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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Timers;
- using System.Threading;
- using System.Xml;
- using System.Xml.Serialization;
- using OpenMetaverse;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using Timer= System.Timers.Timer;
- namespace OpenSim.Region.OptionalModules.World.TreePopulator
- {
- /// <summary>
- /// Version 2.02 - Still hacky
- /// </summary>
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TreePopulatorModule")]
- public class TreePopulatorModule : INonSharedRegionModule, ICommandableModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private readonly Commander m_commander = new Commander("tree");
- private Scene m_scene;
- [XmlRootAttribute(ElementName = "Copse", IsNullable = false)]
- public class Copse
- {
- public string m_name;
- public Boolean m_frozen;
- public Tree m_tree_type;
- public int m_tree_quantity;
- public float m_treeline_low;
- public float m_treeline_high;
- public Vector3 m_seed_point;
- public double m_range;
- public Vector3 m_initial_scale;
- public Vector3 m_maximum_scale;
- public Vector3 m_rate;
- [XmlIgnore]
- public Boolean m_planted;
- [XmlIgnore]
- public List<UUID> m_trees;
- public Copse()
- {
- }
- public Copse(string fileName, Boolean planted)
- {
- Copse cp = (Copse)DeserializeObject(fileName);
- m_name = cp.m_name;
- m_frozen = cp.m_frozen;
- m_tree_quantity = cp.m_tree_quantity;
- m_treeline_high = cp.m_treeline_high;
- m_treeline_low = cp.m_treeline_low;
- m_range = cp.m_range;
- m_tree_type = cp.m_tree_type;
- m_seed_point = cp.m_seed_point;
- m_initial_scale = cp.m_initial_scale;
- m_maximum_scale = cp.m_maximum_scale;
- m_initial_scale = cp.m_initial_scale;
- m_rate = cp.m_rate;
- m_planted = planted;
- m_trees = new List<UUID>();
- }
- public Copse(string copsedef)
- {
- char[] delimiterChars = {':', ';'};
- string[] field = copsedef.Split(delimiterChars);
- m_name = field[1].Trim();
- m_frozen = (copsedef[0] == 'F');
- m_tree_quantity = int.Parse(field[2]);
- m_treeline_high = float.Parse(field[3], Culture.NumberFormatInfo);
- m_treeline_low = float.Parse(field[4], Culture.NumberFormatInfo);
- m_range = double.Parse(field[5], Culture.NumberFormatInfo);
- m_tree_type = (Tree) Enum.Parse(typeof(Tree),field[6]);
- m_seed_point = Vector3.Parse(field[7]);
- m_initial_scale = Vector3.Parse(field[8]);
- m_maximum_scale = Vector3.Parse(field[9]);
- m_rate = Vector3.Parse(field[10]);
- m_planted = true;
- m_trees = new List<UUID>();
- }
- public Copse(string name, int quantity, float high, float low, double range, Vector3 point, Tree type, Vector3 scale, Vector3 max_scale, Vector3 rate, List<UUID> trees)
- {
- m_name = name;
- m_frozen = false;
- m_tree_quantity = quantity;
- m_treeline_high = high;
- m_treeline_low = low;
- m_range = range;
- m_tree_type = type;
- m_seed_point = point;
- m_initial_scale = scale;
- m_maximum_scale = max_scale;
- m_rate = rate;
- m_planted = false;
- m_trees = trees;
- }
- public override string ToString()
- {
- string frozen = (m_frozen ? "F" : "A");
- return string.Format("{0}TPM: {1}; {2}; {3:0.0}; {4:0.0}; {5:0.0}; {6}; {7:0.0}; {8:0.0}; {9:0.0}; {10:0.00};",
- frozen,
- m_name,
- m_tree_quantity,
- m_treeline_high,
- m_treeline_low,
- m_range,
- m_tree_type,
- m_seed_point.ToString(),
- m_initial_scale.ToString(),
- m_maximum_scale.ToString(),
- m_rate.ToString());
- }
- }
- private List<Copse> m_copses = new List<Copse>();
- private object mylock;
- private double m_update_ms = 1000.0; // msec between updates
- private bool m_active_trees = false;
