LibraryService.cs 14 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using System.Xml;
  32. using OpenSim.Framework;
  33. using OpenSim.Services.Base;
  34. using OpenSim.Services.Interfaces;
  35. using log4net;
  36. using Nini.Config;
  37. using OpenMetaverse;
  38. using PermissionMask = OpenSim.Framework.PermissionMask;
  39. namespace OpenSim.Services.InventoryService
  40. {
  41. /// <summary>
  42. /// Basically a hack to give us a Inventory library while we don't have a inventory server
  43. /// once the server is fully implemented then should read the data from that
  44. /// </summary>
  45. public class LibraryService : ServiceBase, ILibraryService
  46. {
  47. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  48. static private InventoryFolderImpl m_LibraryRootFolder;
  49. public InventoryFolderImpl LibraryRootFolder
  50. {
  51. get { return m_LibraryRootFolder; }
  52. }
  53. static private UUID libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
  54. /// <summary>
  55. /// Holds the root library folder and all its descendents. This is really only used during inventory
  56. /// setup so that we don't have to repeatedly search the tree of library folders.
  57. /// </summary>
  58. static protected Dictionary<UUID, InventoryFolderImpl> libraryFolders
  59. = new Dictionary<UUID, InventoryFolderImpl>(32);
  60. static protected Dictionary<UUID, InventoryItemBase> m_items = new Dictionary<UUID, InventoryItemBase>(256);
  61. static LibraryService m_root;
  62. static object m_rootLock = new object();
  63. static readonly uint m_BasePermissions = (uint)PermissionMask.AllAndExport;
  64. static readonly uint m_EveryOnePermissions = (uint)PermissionMask.AllAndExportNoMod;
  65. static readonly uint m_CurrentPermissions = (uint)PermissionMask.AllAndExport;
  66. static readonly uint m_NextPermissions = (uint)PermissionMask.AllAndExport;
  67. static readonly uint m_GroupPermissions = 0;
  68. public LibraryService(IConfigSource config):base(config)
  69. {
  70. lock(m_rootLock)
  71. {
  72. if(m_root != null)
  73. return;
  74. m_root = this;
  75. }
  76. string pLibrariesLocation = Path.Combine("inventory", "Libraries.xml");
  77. string pLibName = "OpenSim Library";
  78. IConfig libConfig = config.Configs["LibraryService"];
  79. if (libConfig != null)
  80. {
  81. pLibrariesLocation = libConfig.GetString("DefaultLibrary", pLibrariesLocation);
  82. pLibName = libConfig.GetString("LibraryName", pLibName);
  83. }
  84. m_log.Debug("[LIBRARY]: Starting library service...");
  85. m_LibraryRootFolder = new InventoryFolderImpl();
  86. m_LibraryRootFolder.Owner = libOwner;
  87. m_LibraryRootFolder.ID = new UUID("00000112-000f-0000-0000-000100bba000");
  88. m_LibraryRootFolder.Name = pLibName;
  89. m_LibraryRootFolder.ParentID = UUID.Zero;
  90. m_LibraryRootFolder.Type = 8;
  91. m_LibraryRootFolder.Version = 1;
  92. libraryFolders.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
  93. LoadLibraries(pLibrariesLocation);
  94. }
  95. public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description,
  96. int assetType, int invType, UUID parentFolderID)
  97. {
  98. InventoryItemBase item = new InventoryItemBase();
  99. item.Owner = libOwner;
  100. item.CreatorId = libOwner.ToString();
  101. item.ID = inventoryID;
  102. item.AssetID = assetID;
  103. item.Description = description;
  104. item.Name = name;
  105. item.AssetType = assetType;
  106. item.InvType = invType;
  107. item.Folder = parentFolderID;
  108. item.BasePermissions = m_BasePermissions;
  109. item.EveryOnePermissions = m_EveryOnePermissions;
  110. item.CurrentPermissions = m_CurrentPermissions;
  111. item.NextPermissions = m_NextPermissions;
  112. item.GroupPermissions = m_GroupPermissions;
  113. return item;
  114. }
  115. /// <summary>
  116. /// Use the asset set information at path to load assets
  117. /// </summary>
  118. /// <param name="path"></param>
  119. /// <param name="assets"></param>
  120. protected void LoadLibraries(string librariesControlPath)
  121. {
  122. m_log.InfoFormat("[LIBRARY INVENTORY]: Loading library control file {0}", librariesControlPath);
  123. LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig);
  124. }
  125. /// <summary>
  126. /// Read a library set from config
  127. /// </summary>
  128. /// <param name="config"></param>
  129. protected void ReadLibraryFromConfig(IConfig config, string path)
  130. {
  131. string basePath = Path.GetDirectoryName(path);
  132. m_LibraryRootFolder.Version = (ushort)config.GetInt("RootVersion", 1);
  133. string foldersPath
  134. = Path.Combine(
  135. basePath, config.GetString("foldersFile", String.Empty));
  136. LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig);
  137. string itemsPath
  138. = Path.Combine(
  139. basePath, config.GetString("itemsFile", String.Empty));
  140. LoadFromFile(itemsPath, "Library items", ReadItemFromConfig);
  141. }
  142. /// <summary>
  143. /// Read a library inventory folder from a loaded configuration
  144. /// </summary>
  145. /// <param name="source"></param>
  146. private void ReadFolderFromConfig(IConfig config, string path)
  147. {
  148. InventoryFolderImpl folderInfo = new InventoryFolderImpl();
  149. folderInfo.ID = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
  150. folderInfo.Name = config.GetString("name", "unknown");
