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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using Nini.Config;
- namespace OpenSim.Region.ScriptEngine.Interfaces
- {
- public interface ICompiler
- {
- /// <summary>
- /// Performs the script compile.
- /// </summary>
- /// <param name="Script"></param>
- /// <param name="asset"></param>
- /// <param name="ownerUUID"></param>
- /// <param name="alwaysRecompile">
- /// If set to true then always recompile the script, even if we have a DLL already cached.
- /// </param>
- /// <param name="assembly"></param>
- /// <param name="linemap"></param>
- void PerformScriptCompile(
- string source, string asset, UUID ownerID,
- out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap);
- /// <summary>
- /// Performs the script compile.
- /// </summary>
- /// <param name="Script"></param>
- /// <param name="asset"></param>
- /// <param name="ownerUUID"></param>
- /// <param name="alwaysRecompile">
- /// If set to true then always recompile the script, even if we have a DLL already cached.
- /// </param>
- /// <param name="assembly"></param>
- /// <param name="linemap"></param>
- void PerformScriptCompile(
- string source, string asset, UUID ownerID, bool alwaysRecompile,
- out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap);
- string[] GetWarnings();
- }
- }
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