- private bool m_enabled = true; // original default
- private bool m_allowGrow = true; // original default
- Timer CalculateTrees;
- #region ICommandableModule Members
- public ICommander CommandInterface
- {
- get { return m_commander; }
- }
- #endregion
- #region Region Module interface
- public void Initialise(IConfigSource config)
- {
- IConfig moduleConfig = config.Configs["Trees"];
- if (moduleConfig != null)
- {
- m_enabled = moduleConfig.GetBoolean("enabled", m_enabled);
- m_active_trees = moduleConfig.GetBoolean("active_trees", m_active_trees);
- m_allowGrow = moduleConfig.GetBoolean("allowGrow", m_allowGrow);
- m_update_ms = moduleConfig.GetDouble("update_rate", m_update_ms);
- }
- if(!m_enabled)
- return;
- m_copses = new List<Copse>();
- mylock = new object();
- InstallCommands();
- m_log.Debug("[TREES]: Initialised tree populator module");
- }
- public void AddRegion(Scene scene)
- {
- if(!m_enabled)
- return;
- m_scene = scene;
- m_scene.RegisterModuleCommander(m_commander);
- m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
- m_scene.EventManager.OnPrimsLoaded += EventManager_OnPrimsLoaded;
- }
- public void RemoveRegion(Scene scene)
- {
- if(!m_enabled)
- return;
- if(m_active_trees && CalculateTrees != null)
- {
- CalculateTrees.Dispose();
- CalculateTrees = null;
- }
- m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole;
- m_scene.EventManager.OnPrimsLoaded -= EventManager_OnPrimsLoaded;
- }
- public void RegionLoaded(Scene scene)
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "TreePopulatorModule"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- #endregion
- //--------------------------------------------------------------
- private void EventManager_OnPrimsLoaded(Scene s)
- {
- ReloadCopse();
- if (m_copses.Count > 0)
- m_log.Info("[TREES]: Copses loaded" );
- if (m_active_trees)
- activeizeTreeze(true);
- }
- #region ICommandableModule Members
- private void HandleTreeActive(Object[] args)
- {
- if ((Boolean)args[0] && !m_active_trees)
- {
- m_log.InfoFormat("[TREES]: Activating Trees");
- m_active_trees = true;
- activeizeTreeze(m_active_trees);
- }
- else if (!(Boolean)args[0] && m_active_trees)
- {
- m_log.InfoFormat("[TREES]: Trees module is no longer active");
- m_active_trees = false;
- activeizeTreeze(m_active_trees);
- }
- else
- {
- m_log.InfoFormat("[TREES]: Trees module is already in the required state");
- }
- }
- private void HandleTreeFreeze(Object[] args)
- {
- string copsename = ((string)args[0]).Trim();
- Boolean freezeState = (Boolean) args[1];
- lock(mylock)
- {
- foreach (Copse cp in m_copses)
- {
- if (cp.m_name != copsename)
- continue;
- if(!cp.m_frozen && freezeState || cp.m_frozen && !freezeState)
- {
- cp.m_frozen = freezeState;
- List<UUID> losttrees = new List<UUID>();
- foreach (UUID tree in cp.m_trees)
- {
- SceneObjectGroup sog = m_scene.GetSceneObjectGroup(tree);
- if(sog != null && !sog.IsDeleted)
- {
- SceneObjectPart sop = sog.RootPart;
- string name = sop.Name;
- if(freezeState)
- {
- if(name.StartsWith("FTPM"))
- continue;
- if(!name.StartsWith("ATPM"))
- continue;
- sop.Name = sop.Name.Replace("ATPM", "FTPM");
- }
- else
- {
- if(name.StartsWith("ATPM"))
- continue;
- if(!name.StartsWith("FTPM"))
- continue;
- sop.Name = sop.Name.Replace("FTPM", "ATPM");
- }
- sop.ParentGroup.HasGroupChanged = true;
- sog.ScheduleGroupForFullUpdate();
- }
- else
- losttrees.Add(tree);
- }
- foreach (UUID tree in losttrees)
- cp.m_trees.Remove(tree);
- m_log.InfoFormat("[TREES]: Activity for copse {0} is frozen {1}", copsename, freezeState);
- return;
- }
- else
- {