  151. folderInfo.ParentID = new UUID(config.GetString("parentFolderID", m_LibraryRootFolder.ID.ToString()));
  152. folderInfo.Type = (short)config.GetInt("type", 8);
  153. folderInfo.Version = (ushort)config.GetInt("version", 1);
  154. folderInfo.Owner = libOwner;
  155. if (libraryFolders.ContainsKey(folderInfo.ParentID))
  156. {
  157. InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID];
  158. libraryFolders.Add(folderInfo.ID, folderInfo);
  159. parentFolder.AddChildFolder(folderInfo);
  160. // m_log.InfoFormat("[LIBRARY INVENTORY]: Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID);
  161. }
  162. else
  163. {
  164. m_log.WarnFormat(
  165. "[LIBRARY INVENTORY]: Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!",
  166. folderInfo.Name, folderInfo.ID, folderInfo.ParentID);
  167. }
  168. }
  169. /// <summary>
  170. /// Read a library inventory item metadata from a loaded configuration
  171. /// </summary>
  172. /// <param name="source"></param>
  173. private void ReadItemFromConfig(IConfig config, string path)
  174. {
  175. InventoryItemBase item = new InventoryItemBase();
  176. item.Owner = libOwner;
  177. item.CreatorId = libOwner.ToString();
  178. UUID itID = new UUID(config.GetString("inventoryID", m_LibraryRootFolder.ID.ToString()));
  179. item.ID = itID;
  180. item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
  181. item.Folder = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
  182. item.Name = config.GetString("name", String.Empty);
  183. item.Description = config.GetString("description", item.Name);
  184. item.InvType = config.GetInt("inventoryType", 0);
  185. item.AssetType = config.GetInt("assetType", item.InvType);
  186. item.CurrentPermissions = (uint)config.GetLong("currentPermissions", m_CurrentPermissions);
  187. item.NextPermissions = (uint)config.GetLong("nextPermissions", m_NextPermissions);
  188. item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", m_EveryOnePermissions);
  189. item.BasePermissions = (uint)config.GetLong("basePermissions", m_BasePermissions);
  190. item.GroupPermissions = (uint)config.GetLong("basePermissions", m_GroupPermissions);;
  191. item.Flags = (uint)config.GetInt("flags", 0);
  192. if (libraryFolders.ContainsKey(item.Folder))
  193. {
  194. InventoryFolderImpl parentFolder = libraryFolders[item.Folder];
  195. if(!parentFolder.Items.ContainsKey(itID))
  196. {
  197. parentFolder.Items.Add(itID, item);
  198. m_items[itID] = item;
  199. }
  200. else
  201. {
  202. m_log.WarnFormat("[LIBRARY INVENTORY] Item {1} [{0}] not added, duplicate item", item.ID, item.Name);
  203. }
  204. }
  205. else
  206. {
  207. m_log.WarnFormat(
  208. "[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
  209. item.Name, item.ID, item.Folder);
  210. }
  211. }
  212. private delegate void ConfigAction(IConfig config, string path);
  213. /// <summary>
  214. /// Load the given configuration at a path and perform an action on each Config contained within it
  215. /// </summary>
  216. /// <param name="path"></param>
  217. /// <param name="fileDescription"></param>
  218. /// <param name="action"></param>
  219. private static void LoadFromFile(string path, string fileDescription, ConfigAction action)
  220. {
  221. if (File.Exists(path))
  222. {
  223. try
  224. {
  225. XmlConfigSource source = new XmlConfigSource(path);
  226. for (int i = 0; i < source.Configs.Count; i++)
  227. {
  228. action(source.Configs[i], path);
  229. }
  230. }
  231. catch (XmlException e)
  232. {
  233. m_log.ErrorFormat("[LIBRARY INVENTORY]: Error loading {0} : {1}", path, e);
  234. }
  235. }
  236. else
  237. {
  238. m_log.ErrorFormat("[LIBRARY INVENTORY]: {0} file {1} does not exist!", fileDescription, path);
  239. }
  240. }
  241. /// <summary>
  242. /// Looks like a simple getter, but is written like this for some consistency with the other Request
  243. /// methods in the superclass
  244. /// </summary>
  245. /// <returns></returns>
  246. public Dictionary<UUID, InventoryFolderImpl> GetAllFolders()
  247. {
  248. Dictionary<UUID, InventoryFolderImpl> fs = new Dictionary<UUID, InventoryFolderImpl>();
  249. fs.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
  250. List<InventoryFolderImpl> fis = TraverseFolder(m_LibraryRootFolder);
  251. foreach (InventoryFolderImpl f in fis)
  252. {
  253. fs.Add(f.ID, f);
  254. }
  255. //return libraryFolders;
  256. return fs;
  257. }
  258. private List<InventoryFolderImpl> TraverseFolder(InventoryFolderImpl node)
  259. {
  260. List<InventoryFolderImpl> folders = node.RequestListOfFolderImpls();
  261. List<InventoryFolderImpl> subs = new List<InventoryFolderImpl>();
  262. foreach (InventoryFolderImpl f in folders)
  263. subs.AddRange(TraverseFolder(f));
  264. folders.AddRange(subs);
  265. return folders;
  266. }
  267. public InventoryItemBase GetItem(UUID itemID)
  268. {
  269. if(m_items.ContainsKey(itemID))
  270. return m_items[itemID];
  271. return null;
  272. }
  273. public InventoryItemBase[] GetMultipleItems(UUID[] ids)
  274. {
  275. List<InventoryItemBase> items = new List<InventoryItemBase>();
  276. foreach (UUID id in ids)
  277. {
  278. if(m_items.ContainsKey(id))
  279. items.Add(m_items[id]);
  280. }
  281. if(items.Count == 0)
  282. return null;
  283. return items.ToArray();
  284. }
  285. }
  286. }