AgentPreferencesService.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Data;
  34. using OpenSim.Framework;
  35. using OpenSim.Services.Interfaces;
  36. namespace OpenSim.Services.UserAccountService
  37. {
  38. public class AgentPreferencesService : AgentPreferencesServiceBase, IAgentPreferencesService
  39. {
  40. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  41. public AgentPreferencesService(IConfigSource config) : base(config)
  42. {
  43. m_log.Debug("[AGENT PREFERENCES SERVICE]: Starting agent preferences service");
  44. }
  45. public AgentPrefs GetAgentPreferences(UUID principalID)
  46. {
  47. AgentPreferencesData d = m_Database.GetPrefs(principalID);
  48. AgentPrefs prefs = (d == null) ? null : new AgentPrefs(d.Data);
  49. return prefs;
  50. }
  51. public bool StoreAgentPreferences(AgentPrefs data)
  52. {
  53. AgentPreferencesData d = new AgentPreferencesData();
  54. d.Data = new Dictionary<string, string>();
  55. d.Data["PrincipalID"] = data.PrincipalID.ToString();
  56. d.Data["AccessPrefs"] = data.AccessPrefs;
  57. d.Data["HoverHeight"] = data.HoverHeight.ToString();
  58. d.Data["Language"] = data.Language;
  59. d.Data["LanguageIsPublic"] = (data.LanguageIsPublic ? "1" : "0");
  60. d.Data["PermEveryone"] = data.PermEveryone.ToString();
  61. d.Data["PermGroup"] = data.PermGroup.ToString();
  62. d.Data["PermNextOwner"] = data.PermNextOwner.ToString();
  63. return m_Database.Store(d);
  64. }
  65. public string GetLang(UUID principalID)
  66. {
  67. AgentPrefs data = GetAgentPreferences(principalID);
  68. if (data != null)
  69. {
  70. if (data.LanguageIsPublic)
  71. return data.Language;
  72. }
  73. return "en-us";
  74. }
  75. }
  76. }