- m_log.InfoFormat("[TREES]: Copse {0} is already in the requested freeze state", copsename);
- return;
- }
- }
- }
- m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename);
- }
- private void HandleTreeLoad(Object[] args)
- {
- Copse copse;
- m_log.InfoFormat("[TREES]: Loading copse definition....");
- lock(mylock)
- {
- copse = new Copse(((string)args[0]), false);
- {
- foreach (Copse cp in m_copses)
- {
- if (cp.m_name == copse.m_name)
- {
- m_log.InfoFormat("[TREES]: Copse: {0} is already defined - command failed", copse.m_name);
- return;
- }
- }
- }
- m_copses.Add(copse);
- }
- m_log.InfoFormat("[TREES]: Loaded copse: {0}", copse.ToString());
- }
- private void HandleTreePlant(Object[] args)
- {
- string copsename = ((string)args[0]).Trim();
- m_log.InfoFormat("[TREES]: New tree planting for copse {0}", copsename);
- UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
- lock(mylock)
- {
- foreach (Copse copse in m_copses)
- {
- if (copse.m_name == copsename)
- {
- if (!copse.m_planted)
- {
- // The first tree for a copse is created here
- CreateTree(uuid, copse, copse.m_seed_point, true);
- copse.m_planted = true;
- return;
- }
- else
- {
- m_log.InfoFormat("[TREES]: Copse {0} has already been planted", copsename);
- return;
- }
- }
- }
- }
- m_log.InfoFormat("[TREES]: Copse {0} not found for planting", copsename);
- }
- private void HandleTreeRate(Object[] args)
- {
- m_update_ms = (double)args[0];
- if (m_update_ms >= 1000.0)
- {
- if (m_active_trees)
- {
- activeizeTreeze(false);
- activeizeTreeze(true);
- }
- m_log.InfoFormat("[TREES]: Update rate set to {0} mSec", m_update_ms);
- }
- else
- {
- m_log.InfoFormat("[TREES]: minimum rate is 1000.0 mSec - command failed");
- }
- }
- private void HandleTreeReload(Object[] args)
- {
- if (m_active_trees)
- {
- CalculateTrees.Stop();
- }
- ReloadCopse();
- if (m_active_trees)
- {
- CalculateTrees.Start();
- }
- }
- private void HandleTreeRemove(Object[] args)
- {
- string copsename = ((string)args[0]).Trim();
- Copse copseIdentity = null;
- lock(mylock)
- {
- foreach (Copse cp in m_copses)
- {
- if (cp.m_name == copsename)
- {
- copseIdentity = cp;
- }
- }
- if (copseIdentity != null)
- {
- foreach (UUID tree in copseIdentity.m_trees)
- {
- if (m_scene.Entities.ContainsKey(tree))
- {
- SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
- // Delete tree and alert clients (not silent)
- m_scene.DeleteSceneObject(selectedTree.ParentGroup, false);
- }
- else
- {
- m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
- }
- }
- copseIdentity.m_trees = null;
- m_copses.Remove(copseIdentity);
- m_log.InfoFormat("[TREES]: Copse {0} has been removed", copsename);
- }
- else
- {
- m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename);
- }
- }
- }
- private void HandleTreeStatistics(Object[] args)
- {
- m_log.InfoFormat("[TREES]: region {0}:", m_scene.Name);
- m_log.InfoFormat("[TREES]: Activity State: {0}; Update Rate: {1}", m_active_trees, m_update_ms);
- foreach (Copse cp in m_copses)
- {
- m_log.InfoFormat("[TREES]: Copse {0}; {1} trees; frozen {2}", cp.m_name, cp.m_trees.Count, cp.m_frozen);
- }
- }
- private void InstallCommands()
- {
- Command treeActiveCommand =
- new Command("active", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeActive, "Change activity state for the trees module");
- treeActiveCommand.AddArgument("activeTF", "The required activity state", "Boolean");
- Command treeFreezeCommand =
- new Command("freeze", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeFreeze, "Freeze/Unfreeze activity for a defined copse");
- treeFreezeCommand.AddArgument("copse", "The required copse", "String");
