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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using System.Threading;
- using System.Timers;
- using Timer=System.Timers.Timer;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Assets;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.CoreModules.Framework.InventoryAccess;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- namespace OpenSim.Region.Framework.Tests
- {
- [TestFixture]
- public class UserInventoryTests : OpenSimTestCase
- {
- [Test]
- public void TestCreateInventoryFolders()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- // For this test both folders will have the same name which is legal in SL user inventories.
- string foldersName = "f1";
- Scene scene = new SceneHelpers().SetupScene();
- UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
- UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName, false);
- List<InventoryFolderBase> oneFolder
- = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
- Assert.That(oneFolder.Count, Is.EqualTo(1));
- InventoryFolderBase firstRetrievedFolder = oneFolder[0];
- Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName));
- UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName, false);
- List<InventoryFolderBase> twoFolders
- = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
- Assert.That(twoFolders.Count, Is.EqualTo(2));
- Assert.That(twoFolders[0].Name, Is.EqualTo(foldersName));
- Assert.That(twoFolders[1].Name, Is.EqualTo(foldersName));
- Assert.That(twoFolders[0].ID, Is.Not.EqualTo(twoFolders[1].ID));
- }
- [Test]
- public void TestGiveInventoryItem()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- Scene scene = new SceneHelpers().SetupScene();
- UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
- UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
- InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
- string message;
- scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID, out message);
- InventoryItemBase retrievedItem1
- = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Notecards/item1");
- Assert.That(retrievedItem1, Is.Not.Null);
- // Try giving back the freshly received item
- scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID, out message);
- List<InventoryItemBase> reretrievedItems
- = UserInventoryHelpers.GetInventoryItems(scene.InventoryService, user1.PrincipalID, "Notecards/item1");
- Assert.That(reretrievedItems.Count, Is.EqualTo(2));
- }
- [Test]
- public void TestGiveInventoryFolder()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- Scene scene = new SceneHelpers().SetupScene();
- UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
- UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
- InventoryFolderBase folder1
- = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1", false);
- scene.GiveInventoryFolder(null, user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero);
- InventoryFolderBase retrievedFolder1
- = UserInventoryHelpers.GetInventoryFolder(scene.InventoryService, user2.PrincipalID, "folder1");
- Assert.That(retrievedFolder1, Is.Not.Null);
- // Try giving back the freshly received folder
- scene.GiveInventoryFolder(null, user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero);
- List<InventoryFolderBase> reretrievedFolders
- = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, "folder1");
- Assert.That(reretrievedFolders.Count, Is.EqualTo(2));
- }
- // Work in Progress test. All Assertions pertaining permissions are commented for now.
- [Test]
- public void TestGiveInventoryItemFullPerms()
- {
- TestHelpers.InMethod();
- List<Object> modules = new List<object>();
- IConfigSource config = DefaultConfig(modules);
- Scene scene = new SceneHelpers().SetupScene("Inventory Permissions", UUID.Random(), 1000, 1000, config);
- SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
- UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
- UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
- ScenePresence sp1 = SceneHelpers.AddScenePresence(scene, user1.PrincipalID);
- ScenePresence sp2 = SceneHelpers.AddScenePresence(scene, user2.PrincipalID);
- InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "SomeObject", user1.PrincipalID, InventoryType.Object);
- // Set All perms in inventory
- item1.NextPermissions = (uint)OpenMetaverse.PermissionMask.All;
- scene.UpdateInventoryItemAsset(sp1.ControllingClient, UUID.Zero, item1.ID, item1);
- //Assert.That((item1.NextPermissions & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All);
- string message;
- InventoryItemBase retrievedItem1 = scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID, out message);
- Assert.That(retrievedItem1, Is.Not.Null);
- //Assert.That((retrievedItem1.CurrentPermissions & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All);
- retrievedItem1
- = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Objects/SomeObject");
- Assert.That(retrievedItem1, Is.Not.Null);
- //Assert.That((retrievedItem1.BasePermissions & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All);
- //Assert.That((retrievedItem1.CurrentPermissions & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All);
- // Rez the object
- scene.RezObject(sp2.ControllingClient, retrievedItem1.ID, UUID.Zero, Vector3.Zero, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero);
- SceneObjectGroup sog = scene.GetSceneObjectGroup("SomeObject");
- Assert.That(sog, Is.Not.Null);
- // This is failing for all sorts of reasons. We'll fix it after perms are fixed.
- //Console.WriteLine("Item Perms " + retrievedItem1.CurrentPermissions + " Obj Owner Perms " + sog.RootPart.OwnerMask + " Base Perms " + sog.RootPart.BaseMask + "\n");
- //Assert.True((sog.RootPart.OwnerMask & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All);
- }
- public static IConfigSource DefaultConfig(List<object> modules)
- {
- IConfigSource config = new IniConfigSource();
- config.AddConfig("Modules");
- config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
- config.AddConfig("Permissions");
- config.Configs["Permissions"].Set("permissionmodules", "DefaultPermissionsModule");
- config.Configs["Permissions"].Set("serverside_object_permissions", true);
- config.Configs["Permissions"].Set("propagate_permissions", true);
- modules.Add(new BasicInventoryAccessModule());
- return config;
- }
- }
- }
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