UUID assetID)
- {
- string sql = "SELECT * FROM assets WHERE id = :id";
- using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
- using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
- {
- cmd.Parameters.Add(m_database.CreateParameter("id", assetID));
- conn.Open();
- using (NpgsqlDataReader reader = cmd.ExecuteReader())
- {
- if (reader.Read())
- {
- AssetBase asset = new AssetBase(
- DBGuid.FromDB(reader["id"]),
- (string)reader["name"],
- Convert.ToSByte(reader["assetType"]),
- reader["creatorid"].ToString()
- );
- // Region Main
- asset.Description = (string)reader["description"];
- asset.Local = Convert.ToBoolean(reader["local"]);
- asset.Temporary = Convert.ToBoolean(reader["temporary"]);
- asset.Flags = (AssetFlags)(Convert.ToInt32(reader["asset_flags"]));
- asset.Data = (byte[])reader["data"];
- return asset;
- }
- return null; // throw new Exception("No rows to return");
- }
- }
- }
- /// <summary>
- /// Create asset in m_database
- /// </summary>
- /// <param name="asset">the asset</param>
- override public bool StoreAsset(AssetBase asset)
- {
- string sql =
- @"UPDATE assets set name = :name, description = :description, " + "\"assetType\" " + @" = :assetType,
- local = :local, temporary = :temporary, creatorid = :creatorid, data = :data
- WHERE id=:id;
- INSERT INTO assets
- (id, name, description, " + "\"assetType\" " + @", local,
- temporary, create_time, access_time, creatorid, asset_flags, data)
- Select :id, :name, :description, :assetType, :local,
- :temporary, :create_time, :access_time, :creatorid, :asset_flags, :data
- Where not EXISTS(SELECT * FROM assets WHERE id=:id)
- ";
- string assetName = asset.Name;
- if (asset.Name.Length > AssetBase.MAX_ASSET_NAME)
- {
- assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME);
- m_log.WarnFormat(
- "[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
- asset.Name, asset.ID, asset.Name.Length, assetName.Length);
- }
- string assetDescription = asset.Description;
- if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
- {
- assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
- m_log.WarnFormat(
- "[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
- asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
- }
- using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
- using (NpgsqlCommand command = new NpgsqlCommand(sql, conn))
- {
- int now = (int)((System.DateTime.Now.Ticks - m_ticksToEpoch) / 10000000);
- command.Parameters.Add(m_database.CreateParameter("id", asset.FullID));
- command.Parameters.Add(m_database.CreateParameter("name", assetName));
- command.Parameters.Add(m_database.CreateParameter("description", assetDescription));
- command.Parameters.Add(m_database.CreateParameter("assetType", asset.Type));
- command.Parameters.Add(m_database.CreateParameter("local", asset.Local));
- command.Parameters.Add(m_database.CreateParameter("temporary", asset.Temporary));
- command.Parameters.Add(m_database.CreateParameter("access_time", now));
- command.Parameters.Add(m_database.CreateParameter("create_time", now));
- command.Parameters.Add(m_database.CreateParameter("asset_flags", (int)asset.Flags));
- command.Parameters.Add(m_database.CreateParameter("creatorid", asset.Metadata.CreatorID));
- command.Parameters.Add(m_database.CreateParameter("data", asset.Data));
- conn.Open();
- try
- {
- command.ExecuteNonQuery();
- }
- catch(Exception e)
- {
- m_log.Error("[ASSET DB]: Error storing item :" + e.Message + " sql "+sql);
- }
- }
- return true;
- }
- // Commented out since currently unused - this probably should be called in GetAsset()
- // private void UpdateAccessTime(AssetBase asset)
- // {
- // using (AutoClosingSqlCommand cmd = m_database.Query("UPDATE assets SET access_time = :access_time WHERE id=:id"))
- // {
- // int now = (int)((System.DateTime.Now.Ticks - m_ticksToEpoch) / 10000000);
- // cmd.Parameters.AddWithValue(":id", asset.FullID.ToString());
- // cmd.Parameters.AddWithValue(":access_time", now);
- // try
- // {
- // cmd.ExecuteNonQuery();
- // }
- // catch (Exception e)
- // {
- // m_log.Error(e.ToString());
- // }
- // }
- // }
- /// <summary>
- /// Check if the assets exist in the database.
- /// </summary>
- /// <param name="uuids">The assets' IDs</param>
- /// <returns>For each asset: true if it exists, false otherwise</returns>
- public override bool[] AssetsExist(UUID[] uuids)
- {
- if (uuids.Length == 0)
- return new bool[0];
- HashSet<UUID> exist = new HashSet<UUID>();
- string ids = "'" + string.Join("','", uuids) + "'";
- string sql = string.Format("SELECT id FROM assets WHERE id IN ({0})", ids);
- using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
- using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
- {
- conn.Open();
- using (NpgsqlDataReader reader = cmd.ExecuteReader())
- {
- while (reader.Read())
- {
- UUID id = DBGuid.FromDB(reader["id"]);
- exist.Add(id);
- }
- }
- }
- bool[] results = new bool[uuids.Length];
- for (int i = 0; i < uuids.Length; i++)
- results[i] = exist.Contains(uuids[i]);
- return results;
- }
- /// <summary>
- /// Returns a list of AssetMetadata objects. The list is a subset of
- /// the entire data set offset by <paramref name="start" /> containing
- /// <paramref name="count" /> elements.
- /// </summary>
- /// <param name="start">The number of results to discard from the total data set.</param>
- /// <param name="count">The number of rows the returned list should contain.</param>
- /// <returns>A list of AssetMetadata objects.</returns>
- public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
- {
- List<AssetMetadata> retList = new List<AssetMetadata>(count);
- string sql = @" SELECT id, name, description, " + "\"assetType\"" + @", temporary, creatorid
- FROM assets
- order by id
- limit :stop
- offset :start;";
- using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
- using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
- {
- cmd.Parameters.Add(m_database.CreateParameter("start", start));
- cmd.Parameters.Add(m_database.CreateParameter("stop", start + count - 1));
- conn.Open();
- using (NpgsqlDataReader reader = cmd.ExecuteReader())
- {
- while (reader.Read())
- {
- AssetMetadata metadata = new AssetMetadata();
- metadata.FullID = DBGuid.FromDB(reader["id"]);
- metadata.Name = (string)reader["name"];
- metadata.Description = (string)reader["description"];
- metadata.Type = Convert.ToSByte(reader["assetType"]);
- metadata.Temporary = Convert.ToBoolean(reader["temporary"]);
- metadata.CreatorID = (string)reader["creatorid"];
- retList.Add(metadata);
- }
- }
- }
- return retList;
- }
- public override bool Delete(string id)
- {
- return false;
- }
- #endregion
- }
- }
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