- treeFreezeCommand.AddArgument("freezeTF", "The required freeze state", "Boolean");
- Command treeLoadCommand =
- new Command("load", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeLoad, "Load a copse definition from an xml file");
- treeLoadCommand.AddArgument("filename", "The (xml) file you wish to load", "String");
- Command treePlantCommand =
- new Command("plant", CommandIntentions.COMMAND_HAZARDOUS, HandleTreePlant, "Start the planting on a copse");
- treePlantCommand.AddArgument("copse", "The required copse", "String");
- Command treeRateCommand =
- new Command("rate", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeRate, "Reset the tree update rate (mSec)");
- treeRateCommand.AddArgument("updateRate", "The required update rate (minimum 1000.0)", "Double");
- Command treeReloadCommand =
- new Command("reload", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeReload, "Reload copses from the in-scene trees");
- Command treeRemoveCommand =
- new Command("remove", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeRemove, "Remove a copse definition and all its in-scene trees");
- treeRemoveCommand.AddArgument("copse", "The required copse", "String");
- Command treeStatisticsCommand =
- new Command("statistics", CommandIntentions.COMMAND_STATISTICAL, HandleTreeStatistics, "Log statistics about the trees");
- m_commander.RegisterCommand("active", treeActiveCommand);
- m_commander.RegisterCommand("freeze", treeFreezeCommand);
- m_commander.RegisterCommand("load", treeLoadCommand);
- m_commander.RegisterCommand("plant", treePlantCommand);
- m_commander.RegisterCommand("rate", treeRateCommand);
- m_commander.RegisterCommand("reload", treeReloadCommand);
- m_commander.RegisterCommand("remove", treeRemoveCommand);
- m_commander.RegisterCommand("statistics", treeStatisticsCommand);
- }
- /// <summary>
- /// Processes commandline input. Do not call directly.
- /// </summary>
- /// <param name="args">Commandline arguments</param>
- private void EventManager_OnPluginConsole(string[] args)
- {
- if (args[0] == "tree")
- {
- if (args.Length == 1)
- {
- m_commander.ProcessConsoleCommand("help", new string[0]);
- return;
- }
- string[] tmpArgs = new string[args.Length - 2];
- int i;
- for (i = 2; i < args.Length; i++)
- {
- tmpArgs[i - 2] = args[i];
- }
- m_commander.ProcessConsoleCommand(args[1], tmpArgs);
- }
- }
- #endregion
- #region IVegetationModule Members
- public SceneObjectGroup AddTree(
- UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree)
- {
- PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
- treeShape.PathCurve = 16;
- treeShape.PathEnd = 49900;
- treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
- treeShape.Scale = scale;
- treeShape.State = (byte)treeType;
- SceneObjectGroup sog = new SceneObjectGroup(uuid, position, rotation, treeShape);
- SceneObjectPart rootPart = sog.RootPart;
- rootPart.AddFlag(PrimFlags.Phantom);
- sog.SetGroup(groupID, null);
- m_scene.AddNewSceneObject(sog, true, false);
- sog.IsSelected = false;
- rootPart.IsSelected = false;
- sog.InvalidateEffectivePerms();
- return sog;
- }
- #endregion
- //--------------------------------------------------------------
- #region Tree Utilities
- static public void SerializeObject(string fileName, Object obj)
- {
- try
- {
- XmlSerializer xs = new XmlSerializer(typeof(Copse));
- using (XmlTextWriter writer = new XmlTextWriter(fileName, Util.UTF8))
- {
- writer.Formatting = Formatting.Indented;
- xs.Serialize(writer, obj);
- }
- }
- catch (SystemException ex)
- {
- throw new ApplicationException("Unexpected failure in Tree serialization", ex);
