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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using System.Threading;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Data;
- namespace OpenSim.Data.Null
- {
- public class NullXGroupData : IXGroupData
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Dictionary<UUID, XGroup> m_groups = new Dictionary<UUID, XGroup>();
- public NullXGroupData(string connectionString, string realm) {}
- public bool StoreGroup(XGroup group)
- {
- lock (m_groups)
- {
- m_groups[group.groupID] = group.Clone();
- }
- return true;
- }
- public XGroup GetGroup(UUID groupID)
- {
- XGroup group = null;
- lock (m_groups)
- m_groups.TryGetValue(groupID, out group);
- return group;
- }
- public Dictionary<UUID, XGroup> GetGroups()
- {
- Dictionary<UUID, XGroup> groupsClone = new Dictionary<UUID, XGroup>();
- lock (m_groups)
- foreach (XGroup group in m_groups.Values)
- groupsClone[group.groupID] = group.Clone();
- return groupsClone;
- }
- public bool DeleteGroup(UUID groupID)
- {
- lock (m_groups)
- return m_groups.Remove(groupID);
- }
- }
- }
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