- }
- }
- static public object DeserializeObject(string fileName)
- {
- try
- {
- XmlSerializer xs = new XmlSerializer(typeof(Copse));
- using (FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read))
- return xs.Deserialize(fs);
- }
- catch (SystemException ex)
- {
- throw new ApplicationException("Unexpected failure in Tree de-serialization", ex);
- }
- }
- private void ReloadCopse()
- {
- m_copses = new List<Copse>();
- List<SceneObjectGroup> grps = m_scene.GetSceneObjectGroups();
- foreach (SceneObjectGroup grp in grps)
- {
- if(grp.RootPart.Shape.PCode != (byte)PCode.NewTree && grp.RootPart.Shape.PCode != (byte)PCode.Tree)
- continue;
- if (grp.Name.Length > 5 && (grp.Name.Substring(0, 5) == "ATPM:" || grp.Name.Substring(0, 5) == "FTPM:"))
- {
- // Create a new copse definition or add uuid to an existing definition
- try
- {
- Boolean copsefound = false;
- Copse grpcopse = new Copse(grp.Name);
- lock(mylock)
- {
- foreach (Copse cp in m_copses)
- {
- if (cp.m_name == grpcopse.m_name)
- {
- copsefound = true;
- cp.m_trees.Add(grp.UUID);
- //m_log.DebugFormat("[TREES]: Found tree {0}", grp.UUID);
- }
- }
- if (!copsefound)
- {
- m_log.InfoFormat("[TREES]: adding copse {0}", grpcopse.m_name);
- grpcopse.m_trees.Add(grp.UUID);
- m_copses.Add(grpcopse);
- }
- }
- }
- catch
- {
- m_log.InfoFormat("[TREES]: Ill formed copse definition {0} - ignoring", grp.Name);
- }
- }
- }
- }
- #endregion
- private void activeizeTreeze(bool activeYN)
- {
- if (activeYN)
- {
- if(CalculateTrees == null)
- CalculateTrees = new Timer(m_update_ms);
- CalculateTrees.Elapsed += CalculateTrees_Elapsed;
- CalculateTrees.AutoReset = false;
- CalculateTrees.Start();
- }
- else
- {
- CalculateTrees.Stop();
- }
- }
- private void growTrees()
- {
- if(!m_allowGrow)
- return;
- foreach (Copse copse in m_copses)
- {
- if (copse.m_frozen)
- continue;
- if(copse.m_trees.Count == 0)
- continue;
- float maxscale = copse.m_maximum_scale.Z;
- float ratescale = 1.0f;
- List<UUID> losttrees = new List<UUID>();
- foreach (UUID tree in copse.m_trees)
- {
- SceneObjectGroup sog = m_scene.GetSceneObjectGroup(tree);
- if (sog != null && !sog.IsDeleted)
- {
- SceneObjectPart s_tree = sog.RootPart;
- if (s_tree.Scale.Z < maxscale)
- {
- ratescale = (float)Util.RandomClass.NextDouble();
- if(ratescale < 0.2f)
- ratescale = 0.2f;
- s_tree.Scale += copse.m_rate * ratescale;
- sog.HasGroupChanged = true;
- s_tree.ScheduleFullUpdate();
- }
- }
- else
- losttrees.Add(tree);
- }
- foreach (UUID tree in losttrees)
- copse.m_trees.Remove(tree);
- }
- }
- private void seedTrees()
- {
- foreach (Copse copse in m_copses)
- {
- if (copse.m_frozen)
- continue;
- if(copse.m_trees.Count == 0)
- return;
- bool low = copse.m_trees.Count < (int)(copse.m_tree_quantity * 0.8f);
- if (!low && Util.RandomClass.NextDouble() < 0.75)
- return;
- int maxbirths = (int)(copse.m_tree_quantity) - copse.m_trees.Count;
- if(maxbirths <= 1)
- return;
- if(maxbirths > 20)
- maxbirths = 20;
- float minscale = 0;
- if(!low && m_allowGrow)
- minscale = copse.m_maximum_scale.Z * 0.75f;;
- int i = 0;
- UUID[] current = copse.m_trees.ToArray();
- while(--maxbirths > 0)
- {
- if(current.Length > 1)
- i = Util.RandomClass.Next(current.Length -1);
- UUID tree = current[i];
- SceneObjectGroup sog = m_scene.GetSceneObjectGroup(tree);
- if (sog != null && !sog.IsDeleted)
- {
- SceneObjectPart s_tree = sog.RootPart;
- // Tree has grown enough to seed if it has grown by at least 25% of seeded to full grown height
- if (s_tree.Scale.Z > minscale)
- SpawnChild(copse, s_tree, true);
- }
- else if(copse.m_trees.Contains(tree))
- copse.m_trees.Remove(tree);
- }
- }
- }
- private void killTrees()
- {
- foreach (Copse copse in m_copses)
- {
- if (copse.m_frozen)
- continue;
- if (Util.RandomClass.NextDouble() < 0.25)
- return;
- int maxbdeaths = copse.m_trees.Count - (int)(copse.m_tree_quantity * .98f) ;
- if(maxbdeaths < 1)
- return;
- float odds;
- float scale = 1.0f / copse.m_maximum_scale.Z;
- int ntries = maxbdeaths * 4;
- while(ntries-- > 0 )
- {
- int next = 0;
- if (copse.m_trees.Count > 1)
- next = Util.RandomClass.Next(copse.m_trees.Count - 1);
- UUID tree = copse.m_trees[next];
- SceneObjectGroup sog = m_scene.GetSceneObjectGroup(tree);
- if (sog != null && !sog.IsDeleted)
- {
- if(m_allowGrow)
- {
- odds = sog.RootPart.Scale.Z * scale;
- odds = odds * odds * odds;
- odds *= (float)Util.RandomClass.NextDouble();
- }
- else
- {
- odds = (float)Util.RandomClass.NextDouble();
- odds = odds * odds * odds;
- }
- if(odds > 0.9f)
- {
- m_scene.DeleteSceneObject(sog, false);
- if(maxbdeaths <= 0)
- break;
- }
- }
- else
- {
- copse.m_trees.Remove(tree);
- if(copse.m_trees.Count - (int)(copse.m_tree_quantity * .98f) <= 0 )
- break;
- }
- }
- }
- }
- private void SpawnChild(Copse copse, SceneObjectPart s_tree, bool low)
- {
- Vector3 position = new Vector3();
-
- float randX = copse.m_maximum_scale.X * 1.25f;
- float randY = copse.m_maximum_scale.Y * 1.25f;
-
- float r = (float)Util.RandomClass.NextDouble();
- randX *= 2.0f * r - 1.0f;
- position.X = s_tree.AbsolutePosition.X + (float)randX;
-
- r = (float)Util.RandomClass.NextDouble();
- randY *= 2.0f * r - 1.0f;
- position.Y = s_tree.AbsolutePosition.Y + (float)randY;
- if (position.X > (m_scene.RegionInfo.RegionSizeX - 1) || position.X <= 0 ||
- position.Y > (m_scene.RegionInfo.RegionSizeY - 1) || position.Y <= 0)
- return;
- randX = position.X - copse.m_seed_point.X;
- randX *= randX;
- randY = position.Y - copse.m_seed_point.Y;
- randY *= randY;
- randX += randY;
- if(randX > copse.m_range * copse.m_range)
- return;
- UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
- CreateTree(uuid, copse, position, low);
- }
- private void CreateTree(UUID uuid, Copse copse, Vector3 position, bool randomScale)
- {
- position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y];
- if (position.Z < copse.m_treeline_low || position.Z > copse.m_treeline_high)
- return;
- Vector3 scale = copse.m_initial_scale;
- if(randomScale)
- {
- try
- {
- float t;
- float r = (float)Util.RandomClass.NextDouble();
- r *= (float)Util.RandomClass.NextDouble();
- r *= (float)Util.RandomClass.NextDouble();
- t = copse.m_maximum_scale.X / copse.m_initial_scale.X;
- if(t < 1.0)
- t = 1 / t;
- t = t * r + 1.0f;
- scale.X *= t;
- t = copse.m_maximum_scale.Y / copse.m_initial_scale.Y;
- if(t < 1.0)
- t = 1 / t;
- t = t * r + 1.0f;
- scale.Y *= t;
- t = copse.m_maximum_scale.Z / copse.m_initial_scale.Z;
- if(t < 1.0)
- t = 1 / t;
- t = t * r + 1.0f;
- scale.Z *= t;
- }
- catch
- {
- scale = copse.m_initial_scale;
- }
- }
- SceneObjectGroup tree = AddTree(uuid, UUID.Zero, scale, Quaternion.Identity, position, copse.m_tree_type, false);
- tree.Name = copse.ToString();
- copse.m_trees.Add(tree.UUID);
- tree.RootPart.ScheduleFullUpdate();
- }
- private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e)
- {
- if(!m_scene.IsRunning)
- return;
-
- if(Monitor.TryEnter(mylock))
- {
- try
- {
- if(m_scene.LoginsEnabled )
- {
- growTrees();
- seedTrees();
- killTrees();
- }
- }
- catch { }
- if(CalculateTrees != null)
- CalculateTrees.Start();
- Monitor.Exit(mylock);
- }
- }
- }
- }
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